Commit eeb65c7f authored by 独孤朲's avatar 独孤朲

Merge pull request #919 from Lsty/patch-51

Update constant.lua
parents 0bbfdac0 a92a9161
--Locations
LOCATION_DECK =0x01 --
LOCATION_HAND =0x02 --
LOCATION_MZONE =0x04 --
LOCATION_SZONE =0x08 --
LOCATION_GRAVE =0x10 --
LOCATION_REMOVED =0x20 --
LOCATION_EXTRA =0x40 --
LOCATION_OVERLAY =0x80 --
LOCATION_ONFIELD =0x0c --
LOCATION_DECKBOT =0x10001
LOCATION_DECKSHF =0x20001
--Locations 区域
LOCATION_DECK =0x01 --卡组
LOCATION_HAND =0x02 --手牌
LOCATION_MZONE =0x04 --怪兽区
LOCATION_SZONE =0x08 --魔陷区
LOCATION_GRAVE =0x10 --墓地
LOCATION_REMOVED =0x20 --除外区
LOCATION_EXTRA =0x40 --额外
LOCATION_OVERLAY =0x80 --超量素材
LOCATION_ONFIELD =0x0c --场上(怪兽+魔陷)
LOCATION_DECKBOT =0x10001 --卡组底部
LOCATION_DECKSHF =0x20001 --卡组顶部
--Locations (for SetRange)
LOCATION_FZONE =0x100 --
LOCATION_PZONE =0x200 --
--Positions
POS_FACEUP_ATTACK =0x1
POS_FACEDOWN_ATTACK =0x2
POS_FACEUP_DEFENCE =0x4
POS_FACEDOWN_DEFENCE =0x8
POS_FACEUP =0x5
POS_FACEDOWN =0xa
POS_ATTACK =0x3
POS_DEFENCE =0xc
NO_FLIP_EFFECT =0x10000
--Types
TYPE_MONSTER =0x1 --
TYPE_SPELL =0x2 --
TYPE_TRAP =0x4 --
TYPE_NORMAL =0x10 --
TYPE_EFFECT =0x20 --
TYPE_FUSION =0x40 --
TYPE_RITUAL =0x80 --
TYPE_TRAPMONSTER =0x100 --
TYPE_SPIRIT =0x200 --
TYPE_UNION =0x400 --
TYPE_DUAL =0x800 --
TYPE_TUNER =0x1000 --
TYPE_SYNCHRO =0x2000 --
TYPE_TOKEN =0x4000 --
TYPE_QUICKPLAY =0x10000 --
TYPE_CONTINUOUS =0x20000 --
TYPE_EQUIP =0x40000 --
TYPE_FIELD =0x80000 --
TYPE_COUNTER =0x100000 --
TYPE_FLIP =0x200000 --
TYPE_TOON =0x400000 --
TYPE_XYZ =0x800000 --
TYPE_PENDULUM =0x1000000 --
--Attributes
ATTRIBUTE_EARTH =0x01 --
ATTRIBUTE_WATER =0x02 --
ATTRIBUTE_FIRE =0x04 --
ATTRIBUTE_WIND =0x08 --
ATTRIBUTE_LIGHT =0x10 --
ATTRIBUTE_DARK =0x20 --
ATTRIBUTE_DEVINE =0x40 --
--Races
RACE_ALL =0xffffff
RACE_WARRIOR =0x1 --
RACE_SPELLCASTER =0x2 --
RACE_FAIRY =0x4 --
RACE_FIEND =0x8 --
RACE_ZOMBIE =0x10 --
RACE_MACHINE =0x20 --
RACE_AQUA =0x40 --
RACE_PYRO =0x80 --
RACE_ROCK =0x100 --
RACE_WINDBEAST =0x200 --
RACE_PLANT =0x400 --
RACE_INSECT =0x800 --
RACE_THUNDER =0x1000 --
RACE_DRAGON =0x2000 --
RACE_BEAST =0x4000 --
RACE_BEASTWARRIOR =0x8000 --
RACE_DINOSAUR =0x10000 --
RACE_FISH =0x20000 --
RACE_SEASERPENT =0x40000 --
RACE_REPTILE =0x80000 --
RACE_PSYCHO =0x100000 --
RACE_DEVINE =0x200000 --
RACE_CREATORGOD =0x400000 --
RACE_WYRM =0x800000 --
--Reason
REASON_DESTROY =0x1 --
REASON_RELEASE =0x2 --
REASON_TEMPORARY =0x4 --
REASON_MATERIAL =0x8 --
REASON_SUMMON =0x10 --
REASON_BATTLE =0x20 --
REASON_EFFECT =0x40 --
REASON_COST =0x80 --
REASON_ADJUST =0x100 --
REASON_LOST_TARGET =0x200 --
REASON_RULE =0x400 --
REASON_SPSUMMON =0x800 --
REASON_DISSUMMON =0x1000 --
REASON_FLIP =0x2000 --
REASON_DISCARD =0x4000 --
REASON_RDAMAGE =0x8000 --
REASON_RRECOVER =0x10000 --
REASON_RETURN =0x20000 --
REASON_FUSION =0x40000 --
REASON_SYNCHRO =0x80000 --
REASON_RITUAL =0x100000 --
REASON_XYZ =0x200000 --
REASON_REPLACE =0x1000000 --
REASON_DRAW =0x2000000 --
REASON_REDIRECT =0x4000000 --
REASON_REVEAL =0x8000000 --
--Summon Type
SUMMON_TYPE_NORMAL =0x10000000
SUMMON_TYPE_ADVANCE =0x11000000
SUMMON_TYPE_DUAL =0x12000000
SUMMON_TYPE_FLIP =0x20000000
SUMMON_TYPE_SPECIAL =0x40000000
SUMMON_TYPE_FUSION =0x43000000
SUMMON_TYPE_RITUAL =0x45000000
SUMMON_TYPE_SYNCHRO =0x46000000
SUMMON_TYPE_XYZ =0x49000000
SUMMON_TYPE_PENDULUM =0x4a000000
--Status
STATUS_DISABLED =0x0001 --
STATUS_TO_ENABLE =0x0002 --
STATUS_TO_DISABLE =0x0004 --
STATUS_PROC_COMPLETE =0x0008 --
STATUS_SET_TURN =0x0010 --
STATUS_FLIP_SUMMONED =0x0020 --
STATUS_REVIVE_LIMIT =0x0040 --
STATUS_ATTACKED =0x0080 --
STATUS_FORM_CHANGED =0x0100 --
STATUS_SUMMONING =0x0200 --
STATUS_EFFECT_ENABLED =0x0400 --
STATUS_SUMMON_TURN =0x0800 --
STATUS_DESTROY_CONFIRMED =0x1000 --
STATUS_LEAVE_CONFIRMED =0x2000 --
STATUS_BATTLE_DESTROYED =0x4000 --
STATUS_COPYING_EFFECT =0x8000 --
STATUS_CHAINING =0x10000 --
STATUS_SUMMON_DISABLED =0x20000 --
STATUS_ACTIVATE_DISABLED =0x40000 --
STATUS_UNSUMMONABLE_CARD =0x80000 --
STATUS_UNION =0x100000 --
STATUS_ATTACK_CANCELED =0x200000 --
STATUS_INITIALIZING =0x400000 --
STATUS_ACTIVATED =0x800000 --
LOCATION_FZONE =0x100 --场地区
LOCATION_PZONE =0x200 --摇摆区
--Positions 表示形式
POS_FACEUP_ATTACK =0x1 --表侧攻击
POS_FACEDOWN_ATTACK =0x2 --里侧攻击
POS_FACEUP_DEFENCE =0x4 --表侧守备
POS_FACEDOWN_DEFENCE =0x8 --里侧守备
POS_FACEUP =0x5 --正面表示
POS_FACEDOWN =0xa --背面表示
POS_ATTACK =0x3 --攻击表示
POS_DEFENCE =0xc --守备表示
NO_FLIP_EFFECT =0x10000--不发动反转效果
--Types 卡片类型
TYPE_MONSTER =0x1 --怪兽卡
TYPE_SPELL =0x2 --魔法卡
TYPE_TRAP =0x4 --陷阱卡
TYPE_NORMAL =0x10 --通常
TYPE_EFFECT =0x20 --效果
TYPE_FUSION =0x40 --融合
TYPE_RITUAL =0x80 --仪式
TYPE_TRAPMONSTER =0x100 --陷阱怪兽
TYPE_SPIRIT =0x200 --灵魂
TYPE_UNION =0x400 --同盟
TYPE_DUAL =0x800 --二重
TYPE_TUNER =0x1000 --调整
TYPE_SYNCHRO =0x2000 --同调
TYPE_TOKEN =0x4000 --衍生物
TYPE_QUICKPLAY =0x10000 --速攻
TYPE_CONTINUOUS =0x20000 --永续
TYPE_EQUIP =0x40000 --装备
TYPE_FIELD =0x80000 --场地
TYPE_COUNTER =0x100000 --反击
TYPE_FLIP =0x200000 --翻转
TYPE_TOON =0x400000 --卡通
TYPE_XYZ =0x800000 --超量
TYPE_PENDULUM =0x1000000 --摇摆
--Attributes 属性
ATTRIBUTE_EARTH =0x01 --
ATTRIBUTE_WATER =0x02 --
ATTRIBUTE_FIRE =0x04 --
ATTRIBUTE_WIND =0x08 --
ATTRIBUTE_LIGHT =0x10 --
ATTRIBUTE_DARK =0x20 --
ATTRIBUTE_DEVINE =0x40 --
--Races 种族
RACE_ALL =0xffffff --全种族
RACE_WARRIOR =0x1 --战士
