Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wyykak
ygopro
Commits
eeb65c7f
Commit
eeb65c7f
authored
Aug 24, 2014
by
独孤朲
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #919 from Lsty/patch-51
Update constant.lua
parents
0bbfdac0
a92a9161
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
632 additions
and
634 deletions
+632
-634
script/constant.lua
script/constant.lua
+632
-634
No files found.
script/constant.lua
View file @
eeb65c7f
--Locations
LOCATION_DECK
=
0x01
--
LOCATION_HAND
=
0x02
--
LOCATION_MZONE
=
0x04
--
LOCATION_SZONE
=
0x08
--
LOCATION_GRAVE
=
0x10
--
LOCATION_REMOVED
=
0x20
--
LOCATION_EXTRA
=
0x40
--
LOCATION_OVERLAY
=
0x80
--
LOCATION_ONFIELD
=
0x0c
--
LOCATION_DECKBOT
=
0x10001
LOCATION_DECKSHF
=
0x20001
--Locations
区域
LOCATION_DECK
=
0x01
--
卡组
LOCATION_HAND
=
0x02
--
手牌
LOCATION_MZONE
=
0x04
--
怪兽区
LOCATION_SZONE
=
0x08
--
魔陷区
LOCATION_GRAVE
=
0x10
--
墓地
LOCATION_REMOVED
=
0x20
--
除外区
LOCATION_EXTRA
=
0x40
--
额外
LOCATION_OVERLAY
=
0x80
--
超量素材
LOCATION_ONFIELD
=
0x0c
--
场上(怪兽+魔陷)
LOCATION_DECKBOT
=
0x10001
--卡组底部
LOCATION_DECKSHF
=
0x20001
--卡组顶部
--Locations (for SetRange)
LOCATION_FZONE
=
0x100
--
LOCATION_PZONE
=
0x200
--
--Positions
POS_FACEUP_ATTACK
=
0x1
POS_FACEDOWN_ATTACK
=
0x2
POS_FACEUP_DEFENCE
=
0x4
POS_FACEDOWN_DEFENCE
=
0x8
POS_FACEUP
=
0x5
POS_FACEDOWN
=
0xa
POS_ATTACK
=
0x3
POS_DEFENCE
=
0xc
NO_FLIP_EFFECT
=
0x10000
--Types
TYPE_MONSTER
=
0x1
--
TYPE_SPELL
=
0x2
--
TYPE_TRAP
=
0x4
--
TYPE_NORMAL
=
0x10
--
TYPE_EFFECT
=
0x20
--
TYPE_FUSION
=
0x40
--
TYPE_RITUAL
=
0x80
--
TYPE_TRAPMONSTER
=
0x100
--
TYPE_SPIRIT
=
0x200
--
TYPE_UNION
=
0x400
--
TYPE_DUAL
=
0x800
--
TYPE_TUNER
=
0x1000
--
TYPE_SYNCHRO
=
0x2000
--
TYPE_TOKEN
=
0x4000
--
TYPE_QUICKPLAY
=
0x10000
--
TYPE_CONTINUOUS
=
0x20000
--
TYPE_EQUIP
=
0x40000
--
TYPE_FIELD
=
0x80000
--
TYPE_COUNTER
=
0x100000
--
TYPE_FLIP
=
0x200000
--
TYPE_TOON
=
0x400000
--
TYPE_XYZ
=
0x800000
--
TYPE_PENDULUM
=
0x1000000
--
--Attributes
ATTRIBUTE_EARTH
=
0x01
--
ATTRIBUTE_WATER
=
0x02
--
ATTRIBUTE_FIRE
=
0x04
--
ATTRIBUTE_WIND
=
0x08
--
ATTRIBUTE_LIGHT
=
0x10
--
ATTRIBUTE_DARK
=
0x20
--
ATTRIBUTE_DEVINE
=
0x40
--
--Races
RACE_ALL
=
0xffffff
RACE_WARRIOR
=
0x1
--
RACE_SPELLCASTER
=
0x2
--
RACE_FAIRY
=
0x4
--
RACE_FIEND
=
0x8
--
RACE_ZOMBIE
=
0x10
--
RACE_MACHINE
=
0x20
--
RACE_AQUA
=
0x40
--
RACE_PYRO
=
0x80
--
RACE_ROCK
=
0x100
--
RACE_WINDBEAST
=
0x200
--
RACE_PLANT
=
0x400
--
RACE_INSECT
=
0x800
--
RACE_THUNDER
=
0x1000
--
RACE_DRAGON
=
0x2000
--
RACE_BEAST
=
0x4000
--
RACE_BEASTWARRIOR
=
0x8000
--
RACE_DINOSAUR
=
0x10000
--
RACE_FISH
=
0x20000
--
RACE