RACE_SPELLCASTER =0x2 --魔法师
RACE_FAIRY =0x4 --天使
RACE_FIEND =0x8 --恶魔
RACE_ZOMBIE =0x10 --不死
RACE_MACHINE =0x20 --机械
RACE_AQUA =0x40 --
RACE_PYRO =0x80 --
RACE_ROCK =0x100 --岩石
RACE_WINDBEAST =0x200 --鸟兽
RACE_PLANT =0x400 --植物
RACE_INSECT =0x800 --昆虫
RACE_THUNDER =0x1000 --
RACE_DRAGON =0x2000 --
RACE_BEAST =0x4000 --
RACE_BEASTWARRIOR =0x8000 --兽战士
RACE_DINOSAUR =0x10000 --恐龙
RACE_FISH =0x20000 --
RACE_SEASERPENT =0x40000 --海龙
RACE_REPTILE =0x80000 --爬虫
RACE_PSYCHO =0x100000 --念动力
RACE_DEVINE =0x200000 --幻神兽
RACE_CREATORGOD =0x400000 --创造神
RACE_WYRM =0x800000 --幻龙
--Reason 卡片到当前位置的原因
REASON_DESTROY =0x1 --破坏
REASON_RELEASE =0x2 --解放
REASON_TEMPORARY =0x4 --暂时
REASON_MATERIAL =0x8 --作为融合/同调/超量等的素材
REASON_SUMMON =0x10 --召唤
REASON_BATTLE =0x20 --战斗破坏
REASON_EFFECT =0x40 --效果
REASON_COST =0x80 --COST
REASON_ADJUST =0x100 --调整(御前试合)
REASON_LOST_TARGET =0x200 --失去效果对象
REASON_RULE =0x400 --规则
REASON_SPSUMMON =0x800 --特殊召唤
REASON_DISSUMMON =0x1000 --召唤失败
REASON_FLIP =0x2000 --翻转
REASON_DISCARD =0x4000 --丢弃
REASON_RDAMAGE =0x8000 --基本分伤害
REASON_RRECOVER =0x10000 --基本分恢复
REASON_RETURN =0x20000 --回收
REASON_FUSION =0x40000 --融合
REASON_SYNCHRO =0x80000 --同调
REASON_RITUAL =0x100000 --仪式
REASON_XYZ =0x200000 --超量
REASON_REPLACE =0x1000000 --代替
REASON_DRAW =0x2000000 --抽卡
REASON_REDIRECT =0x4000000 --改变去向(大宇宙,带菌等)
REASON_REVEAL =0x8000000 --翻开卡组(森罗)
--Summon Type --召唤类型
SUMMON_TYPE_NORMAL =0x10000000 --通常召唤
SUMMON_TYPE_ADVANCE =0x11000000 --上级(祭品)召唤
SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重)
SUMMON_TYPE_FLIP =0x20000000 --翻转召唤
SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤
SUMMON_TYPE_FUSION =0x43000000 --融合召唤
SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤
SUMMON_TYPE_XYZ =0x49000000 --超量召唤
SUMMON_TYPE_PENDULUM =0x4a000000 --摇摆召唤
--Status --卡片当前状态
STATUS_DISABLED =0x0001 --效果被无效
STATUS_TO_ENABLE =0x0002 --将变成有效
STATUS_TO_DISABLE =0x0004 --将变成无效
STATUS_PROC_COMPLETE =0x0008 --完成正规召唤(解除苏生限制)
STATUS_SET_TURN =0x0010 --覆盖
STATUS_FLIP_SUMMONED =0x0020 --翻转
STATUS_REVIVE_LIMIT =0x0040 --未解除苏生限制
STATUS_ATTACKED =0x0080 --攻击过
STATUS_FORM_CHANGED =0x0100 --改变过表示形式
STATUS_SUMMONING =0x0200 --召唤中
STATUS_EFFECT_ENABLED =0x0400 --效果有效
STATUS_SUMMON_TURN =0x0800 --在本回合召唤
STATUS_DESTROY_CONFIRMED =0x1000 --破坏确定
STATUS_LEAVE_CONFIRMED =0x2000 --离开确定
STATUS_BATTLE_DESTROYED =0x4000 --战斗破坏确定
STATUS_COPYING_EFFECT =0x8000 --复制效果
STATUS_CHAINING =0x10000 --进入连锁
STATUS_SUMMON_DISABLED =0x20000 --召唤无效
STATUS_ACTIVATE_DISABLED =0x40000 --发动无效
STATUS_UNSUMMONABLE_CARD =0x80000 --不能通常召唤
STATUS_UNION =0x100000 --同盟
STATUS_ATTACK_CANCELED =0x200000 --攻击取消(卷回?)
STATUS_INITIALIZING =0x400000 --初始化..
STATUS_ACTIVATED =0x800000 --效果已发动
STATUS_JUST_POS =0x1000000 --
STATUS_CONTINUOUS_POS =0x2000000 --
STATUS_IS_PUBLIC =0x4000000 --
STATUS_ACT_FROM_HAND =0x8000000 --
STATUS_CONTINUOUS_POS =0x2000000 --连续变更表示形式?
STATUS_IS_PUBLIC =0x4000000 --公开展示
STATUS_ACT_FROM_HAND =0x8000000 --在手牌发动
--Assume
ASSUME_CODE =1
ASSUME_TYPE =2
......@@ -157,411 +157,409 @@ ASSUME_ATTRIBUTE =5
ASSUME_RACE =6
ASSUME_ATTACK =7
ASSUME_DEFENCE =8
--Counter
COUNTER_NEED_PERMIT =0x1000
COUNTER_NEED_ENABLE =0x2000
--Phase
PHASE_DRAW =0x01 --
PHASE_STANDBY =0x02 --
PHASE_MAIN1 =0x04 --
PHASE_BATTLE =0x08 --
PHASE_DAMAGE =0x10 --
PHASE_DAMAGE_CAL =0x20 --
PHASE_MAIN2 =0x40 --
PHASE_END =0x80 --
--Player
PLAYER_NONE =2 --
PLAYER_ALL =3 --
--Chain info
CHAININFO_CHAIN_COUNT =0x01
CHAININFO_TRIGGERING_EFFECT =0x02
CHAININFO_TRIGGERING_PLAYER =0x04
CHAININFO_TRIGGERING_CONTROLER =0x08
CHAININFO_TRIGGERING_LOCATION =0x10
CHAININFO_TRIGGERING_SEQUENCE =0x20
CHAININFO_TARGET_CARDS =0x40
CHAININFO_TARGET_PLAYER =0x80
CHAININFO_TARGET_PARAM =0x100
CHAININFO_DISABLE_REASON =0x200
CHAININFO_DISABLE_PLAYER =0x400
CHAININFO_CHAIN_ID =0x800
CHAININFO_TYPE =0x1000
CHAININFO_EXTTYPE =0x2000
--========== Reset ==========
RESET_DRAW =PHASE_DRAW
RESET_STANDBY =PHASE_STANDBY
RESET_MAIN1 =PHASE_MAIN1
RESET_BATTLE =PHASE_BATTLE
RESET_DAMAGE =PHASE_DAMAGE
RESET_DAMAGE_CAL =PHASE_DAMAGE_CAL
RESET_MAIN2 =PHASE_MAIN2
RESET_END =PHASE_END
RESET_SELF_TURN =0x0100
RESET_OPPO_TURN =0x0200
RESET_PHASE =0x0400
RESET_CHAIN =0x0800
RESET_EVENT =0x1000
--Counter --指示物
COUNTER_NEED_PERMIT =0x1000 --某指示物数量上限
COUNTER_NEED_ENABLE =0x2000 --可以放置某指示物
--Phase --阶段
PHASE_DRAW =0x01 --抽卡阶段
PHASE_STANDBY =0x02 --准备阶段
PHASE_MAIN1 =0x04 --主要阶段1
PHASE_BATTLE =0x08 --战斗阶段
PHASE_DAMAGE =0x10 --伤害计算前
PHASE_DAMAGE_CAL =0x20 --伤害计算时
PHASE_MAIN2 =0x40 --主要阶段2
PHASE_END =0x80 --结束阶段
--Player --玩家
PLAYER_NONE =2 --2个玩家都不是
PLAYER_ALL =3 --2个玩家都是
--Chain info --连锁信息
CHAININFO_CHAIN_COUNT =0x01 --连锁数
CHAININFO_TRIGGERING_EFFECT =0x02 --连锁的效果
CHAININFO_TRIGGERING_PLAYER =0x04 --连锁的玩家
CHAININFO_TRIGGERING_CONTROLER =0x08 --连锁的卡的控制者
CHAININFO_TRIGGERING_LOCATION =0x10 --连锁的位置
CHAININFO_TRIGGERING_SEQUENCE =0x20 --连锁的位置的编号(指怪兽和魔陷区的格子)
CHAININFO_TARGET_CARDS =0x40 --连锁的效果的对象(以下3个需要在target函数里设置)
CHAININFO_TARGET_PLAYER =0x80 --连锁的效果的对象(玩家)
CHAININFO_TARGET_PARAM =0x100 --连锁的效果的参数值
CHAININFO_DISABLE_REASON =0x200 --无效的原因
CHAININFO_DISABLE_PLAYER =0x400 --无效的玩家
CHAININFO_CHAIN_ID =0x800 --连锁ID
CHAININFO_TYPE =0x1000 --连锁类型
CHAININFO_EXTTYPE =0x2000 --连锁额外类型
--========== Reset ========== --重置条件(注意:重置条件可以多个相加,例如0x000c0000=0x00040000+0x00080000=RESET_TOGRAVE+RESET_REMOVE)
RESET_DRAW =PHASE_DRAW --抽卡阶段重置
RESET_STANDBY =PHASE_STANDBY --准备阶段重置
RESET_MAIN1 =PHASE_MAIN1 --主要阶段1重置
RESET_BATTLE =PHASE_BATTLE --战斗阶段重置
RESET_DAMAGE =PHASE_DAMAGE --伤害计算前重置
RESET_DAMAGE_CAL =PHASE_DAMAGE_CAL --伤害计算时重置
RESET_MAIN2 =PHASE_MAIN2 --主要阶段2重置
RESET_END =PHASE_END --结束阶段重置
RESET_SELF_TURN =0x0100 --自己回合结束重置
RESET_OPPO_TURN =0x0200 --对方回合结束重置
RESET_PHASE =0x0400 --阶段结束重置(一般和上面那些阶段配合使用
RESET_CHAIN =0x0800 --连锁结束重置
RESET_EVENT =0x1000 --不明(一般和下面这些事件配合使用
RESET_CARD =0x2000
RESET_CODE =0x4000
RESET_COPY =0x8000
RESET_DISABLE =0x00010000
RESET_TURN_SET =0x00020000
RESET_TOGRAVE =0x00040000
RESET_REMOVE =0x00080000
RESET_TEMP_REMOVE =0x00100000
RESET_TOHAND =0x00200000
RESET_TODECK =0x00400000
RESET_LEAVE =0x00800000
RESET_TOFIELD =0x01000000
RESET_CONTROL =0x02000000
RESET_OVERLAY =0x04000000
--========== Types ==========
EFFECT_TYPE_SINGLE =0x0001 --
EFFECT_TYPE_FIELD =0x0002 --
EFFECT_TYPE_EQUIP =0x0004 --
EFFECT_TYPE_ACTIONS =0x0008 --
EFFECT_TYPE_ACTIVATE =0x0010 --
EFFECT_TYPE_FLIP =0x0020 --
EFFECT_TYPE_IGNITION =0x0040 --
EFFECT_TYPE_TRIGGER_O =0x0080 --
EFFECT_TYPE_QUICK_O =0x0100 --
EFFECT_TYPE_TRIGGER_F =0x0200 --
EFFECT_TYPE_QUICK_F =0x0400 --
EFFECT_TYPE_CONTINUOUS =0x0800 --
--========== Flags ==========
EFFECT_FLAG_INITIAL =0x0001 --
RESET_CODE =0x4000 --卡名改变重置
RESET_COPY =0x8000 --复制效果重置
RESET_DISABLE =0x00010000 --效果无效重置
RESET_TURN_SET =0x00020000 --变里侧重置
RESET_TOGRAVE =0x00040000 --去墓地重置
RESET_REMOVE =0x00080000 --除外重置
RESET_TEMP_REMOVE =0x00100000 --暂时除外重置
RESET_TOHAND =0x00200000 --回手牌或加入手牌重置
RESET_TODECK =0x00400000 --回卡组重置
RESET_LEAVE =0x00800000 --从场上离开重置
RESET_TOFIELD =0x01000000 --到场上重置
RESET_CONTROL =0x02000000 --控制器变更重置
RESET_OVERLAY =0x04000000 --超量叠放重置
--========== Types ========== --效果类型(定义效果触发类型,和codes一起使用)
EFFECT_TYPE_SINGLE =0x0001 --自己状态变化时触发
EFFECT_TYPE_FIELD =0x0002 --场上所有卡状态变化时触发
EFFECT_TYPE_EQUIP =0x0004 --装备效果
EFFECT_TYPE_ACTIONS =0x0008 --怪兽效果发动(对峙的G)
EFFECT_TYPE_ACTIVATE =0x0010 --魔陷发动
EFFECT_TYPE_FLIP =0x0020 --翻转效果
EFFECT_TYPE_IGNITION =0x0040 --起动效果
EFFECT_TYPE_TRIGGER_O =0x0080 --诱发选发效果
EFFECT_TYPE_QUICK_O =0x0100 --诱发即时效果
EFFECT_TYPE_TRIGGER_F =0x0200 --诱发必发效果
EFFECT_TYPE_QUICK_F =0x0400 --诱发即时必发效果(熊猫龙等)
EFFECT_TYPE_CONTINUOUS =0x0800 --不入连锁的诱发效果
--========== Flags ========== --效果的特殊性质
EFFECT_FLAG_INITIAL =0x0001 --可以发动的
EFFECT_FLAG_FUNC_VALUE =0x0002 --
EFFECT_FLAG_COUNT_LIMIT =0x0004 --
EFFECT_FLAG_FIELD_ONLY =0x0008 --
EFFECT_FLAG_CARD_TARGET =0x0010 --
EFFECT_FLAG_IGNORE_RANGE =0x0020 --
EFFECT_FLAG_FIELD_ONLY =0x0008 --场上只有1只
EFFECT_FLAG_CARD_TARGET =0x0010 --取对象效果
EFFECT_FLAG_IGNORE_RANGE =0x0020 --使用限制?(禁止令 大宇宙 王宫的铁壁)
EFFECT_FLAG_ABSOLUTE_TARGET =0x0040 --
EFFECT_FLAG_IGNORE_IMMUNE =0x0080 --
EFFECT_FLAG_SET_AVAILABLE =0x0100 --
EFFECT_FLAG_MULTIACT_HAND =0x0200 --
EFFECT_FLAG_CANNOT_DISABLE =0x0400 --
EFFECT_FLAG_PLAYER_TARGET =0x0800 --
EFFECT_FLAG_BOTH_SIDE =0x1000 --
EFFECT_FLAG_COPY_INHERIT =0x2000 --
EFFECT_FLAG_DAMAGE_STEP =0x4000 --
EFFECT_FLAG_DAMAGE_CAL =0x8000 --
EFFECT_FLAG_DELAY =0x10000 --
EFFECT_FLAG_SINGLE_RANGE =0x20000 --
EFFECT_FLAG_UNCOPYABLE =0x40000 --
EFFECT_FLAG_OATH =0x80000 --
EFFECT_FLAG_SPSUM_PARAM =0x100000 --
EFFECT_FLAG_REPEAT =0x200000 --
EFFECT_FLAG_NO_TURN_RESET =0x400000 --
EFFECT_FLAG_EVENT_PLAYER =0x800000 --
EFFECT_FLAG_OWNER_RELATE =0x1000000 --
EFFECT_FLAG_AVAILABLE_BD =0x2000000 --
EFFECT_FLAG_CLIENT_HINT =0x4000000 --
EFFECT_FLAG_CHAIN_UNIQUE =0x8000000 --
EFFECT_FLAG_NAGA =0x10000000 --
EFFECT_FLAG_COF =0x20000000 --
EFFECT_FLAG_CVAL_CHECK =0x40000000 --
--========== Codes ==========
EFFECT_IMMUNE_EFFECT =1 --
EFFECT_DISABLE =2 --
EFFECT_CANNOT_DISABLE =3 --
EFFECT_SET_CONTROL =4 --
EFFECT_CANNOT_CHANGE_CONTROL =5 --
EFFECT_CANNOT_ACTIVATE =6 --
EFFECT_CANNOT_TRIGGER =7 --
EFFECT_DISABLE_EFFECT =8 --
EFFECT_DISABLE_CHAIN =9 --
EFFECT_DISABLE_TRAPMONSTER =10 --
EFFECT_CANNOT_INACTIVATE =12 --
EFFECT_CANNOT_DISEFFECT =13 --
EFFECT_CANNOT_CHANGE_POSITION =14 --
EFFECT_TRAP_ACT_IN_HAND =15 --
EFFECT_TRAP_ACT_IN_SET_TURN =16 --
EFFECT_REMAIN_FIELD =17 --
EFFECT_MONSTER_SSET =18 --
EFFECT_CANNOT_SUMMON =20 --
EFFECT_CANNOT_FLIP_SUMMON =21 --
EFFECT_CANNOT_SPECIAL_SUMMON =22 --
EFFECT_CANNOT_MSET =23 --
EFFECT_CANNOT_SSET =24 --
EFFECT_CANNOT_DRAW =25 --
EFFECT_CANNOT_DISABLE_SUMMON =26 --
EFFECT_CANNOT_DISABLE_SPSUMMON =27 --
EFFECT_SET_SUMMON_COUNT_LIMIT =28 --
EFFECT_EXTRA_SUMMON_COUNT =29 --
EFFECT_SPSUMMON_CONDITION =30 --
EFFECT_REVIVE_LIMIT =31 --
EFFECT_SUMMON_PROC =32 --
EFFECT_LIMIT_SUMMON_PROC =33 --
EFFECT_SPSUMMON_PROC =34 --
EFFECT_EXTRA_SET_COUNT =35 --
EFFECT_SET_PROC =36 --
EFFECT_LIMIT_SET_PROC =37 --
EFFECT_DEVINE_LIGHT =38 --
EFFECT_CANNOT_DISABLE_FLIP_SUMMON =39
EFFECT_INDESTRUCTABLE =40 --
EFFECT_INDESTRUCTABLE_EFFECT =41 --
EFFECT_INDESTRUCTABLE_BATTLE =42 --
EFFECT_UNRELEASABLE_SUM =43 --
EFFECT_UNRELEASABLE_NONSUM =44 --
EFFECT_DESTROY_SUBSTITUTE =45 --
EFFECT_CANNOT_RELEASE =46 --
EFFECT_INDESTRUCTABLE_COUNT =47 --
EFFECT_UNRELEASABLE_EFFECT =48 --
EFFECT_DESTROY_REPLACE =50 --
EFFECT_RELEASE_REPLACE =51 --
EFFECT_SEND_REPLACE =52 --
EFFECT_CANNOT_DISCARD_HAND =55 --
EFFECT_CANNOT_DISCARD_DECK =56 --
EFFECT_CANNOT_USE_AS_COST =57 --
EFFECT_CANNOT_PLACE_COUNTER =58 --
EFFECT_FLAG_IGNORE_IMMUNE =0x0080 --无视效果免疫
EFFECT_FLAG_SET_AVAILABLE =0x0100 --不能发动?
EFFECT_FLAG_MULTIACT_HAND =0x0200 --手牌有多张可以同时诱发(蔷薇妖精等)
EFFECT_FLAG_CANNOT_DISABLE =0x0400 --不会被无效
EFFECT_FLAG_PLAYER_TARGET =0x0800 --以玩家为对象
EFFECT_FLAG_BOTH_SIDE =0x1000 --双方都能使用(部分场地,弹压)
EFFECT_FLAG_COPY_INHERIT =0x2000 --残留?持续?效果
EFFECT_FLAG_DAMAGE_STEP =0x4000 --可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_CAL =0x8000 --可以在伤害计算时发动
EFFECT_FLAG_DELAY =0x10000 --场合(不会被卡时点
EFFECT_FLAG_SINGLE_RANGE =0x20000 --只对自己有效
EFFECT_FLAG_UNCOPYABLE =0x40000 --不能复制(规则效果
EFFECT_FLAG_OATH =0x80000 --誓约效果
EFFECT_FLAG_SPSUM_PARAM =0x100000 --规则特殊召唤(熔岩魔神 光子杀戮者)
EFFECT_FLAG_REPEAT =0x200000 --发动被无效后可以再次发动
EFFECT_FLAG_NO_TURN_RESET =0x400000 --发条等“这张卡在场上只能发动一次”的效果
EFFECT_FLAG_EVENT_PLAYER =0x800000 --视为对方玩家的效果(动作?)
EFFECT_FLAG_OWNER_RELATE =0x1000000 --和效果持有者相关
EFFECT_FLAG_AVAILABLE_BD =0x2000000 --战斗伤害操作(纳祭之魔 地狱战士)
EFFECT_FLAG_CLIENT_HINT =0x4000000 --获得效果?
EFFECT_FLAG_CHAIN_UNIQUE =0x8000000 --同一组连锁只能发动一次
EFFECT_FLAG_NAGA =0x10000000 --神卡纳迦!
EFFECT_FLAG_COF =0x20000000 --邪恶的仪式
EFFECT_FLAG_CVAL_CHECK =0x40000000 --以卡为COST的诱发效果需要使用
--========== Codes ========== --对永续性效果表示效果类型 EFFECT开头,对诱发型效果表示触发效果的事件/时点 EVENT开头
EFFECT_IMMUNE_EFFECT =1 --效果免疫
EFFECT_DISABLE =2 --效果无效(一时无效?)
EFFECT_CANNOT_DISABLE =3 --效果不能无效
EFFECT_SET_CONTROL =4 --改变控制器
EFFECT_CANNOT_CHANGE_CONTROL =5 --不能改变控制权
EFFECT_CANNOT_ACTIVATE =6 --不能发动(魔法·陷阱)卡
EFFECT_CANNOT_TRIGGER =7 --不能发动效果
EFFECT_DISABLE_EFFECT =8 --效果无效
EFFECT_DISABLE_CHAIN =9 --不能连锁
EFFECT_DISABLE_TRAPMONSTER =10 --陷阱怪兽无效
EFFECT_CANNOT_INACTIVATE =12 --不能发动
EFFECT_CANNOT_DISEFFECT =13 --效果不能被无效(魔法·陷阱)
EFFECT_CANNOT_CHANGE_POSITION =14 --不能改变表示形式
EFFECT_TRAP_ACT_IN_HAND =15 --陷阱可以从手牌发动
EFFECT_TRAP_ACT_IN_SET_TURN =16 --陷阱可以在盖放的回合发动
EFFECT_REMAIN_FIELD =17 --X回合内留在场上(光之护封剑等)
EFFECT_MONSTER_SSET =18 --怪兽可以在魔陷区放置
EFFECT_CANNOT_SUMMON =20 --不能召唤怪兽
EFFECT_CANNOT_FLIP_SUMMON =21 --不能翻转召唤怪兽
EFFECT_CANNOT_SPECIAL_SUMMON =22 --不能特殊召唤怪兽
EFFECT_CANNOT_MSET =23 --不能覆盖怪兽
EFFECT_CANNOT_SSET =24 --不能覆盖魔陷
EFFECT_CANNOT_DRAW =25 --不能抽卡
EFFECT_CANNOT_DISABLE_SUMMON =26 --召唤不会无效
EFFECT_CANNOT_DISABLE_SPSUMMON =27 --特殊召唤不会无效
EFFECT_SET_SUMMON_COUNT_LIMIT =28 --限制每回合放置怪兽次数
EFFECT_EXTRA_SUMMON_COUNT =29 --增加召唤(通常召唤)次数
EFFECT_SPSUMMON_CONDITION =30 --特殊召唤条件
EFFECT_REVIVE_LIMIT =31 --苏生限制
EFFECT_SUMMON_PROC =32 --召唤规则
EFFECT_LIMIT_SUMMON_PROC =33 --召唤规则限制
EFFECT_SPSUMMON_PROC =34 --特殊召唤规则
EFFECT_EXTRA_SET_COUNT =35 --增加盖放(通常召唤)次数
EFFECT_SET_PROC =36 --放置(通常召唤)规则
EFFECT_LIMIT_SET_PROC =37 --放置(通常召唤)规则限制
EFFECT_DEVINE_LIGHT =38 --???(神圣光辉 魔术礼帽)
EFFECT_CANNOT_DISABLE_FLIP_SUMMON =39 --翻转召唤不会无效
EFFECT_INDESTRUCTABLE =40 --不会被破坏
EFFECT_INDESTRUCTABLE_EFFECT =41 --不会被效果破坏
EFFECT_INDESTRUCTABLE_BATTLE =42 --不会被战斗破坏
EFFECT_UNRELEASABLE_SUM =43 --不能做上级召唤的祭品
EFFECT_UNRELEASABLE_NONSUM =44 --不能做上级召唤以外的祭品
EFFECT_DESTROY_SUBSTITUTE =45 --代替破坏(别人破坏时牺牲自己
EFFECT_CANNOT_RELEASE =46 --不能进行解放行为
EFFECT_INDESTRUCTABLE_COUNT =47 --一回合几次不会被破坏
EFFECT_UNRELEASABLE_EFFECT =48 --不能被解放
EFFECT_DESTROY_REPLACE =50 --代替破坏(自己破坏时牺牲别人
EFFECT_RELEASE_REPLACE =51 --代替解放
EFFECT_SEND_REPLACE =52 --可以不送去XX而送去OO(宝玉 甜点城堡等)
EFFECT_CANNOT_DISCARD_HAND =55 --不能丢弃手牌
EFFECT_CANNOT_DISCARD_DECK =56 --不能把卡组上方的卡送去墓地
EFFECT_CANNOT_USE_AS_COST =57 --不能作为COST使用
EFFECT_CANNOT_PLACE_COUNTER =58 --不能使用的位置
EFFECT_LEAVE_FIELD_REDIRECT =60 --
EFFECT_TO_HAND_REDIRECT =61 --
EFFECT_TO_DECK_REDIRECT =62 --
EFFECT_TO_GRAVE_REDIRECT =63 --
EFFECT_REMOVE_REDIRECT =64 --
EFFECT_CANNOT_TO_HAND =65 --
EFFECT_CANNOT_TO_DECK =66 --
EFFECT_CANNOT_REMOVE =67 --
EFFECT_CANNOT_TO_GRAVE =68 --
EFFECT_CANNOT_TURN_SET =69 --
EFFECT_CANNOT_BE_BATTLE_TARGET =70 --
EFFECT_CANNOT_BE_EFFECT_TARGET =71 --
EFFECT_IGNORE_BATTLE_TARGET =72 --
EFFECT_CANNOT_DIRECT_ATTACK =73 --
EFFECT_DIRECT_ATTACK =74 --
EFFECT_DUAL_STATUS =75 --
EFFECT_EQUIP_LIMIT =76 --
EFFECT_DUAL_SUMMONABLE =77 --
EFFECT_REVERSE_DAMAGE =80 --
EFFECT_REVERSE_RECOVER =81 --
EFFECT_CHANGE_DAMAGE =82 --
EFFECT_REFLECT_DAMAGE =83 --
EFFECT_CANNOT_ATTACK =85 --
EFFECT_CANNOT_ATTACK_ANNOUNCE =86 --
EFFECT_CANNOT_CHANGE_POS_E =87 --
EFFECT_ACTIVATE_COST =90 --
EFFECT_SUMMON_COST =91 --
EFFECT_SPSUMMON_COST =92 --
EFFECT_FLIPSUMMON_COST =93 --
EFFECT_MSET_COST =94 --
EFFECT_SSET_COST =95 --
EFFECT_ATTACK_COST =96 --
EFFECT_LEAVE_FIELD_REDIRECT =60 --离场时重新指定去向
EFFECT_TO_HAND_REDIRECT =61 --回手牌时重新指定去向
EFFECT_TO_DECK_REDIRECT =62 --回卡组时重新指定去向
EFFECT_TO_GRAVE_REDIRECT =63 --去墓地时重新指定去向
EFFECT_REMOVE_REDIRECT =64 --除外时重新指定去向
EFFECT_CANNOT_TO_HAND =65 --不能加入手牌
EFFECT_CANNOT_TO_DECK =66 --不能回卡组
EFFECT_CANNOT_REMOVE =67 --不能除外
EFFECT_CANNOT_TO_GRAVE =68 --不能去墓地
EFFECT_CANNOT_TURN_SET =69 --不能变里侧
EFFECT_CANNOT_BE_BATTLE_TARGET =70 --不能成为攻击对象
EFFECT_CANNOT_BE_EFFECT_TARGET =71 --不能成为效果对象
EFFECT_IGNORE_BATTLE_TARGET =72 --不能成为攻击对象-鶸型(传说的渔人)
EFFECT_CANNOT_DIRECT_ATTACK =73 --不能直接攻击
EFFECT_DIRECT_ATTACK =74 --可以直接攻击
EFFECT_DUAL_STATUS =75 --二重状态
EFFECT_EQUIP_LIMIT =76 --装备对象限制
EFFECT_DUAL_SUMMONABLE =77 --可以再度召唤
EFFECT_REVERSE_DAMAGE =80 --伤害变回复
EFFECT_REVERSE_RECOVER =81 --回复变伤害
EFFECT_CHANGE_DAMAGE =82 --改变伤害数值
EFFECT_REFLECT_DAMAGE =83 --反射伤害
EFFECT_CANNOT_ATTACK =85 --不能攻击
EFFECT_CANNOT_ATTACK_ANNOUNCE =86 --不能攻击宣言
EFFECT_CANNOT_CHANGE_POS_E =87 --不会被卡的效果变成守备表示(攻击性云魔物)
EFFECT_ACTIVATE_COST =90 --发动代价(魔力之枷)
EFFECT_SUMMON_COST =91 --召唤代价
EFFECT_SPSUMMON_COST =92 --特殊召唤代价(暴君龙)
EFFECT_FLIPSUMMON_COST =93 --翻转召唤代价
EFFECT_MSET_COST =94 --怪兽放置代价
EFFECT_SSET_COST =95 --魔陷放置代价
EFFECT_ATTACK_COST =96 --攻击代价(霞之谷猎鹰)
EFFECT_UPDATE_ATTACK =100 --
EFFECT_SET_ATTACK =101 --
EFFECT_SET_ATTACK_FINAL =102 --
EFFECT_SET_BASE_ATTACK =103 --
EFFECT_UPDATE_DEFENCE =104 --
EFFECT_SET_DEFENCE =105 --
EFFECT_SET_DEFENCE_FINAL =106 --
EFFECT_SET_BASE_DEFENCE =107 --
EFFECT_REVERSE_UPDATE =108 --
EFFECT_SWAP_AD =109 --
EFFECT_SWAP_BASE_AD =110 --
EFFECT_ADD_CODE =113 --
EFFECT_CHANGE_CODE =114 --
EFFECT_ADD_TYPE =115 --
EFFECT_REMOVE_TYPE =116 --
EFFECT_CHANGE_TYPE =117 --
EFFECT_ADD_RACE =120 --
EFFECT_REMOVE_RACE =121 --
EFFECT_CHANGE_RACE =122 --
EFFECT_ADD_ATTRIBUTE =125 --
EFFECT_REMOVE_ATTRIBUTE =126 --
EFFECT_CHANGE_ATTRIBUTE =127 --
EFFECT_UPDATE_LEVEL =130 --
EFFECT_CHANGE_LEVEL =131 --
EFFECT_UPDATE_RANK =132 --
EFFECT_CHANGE_RANK =133 --
EFFECT_UPDATE_LSCALE =134 --
EFFECT_CHANGE_LSCALE =135 --
EFFECT_UPDATE_RSCALE =136 --
EFFECT_CHANGE_RSCALE =137 --
EFFECT_SET_POSITION =140 --
EFFECT_SELF_DESTROY =141 --
EFFECT_DOUBLE_TRIBUTE =150
EFFECT_DECREASE_TRIBUTE =151
EFFECT_DECREASE_TRIBUTE_SET =152
EFFECT_EXTRA_RELEASE =153
EFFECT_TRIBUTE_LIMIT =154
EFFECT_EXTRA_RELEASE_SUM =155
EFFECT_PUBLIC =160
EFFECT_COUNTER_PERMIT =0x10000
EFFECT_COUNTER_LIMIT =0x20000
EFFECT_RCOUNTER_REPLACE =0x30000
EFFECT_LPCOST_CHANGE =170
EFFECT_LPCOST_REPLACE =171
EFFECT_SKIP_DP =180
EFFECT_SKIP_SP =181
EFFECT_SKIP_M1 =182
EFFECT_SKIP_BP =183
EFFECT_SKIP_M2 =184
EFFECT_CANNOT_BP =185
EFFECT_CANNOT_M2 =186
EFFECT_CANNOT_EP =187
EFFECT_SKIP_TURN =188
EFFECT_DEFENCE_ATTACK =190
EFFECT_MUST_ATTACK =191
EFFECT_FIRST_ATTACK =192
EFFECT_ATTACK_ALL =193
EFFECT_EXTRA_ATTACK =194
EFFECT_MUST_BE_ATTACKED =195
EFFECT_AUTO_BE_ATTACKED =196
EFFECT_ATTACK_DISABLED =197
EFFECT_NO_BATTLE_DAMAGE =200
EFFECT_AVOID_BATTLE_DAMAGE =201
EFFECT_REFLECT_BATTLE_DAMAGE =202
EFFECT_PIERCE =203
EFFECT_BATTLE_DESTROY_REDIRECT =204
EFFECT_BATTLE_DAMAGE_TO_EFFECT =205
EFFECT_TOSS_COIN_REPLACE =220
EFFECT_TOSS_DICE_REPLACE =221
EFFECT_FUSION_MATERIAL =230
EFFECT_CHAIN_MATERIAL =231
EFFECT_SYNCHRO_MATERIAL =232
EFFECT_XYZ_MATERIAL =233
EFFECT_FUSION_SUBSTITUTE =234
EFFECT_CANNOT_BE_FUSION_MATERIAL =235
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL =236
EFFECT_SYNCHRO_MATERIAL_CUSTOM =237
EFFECT_CANNOT_BE_XYZ_MATERIAL =238
EFFECT_SYNCHRO_LEVEL =240
EFFECT_RITUAL_LEVEL =241
EFFECT_XYZ_LEVEL =242
EFFECT_EXTRA_RITUAL_MATERIAL =243
EFFECT_NONTUNER =244
EFFECT_OVERLAY_REMOVE_REPLACE =245
EFFECT_SCRAP_CHIMERA =246
EFFECT_XMAT_COUNT_LIMIT =247
EFFECT_SPSUM_EFFECT_ACTIVATED =250
EFFECT_MATERIAL_CHECK =251
EFFECT_DISABLE_FIELD =260
EFFECT_USE_EXTRA_MZONE =261
EFFECT_USE_EXTRA_SZONE =262
EFFECT_MAX_MZONE =263
EFFECT_MAX_SZONE =264
EFFECT_HAND_LIMIT =270
EFFECT_DRAW_COUNT =271
EFFECT_SPIRIT_DONOT_RETURN =280
EFFECT_SPIRIT_MAYNOT_RETURN =281
EFFECT_CHANGE_ENVIRONMENT =290
EFFECT_NECRO_VALLEY =291
EFFECT_FORBIDDEN =292
EFFECT_NECRO_VALLEY_IM =293
EFFECT_REVERSE_DECK =294
EFFECT_REMOVE_BRAINWASHING =295
EFFECT_BP_TWICE =296
EFFECT_UNIQUE_CHECK =297
EFFECT_MATCH_KILL =300
EFFECT_SYNCHRO_CHECK =310
EFFECT_QP_ACT_IN_NTPHAND =311
EFFECT_MUST_BE_SMATERIAL =312
EFFECT_SPSUMMON_PROC_G =320
EFFECT_SUMMON_COUNT_LIMIT =330
EFFECT_SPSUMMON_COUNT_LIMIT =331
EFFECT_FLIP_SUMMON_COUNT_LIMIT =332
EVENT_STARTUP =1000
EVENT_FLIP =1001
EVENT_FREE_CHAIN =1002
EVENT_DESTROY =1010
EVENT_REMOVE =1011
EVENT_TO_HAND =1012
EVENT_TO_DECK =1013
EVENT_TO_GRAVE =1014
EVENT_LEAVE_FIELD =1015
EVENT_CHANGE_POS =1016
EVENT_RELEASE =1017
EVENT_DISCARD =1018
EVENT_LEAVE_FIELD_P =1019
EVENT_CHAIN_SOLVING =1020
EVENT_CHAIN_ACTIVATING =1021
EVENT_CHAIN_SOLVED =1022
EVENT_CHAIN_ACTIVATED =1023
EVENT_CHAIN_NEGATED =1024
EVENT_CHAIN_DISABLED =1025
EVENT_CHAIN_END =1026
EVENT_CHAINING =1027
EVENT_BECOME_TARGET =1028
EVENT_DESTROYED =1029
EVENT_ADJUST =1040
EVENT_SUMMON_SUCCESS =1100
EVENT_FLIP_SUMMON_SUCCESS =1101
EVENT_SPSUMMON_SUCCESS =1102
EVENT_SUMMON =1103
EVENT_FLIP_SUMMON =1104
EVENT_SPSUMMON =1105
EVENT_MSET =1106
EVENT_SSET =1107
EVENT_BE_MATERIAL =1108
EVENT_BE_PRE_MATERIAL =1109
EVENT_DRAW =1110
EVENT_DAMAGE =1111
EVENT_RECOVER =1112
EVENT_PREDRAW =1113
EVENT_CONTROL_CHANGED =1120
EVENT_EQUIP =1121
EVENT_ATTACK_ANNOUNCE =1130
EVENT_BE_BATTLE_TARGET =1131
EVENT_BATTLE_START =1132
EVENT_BATTLE_CONFIRM =1133
EVENT_PRE_DAMAGE_CALCULATE =1134
EVENT_DAMAGE_CALCULATING =1135
EVENT_PRE_BATTLE_DAMAGE =1136
EVENT_BATTLE_END =1137
EVENT_BATTLED =1138
EVENT_BATTLE_DESTROYING =1139
EVENT_BATTLE_DESTROYED =1140
EVENT_DAMAGE_STEP_END =1141
EVENT_ATTACK_DISABLED =1142
EVENT_BATTLE_DAMAGE =1143
EVENT_TOSS_DICE =1150
EVENT_TOSS_COIN =1151
EVENT_TOSS_COIN_NEGATE =1152
EVENT_TOSS_DICE_NEGATE =1153
EVENT_LEVEL_UP =1200
EVENT_PAY_LPCOST =1201
EVENT_DETACH_MATERIAL =1202
EVENT_CONFIRM_DECKTOP =1203
EVENT_CONFIRM_CARDS =1204
EVENT_TURN_END =1210
EVENT_PHASE =0x1000
EVENT_PHASE_START =0x2000
EVENT_ADD_COUNTER =0x10000
EVENT_REMOVE_COUNTER =0x20000
--Categorys
CATEGORY_DESTROY =0x1
CATEGORY_RELEASE =0x2
CATEGORY_REMOVE =0x4
CATEGORY_TOHAND =0x8
CATEGORY_TODECK =0x10
CATEGORY_TOGRAVE =0x20
CATEGORY_DECKDES =0x40
CATEGORY_HANDES =0x80
CATEGORY_SUMMON =0x100
CATEGORY_SPECIAL_SUMMON =0x200
CATEGORY_TOKEN =0x400
CATEGORY_FLIP =0x800
CATEGORY_POSITION =0x1000
CATEGORY_CONTROL =0x2000
CATEGORY_DISABLE =0x4000
CATEGORY_DISABLE_SUMMON =0x8000
CATEGORY_DRAW =0x10000
CATEGORY_SEARCH =0x20000
CATEGORY_EQUIP =0x40000
CATEGORY_DAMAGE =0x80000
CATEGORY_RECOVER =0x100000
CATEGORY_ATKCHANGE =0x200000
CATEGORY_DEFCHANGE =0x400000
CATEGORY_COUNTER =0x800000
CATEGORY_COIN =0x1000000
CATEGORY_DICE =0x2000000
CATEGORY_LEAVE_GRAVE =0x4000000
CATEGORY_LVCHANGE =0x8000000
CATEGORY_NEGATE =0x10000000
EFFECT_UPDATE_ATTACK =100 --改变攻击力(攻击力增加/减少)
EFFECT_SET_ATTACK =101 --设置攻击力(攻击变成)
EFFECT_SET_ATTACK_FINAL =102 --设置最终攻击力(神之化身)
EFFECT_SET_BASE_ATTACK =103 --设置原本攻击力
EFFECT_UPDATE_DEFENCE =104 --改变防御力(参考攻击力,下同)
EFFECT_SET_DEFENCE =105 --设置防御力
EFFECT_SET_DEFENCE_FINAL =106 --设置最终攻击力
EFFECT_SET_BASE_DEFENCE =107 --设置原本攻击力
EFFECT_REVERSE_UPDATE =108 --倒置改变攻击力、防御力(天邪鬼)
EFFECT_SWAP_AD =109 --交换攻防
EFFECT_SWAP_BASE_AD =110 --交换原本攻防
EFFECT_ADD_CODE =113 --增加卡名
EFFECT_CHANGE_CODE =114 --改名卡名
EFFECT_ADD_TYPE =115 --增加卡片种类(types)
EFFECT_REMOVE_TYPE =116 --删除卡片种类
EFFECT_CHANGE_TYPE =117 --改变卡片种类
EFFECT_ADD_RACE =120 --增加种族
EFFECT_REMOVE_RACE =121 --删除种族
EFFECT_CHANGE_RACE =122 --改变种族
EFFECT_ADD_ATTRIBUTE =125 --增加属性
EFFECT_REMOVE_ATTRIBUTE =126 --删除属性
EFFECT_CHANGE_ATTRIBUTE =127 --改变属性
EFFECT_UPDATE_LEVEL =130 --改变等级
EFFECT_CHANGE_LEVEL =131 --设置等级
EFFECT_UPDATE_RANK =132 --改变阶级
EFFECT_CHANGE_RANK =133 --设置阶级
EFFECT_UPDATE_LSCALE =134 --改变左刻度
EFFECT_CHANGE_LSCALE =135 --设置左刻度
EFFECT_UPDATE_RSCALE =136 --改变右刻度
EFFECT_CHANGE_RSCALE =137 --设置右刻度
EFFECT_SET_POSITION =140 --改变表示形式
EFFECT_SELF_DESTROY =141 --自灭(罪系列等)
EFFECT_DOUBLE_TRIBUTE =150 --可以作为2个祭品
EFFECT_DECREASE_TRIBUTE =151 --减少祭品
EFFECT_DECREASE_TRIBUTE_SET =152 --减少放置怪兽的祭品
EFFECT_EXTRA_RELEASE =153 --代替解放(灵魂交错)
EFFECT_TRIBUTE_LIMIT =154 --祭品限制
EFFECT_EXTRA_RELEASE_SUM =155 --代替召唤解放(帝王的烈旋)
EFFECT_PUBLIC =160 --公开手牌
EFFECT_COUNTER_PERMIT =0x10000--允许放置指示物类型
EFFECT_COUNTER_LIMIT =0x20000--允许放置指示物数量
EFFECT_RCOUNTER_REPLACE =0x30000--代替取除(指示物?)
EFFECT_LPCOST_CHANGE =170 --改变生命值代价
EFFECT_LPCOST_REPLACE =171 --代替生命值代价
EFFECT_SKIP_DP =180 --跳过抽卡阶段
EFFECT_SKIP_SP =181 --跳过准备阶段
EFFECT_SKIP_M1 =182 --跳过主要阶段1
EFFECT_SKIP_BP =183 --跳过战斗阶段
EFFECT_SKIP_M2 =184 --跳过主要阶段2
EFFECT_CANNOT_BP =185 --不能进入战斗阶段
EFFECT_CANNOT_M2 =186 --不能进入主要阶段2
EFFECT_CANNOT_EP =187 --不能进入结束阶段
EFFECT_SKIP_TURN =188 --跳过整个回合
EFFECT_DEFENCE_ATTACK =190 --可以守备表示攻击
EFFECT_MUST_ATTACK =191 --必须攻击
EFFECT_FIRST_ATTACK =192 --必须第一个攻击
EFFECT_ATTACK_ALL =193 --可以攻击所有怪兽
EFFECT_EXTRA_ATTACK =194 --增加攻击次数
EFFECT_MUST_BE_ATTACKED =195 --必须攻击(那只怪兽)
EFFECT_AUTO_BE_ATTACKED =196 --只能攻击(那只怪兽)
EFFECT_ATTACK_DISABLED =197 --不能攻击
EFFECT_NO_BATTLE_DAMAGE =200 --不会给对方造成战斗伤害
EFFECT_AVOID_BATTLE_DAMAGE =201 --不会对自己造成战斗伤害
EFFECT_REFLECT_BATTLE_DAMAGE =202 --反弹战斗伤害
EFFECT_PIERCE =203 --贯穿伤害
EFFECT_BATTLE_DESTROY_REDIRECT =204 --战斗破坏时重新指定去向
EFFECT_BATTLE_DAMAGE_TO_EFFECT =205 --战斗伤害视为效果伤害
EFFECT_TOSS_COIN_REPLACE =220 --重新抛硬币
EFFECT_TOSS_DICE_REPLACE =221 --重新掷骰子
EFFECT_FUSION_MATERIAL =230 --可以当作仪式素材
EFFECT_CHAIN_MATERIAL =231 --可以当作融合素材
EFFECT_SYNCHRO_MATERIAL =232 --可以当作同调素材
EFFECT_XYZ_MATERIAL =233 --可以当作超量素材
EFFECT_FUSION_SUBSTITUTE =234 --代替融合素材
EFFECT_CANNOT_BE_FUSION_MATERIAL =235--不能做融合素材
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL =236--不能做同调素材
EFFECT_SYNCHRO_MATERIAL_CUSTOM =237--同调素材限制
EFFECT_CANNOT_BE_XYZ_MATERIAL =238--不能做超量素材
EFFECT_SYNCHRO_LEVEL =240--做同调素材时的等级
EFFECT_RITUAL_LEVEL =241--做仪式祭品时的等级
EFFECT_XYZ_LEVEL =242--做超量素材时的等级
EFFECT_EXTRA_RITUAL_MATERIAL =243--在墓地当做仪式祭品
EFFECT_NONTUNER =244--同时当作调整以外的怪兽(幻影王 幽骑)
EFFECT_OVERLAY_REMOVE_REPLACE =245--代替去除超量素材
EFFECT_SCRAP_CHIMERA =246--废铁奇美拉
EFFECT_XMAT_COUNT_LIMIT =247--超量素材限制(光天使 天座)
EFFECT_SPSUM_EFFECT_ACTIVATED =250 --发动特殊召唤的效果(冥府的使者 格斯)
EFFECT_MATERIAL_CHECK =251 --检查素材
EFFECT_DISABLE_FIELD =260 --无效区域(扰乱王等)
EFFECT_USE_EXTRA_MZONE =261 --怪兽区域封锁
EFFECT_USE_EXTRA_SZONE =262 --魔法区域封锁
EFFECT_MAX_MZONE =263 --宇宙收缩
EFFECT_MAX_SZONE =264 --宇宙收缩
EFFECT_HAND_LIMIT =270 --手牌数量限制
EFFECT_DRAW_COUNT =271 --抽卡阶段的抽卡数
EFFECT_SPIRIT_DONOT_RETURN =280 --灵魂怪兽不返会手牌
EFFECT_SPIRIT_MAYNOT_RETURN =281 --灵魂怪兽可以不返回手牌
EFFECT_CHANGE_ENVIRONMENT =290 --改变场地
EFFECT_NECRO_VALLEY =291 --王家长眠之谷
EFFECT_FORBIDDEN =292 --禁止令
EFFECT_NECRO_VALLEY_IM =293 --不受「王家长眠之谷」的影响
EFFECT_REVERSE_DECK =294 --翻转卡组
EFFECT_REMOVE_BRAINWASHING =295 --洗脑解除
EFFECT_BP_TWICE =296 --2次战斗阶段
EFFECT_UNIQUE_CHECK =297 --
EFFECT_MATCH_KILL =300 --胜利龙
EFFECT_SYNCHRO_CHECK =310 --基因组斗士
EFFECT_QP_ACT_IN_NTPHAND =311 --对方回合从自己手卡发动(失乐的圣女)
EFFECT_MUST_BE_SMATERIAL =312 --同调素材必须
EFFECT_SPSUMMON_PROC_G =320 --P召唤规则
EFFECT_SUMMON_COUNT_LIMIT =330 --召唤次数限制
EFFECT_SPSUMMON_COUNT_LIMIT =331 --特殊召唤次数限制
EFFECT_FLIP_SUMMON_COUNT_LIMIT =332 --反转召唤次数限制
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP =1000 --游戏开始时
EVENT_FLIP =1001 --翻转时
EVENT_FREE_CHAIN =1002 --自由时点(强脱等,还有昴星团等诱发即时效果)
EVENT_DESTROY =1010 --破坏时
EVENT_REMOVE =1011 --除外时
EVENT_TO_HAND =1012 --加入手牌时
EVENT_TO_DECK =1013 --回卡组时
EVENT_TO_GRAVE =1014 --进墓地时
EVENT_LEAVE_FIELD =1015 --离场时
EVENT_CHANGE_POS =1016 --表示形式变更时
EVENT_RELEASE =1017 --解放时
EVENT_DISCARD =1018 --丢弃手牌时
EVENT_LEAVE_FIELD_P =1019 --永久离场时
EVENT_CHAIN_SOLVING =1020 --连锁处理时
EVENT_CHAIN_ACTIVATING =1021 --连锁发动时
EVENT_CHAIN_SOLVED =1022 --连锁处理结束时
EVENT_CHAIN_ACTIVATED =1023 --连锁发动完时
EVENT_CHAIN_NEGATED =1024 --连锁被无效时(发动无效)
EVENT_CHAIN_DISABLED =1025 --连锁被无效时(效果无效)
EVENT_CHAIN_END =1026 --连锁结束时
EVENT_CHAINING =1027 --正在连锁
EVENT_BECOME_TARGET =1028 --成为效果对象时
EVENT_DESTROYED =1029 --破坏确定时
EVENT_ADJUST =1040 --调整(御前试合)
EVENT_SUMMON_SUCCESS =1100 --通常召唤成功时
EVENT_FLIP_SUMMON_SUCCESS =1101 --翻转召唤成功时
EVENT_SPSUMMON_SUCCESS =1102 --特殊召唤成功时
EVENT_SUMMON =1103 --召唤时(怪兽还没上场、神宣等时点)
EVENT_FLIP_SUMMON =1104 --翻转召唤时
EVENT_SPSUMMON =1105 --特殊召唤时
EVENT_MSET =1106 --放置怪兽时
EVENT_SSET =1107 --放置魔陷时
EVENT_BE_MATERIAL =1108 --作为融合/仪式同调/超量素材时
EVENT_BE_PRE_MATERIAL =1109 --将要作为融合/仪式同调/超量素材时
EVENT_DRAW =1110 --抽卡
EVENT_DAMAGE =1111 --造成战斗/效果伤害时
EVENT_RECOVER =1112 --回复生命值时
EVENT_PREDRAW =1113 --抽卡前
EVENT_CONTROL_CHANGED =1120 --控制权变更
EVENT_EQUIP =1121 --装备卡装备时
EVENT_ATTACK_ANNOUNCE =1130 --攻击宣言时
EVENT_BE_BATTLE_TARGET =1131 --被选为攻击对象时
EVENT_BATTLE_START =1132 --战斗阶段开始时
EVENT_BATTLE_CONFIRM =1133 --选完攻击对象时
EVENT_PRE_DAMAGE_CALCULATE =1134 --伤害计算前
EVENT_DAMAGE_CALCULATING =1135 --伤害计算时
EVENT_PRE_BATTLE_DAMAGE =1136 --即将产生战斗伤害
EVENT_BATTLE_END =1137 --战斗结束(开辟)
EVENT_BATTLED =1138 --伤害计算后(异女、同反转效果时点)
EVENT_BATTLE_DESTROYING =1139 --战斗破坏送去墓地时(BF-苍炎之修罗)
EVENT_BATTLE_DESTROYED =1140 --战斗破坏送去墓地时(杀人番茄等)
EVENT_DAMAGE_STEP_END =1141 --伤害步骤结束时
EVENT_ATTACK_DISABLED =1142 --攻击无效时(翻倍机会)
EVENT_BATTLE_DAMAGE =1143 --造成战斗伤害时
EVENT_TOSS_DICE =1150 --掷骰子时
EVENT_TOSS_COIN =1151 --抛硬币时
EVENT_TOSS_COIN_NEGATE =1152 --抛硬币被无效时
EVENT_TOSS_DICE_NEGATE =1153 --掷骰子被无效时
EVENT_LEVEL_UP =1200 --等级上升时
EVENT_PAY_LPCOST =1201 --支付生命值时
EVENT_DETACH_MATERIAL =1202 --去除超量素材时
EVENT_CONFIRM_DECKTOP =1203 --确认卡组最上方时
EVENT_CONFIRM_CARDS =1204 --确认卡时
EVENT_TURN_END =1210 --回合结束时
EVENT_PHASE =0x1000 --阶段结束时
EVENT_PHASE_START =0x2000 --阶段开始时
EVENT_ADD_COUNTER =0x10000--增加指示物时
EVENT_REMOVE_COUNTER =0x20000--去除指示物时
--Categorys 效果分类(表示这个效果将要发生什么事,OperationInfo设置了效果分类才能触发针对这一类型发动的卡,如破坏->星尘龙
CATEGORY_DESTROY =0x1 --破坏效果
CATEGORY_RELEASE =0x2 --解放效果
CATEGORY_REMOVE =0x4 --除外效果
CATEGORY_TOHAND =0x8 --加入手牌效果
CATEGORY_TODECK =0x10 --回卡组效果
CATEGORY_TOGRAVE =0x20 --送去墓地效果
CATEGORY_DECKDES =0x40 --卡组破坏效果
CATEGORY_HANDES =0x80 --手牌破坏效果
CATEGORY_SUMMON =0x100 --含召唤的效果
CATEGORY_SPECIAL_SUMMON =0x200 --含特殊召唤的效果
CATEGORY_TOKEN =0x400 --含衍生物效果
CATEGORY_FLIP =0x800 --含翻转效果
CATEGORY_POSITION =0x1000 --改变表示形式效果
CATEGORY_CONTROL =0x2000 --改变控制权效果
CATEGORY_DISABLE =0x4000 --使效果无效效果
CATEGORY_DISABLE_SUMMON =0x8000 --无效召唤效果
CATEGORY_DRAW =0x10000 --抽卡效果
CATEGORY_SEARCH =0x20000 --检索卡组效果
CATEGORY_EQUIP =0x40000 --装备效果
CATEGORY_DAMAGE =0x80000 --伤害效果
CATEGORY_RECOVER =0x100000 --回复效果
CATEGORY_ATKCHANGE =0x200000 --改变攻击效果
CATEGORY_DEFCHANGE =0x400000 --改变防御效果
CATEGORY_COUNTER =0x800000 --指示物效果
CATEGORY_COIN =0x1000000 --硬币效果
CATEGORY_DICE =0x2000000 --骰子效果
CATEGORY_LEAVE_GRAVE =0x4000000 --离开墓地效果
CATEGORY_LVCHANGE =0x8000000 --改变等级效果
CATEGORY_NEGATE =0x10000000 --使发动无效效果
--Hint
HINT_EVENT =1
HINT_MESSAGE =2
......@@ -580,88 +578,88 @@ CHINT_RACE =3
CHINT_ATTRIBUTE =4
CHINT_NUMBER =5
CHINT_DESC =6
--Hint Message
HINTMSG_RELEASE =500
HINTMSG_DISCARD =501
HINTMSG_DESTROY =502
HINTMSG_REMOVE =503
HINTMSG_TOGRAVE =504
HINTMSG_RTOHAND =505
HINTMSG_ATOHAND =506
HINTMSG_TODECK =507
HINTMSG_SUMMON =508
HINTMSG_SPSUMMON =509
HINTMSG_SET =510
HINTMSG_FMATERIAL =511
HINTMSG_SMATERIAL =512
HINTMSG_XMATERIAL =513
HINTMSG_FACEUP =514
HINTMSG_FACEDOWN =515
HINTMSG_ATTACK =516
HINTMSG_DEFENCE =517
HINTMSG_EQUIP =518
HINTMSG_REMOVEXYZ =519
HINTMSG_CONTROL =520
HINTMSG_DESREPLACE =521
HINTMSG_FACEUPATTACK =522
HINTMSG_FACEUPDEFENCE =523
HINTMSG_FACEDOWNATTACK =524
HINTMSG_FACEDOWNDEFENCE =525
HINTMSG_CONFIRM =526
HINTMSG_TOFIELD =527
HINTMSG_POSCHANGE =528
HINTMSG_SELF =529
HINTMSG_OPPO =530
HINTMSG_EFFECT =550
HINTMSG_TARGET =551
HINTMSG_COIN =552
HINTMSG_DICE =553
HINTMSG_CARDTYPE =554
--Timing
TIMING_DRAW_PHASE =0x1
TIMING_STANDBY_PHASE =0x2
TIMING_MAIN_END =0x4
TIMING_BATTLE_START =0x8
TIMING_BATTLE_END =0x10
TIMING_END_PHASE =0x20
TIMING_SUMMON =0x40
TIMING_SPSUMMON =0x80
TIMING_FLIPSUMMON =0x100
TIMING_MSET =0x200
TIMING_SSET =0x400
TIMING_POS_CHANGE =0x800
TIMING_ATTACK =0x1000
TIMING_DAMAGE_STEP =0x2000
TIMING_DAMAGE_CAL =0x4000
TIMING_CHAIN_END =0x8000
TIMING_DRAW =0x10000
TIMING_DAMAGE =0x20000
TIMING_RECOVER =0x40000
TIMING_DESTROY =0x80000
TIMING_REMOVE =0x100000
TIMING_TOHAND =0x200000
TIMING_TODECK =0x400000
TIMING_TOGRAVE =0x800000
TIMING_BATTLE_PHASE =0x1000000
TIMING_EQUIP =0x2000000
--Global flag
GLOBALFLAG_DECK_REVERSE_CHECK =0x1
GLOBALFLAG_BRAINWASHING_CHECK =0x2
GLOBALFLAG_SCRAP_CHIMERA =0x4
GLOBALFLAG_DELAYED_QUICKEFFECT =0x8
GLOBALFLAG_DETACH_EVENT =0x10
GLOBALFLAG_MUST_BE_SMATERIAL =0x20
GLOBALFLAG_SPSUMMON_COUNT =0x40
GLOBALFLAG_XMAT_COUNT_LIMIT =0x80
--
EFFECT_COUNT_CODE_OATH =0x10000000
EFFECT_COUNT_CODE_DUEL =0x20000000
EFFECT_COUNT_CODE_SINGLE =0x1
--Hint Message --提示消息,显示在窗口的上面
HINTMSG_RELEASE =500 --请选择要解放的卡
HINTMSG_DISCARD =501 --请选择要丢弃的手牌
HINTMSG_DESTROY =502 --请选择要破坏的卡
HINTMSG_REMOVE =503 --请选择要除外的卡
HINTMSG_TOGRAVE =504 --请选择要送去墓地的卡
HINTMSG_RTOHAND =505 --请选择要返回手牌的卡
HINTMSG_ATOHAND =506 --请选择要加入手牌的卡
HINTMSG_TODECK =507 --请选择要返回卡组的卡
HINTMSG_SUMMON =508 --请选择要召唤的卡
HINTMSG_SPSUMMON =509 --请选择要特殊召唤的卡
HINTMSG_SET =510 --请选择要盖放的卡
HINTMSG_FMATERIAL =511 --请选择融合召唤的素材
HINTMSG_SMATERIAL =512 --请选择同调召唤的素材
HINTMSG_XMATERIAL =513 --请选择超量召唤的素材
HINTMSG_FACEUP =514 --请选择表侧表示的卡
HINTMSG_FACEDOWN =515 --请选择里侧表示的卡
HINTMSG_ATTACK =516 --请选择攻击表示的怪兽
HINTMSG_DEFENCE =517 --请选择守备表示的怪兽
HINTMSG_EQUIP =518 --请选择要装备的卡
HINTMSG_REMOVEXYZ =519 --请选择要取除的超量素材
HINTMSG_CONTROL =520 --请选择要改变控制权的怪兽
HINTMSG_DESREPLACE =521 --请选择要代替破坏的卡
HINTMSG_FACEUPATTACK =522 --请选择表侧攻击表示的怪兽
HINTMSG_FACEUPDEFENCE =523 --请选择表侧守备表示的怪兽
HINTMSG_FACEDOWNATTACK =524 --请选择里侧攻击表示的怪兽
HINTMSG_FACEDOWNDEFENCE =525 --请选择里侧守备表示的怪兽
HINTMSG_CONFIRM =526 --请选择给对方确认的卡
HINTMSG_TOFIELD =527 --请选择要放置到场上的卡
HINTMSG_POSCHANGE =528 --请选择要改变表示形式的怪兽
HINTMSG_SELF =529 --请选择自己的卡
HINTMSG_OPPO =530 --请选择对方的卡
HINTMSG_EFFECT =550 --请选择要发动的效果
HINTMSG_TARGET =551 --请选择效果的对象
HINTMSG_COIN =552 --请选择硬币的正反面
HINTMSG_DICE =553 --请选择骰子的结果
HINTMSG_CARDTYPE =554 --请选择一个种类
--Timing --提示时点,可以给freechain卡片增加自动提示时点
TIMING_DRAW_PHASE =0x1 --抽卡阶段时点
TIMING_STANDBY_PHASE =0x2 --准备阶段时点
TIMING_MAIN_END =0x4 --主要阶段结束时点
TIMING_BATTLE_START =0x8 --战斗阶段开始时点
TIMING_BATTLE_END =0x10 --战斗阶段结束时点
TIMING_END_PHASE =0x20 --结束阶段时点
TIMING_SUMMON =0x40 --召唤时点
TIMING_SPSUMMON =0x80 --特殊召唤时点
TIMING_FLIPSUMMON =0x100 --翻转召唤时点
TIMING_MSET =0x200 --放置怪兽时点
TIMING_SSET =0x400 --放置魔陷时点
TIMING_POS_CHANGE =0x800 --表示形式变更时点
TIMING_ATTACK =0x1000 --攻击宣言时点
TIMING_DAMAGE_STEP =0x2000 --伤害步骤时点
TIMING_DAMAGE_CAL =0x4000 --伤害计算时点
TIMING_CHAIN_END =0x8000 --连锁结束时点
TIMING_DRAW =0x10000 --抽卡时点(不是抽卡阶段
TIMING_DAMAGE =0x20000 --造成伤害时点
TIMING_RECOVER =0x40000 --回复时点
TIMING_DESTROY =0x80000 --破坏时点
TIMING_REMOVE =0x100000 --除外时点
TIMING_TOHAND =0x200000 --加入手牌时点(检索、回收等)
TIMING_TODECK =0x400000 --回卡组时点
TIMING_TOGRAVE =0x800000 --进墓地时点
TIMING_BATTLE_PHASE =0x1000000 --战斗阶段时点
TIMING_EQUIP =0x2000000 --装备时点
--Global flag --特殊标记
GLOBALFLAG_DECK_REVERSE_CHECK =0x1 --卡组翻转标记
GLOBALFLAG_BRAINWASHING_CHECK =0x2 --洗脑解除标记
GLOBALFLAG_SCRAP_CHIMERA =0x4 --废铁奇美拉标记
GLOBALFLAG_DELAYED_QUICKEFFECT =0x8 --小丑和锁鸟标记
GLOBALFLAG_DETACH_EVENT =0x10 --超量素材被取除标记
GLOBALFLAG_MUST_BE_SMATERIAL =0x20 --必须作为同调素材(波动龙 声子龙)
GLOBALFLAG_SPSUMMON_COUNT =0x40 --特殊召唤次数标记
GLOBALFLAG_XMAT_COUNT_LIMIT =0x80 --超量素材数量限制标记(光天使 天座)
--
DUEL_TEST_MODE =0x01
DUEL_ATTACK_FIRST_TURN =0x02
DUEL_NO_CHAIN_HINT =0x04
DUEL_ENABLE_PRIORITY =0x08
DUEL_PSEUDO_SHUFFLE =0x10
DUEL_TAG_MODE =0x20
DUEL_SIMPLE_AI =0x40
EFFECT_COUNT_CODE_OATH =0x10000000 --誓约使用次数
EFFECT_COUNT_CODE_DUEL =0x20000000 --决斗中使用次数
EFFECT_COUNT_CODE_SINGLE =0x1 --多个效果公共使用次数
--特殊选项
DUEL_TEST_MODE =0x01 --测试模式?坑了?
DUEL_ATTACK_FIRST_TURN =0x02 --第一回合可以攻击(用于残局
DUEL_NO_CHAIN_HINT =0x04 --不提示连锁
DUEL_ENABLE_PRIORITY =0x08 --启动优先权
DUEL_PSEUDO_SHUFFLE =0x10 --不洗牌
DUEL_TAG_MODE =0x20 --双打
DUEL_SIMPLE_AI =0x40 --AI
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment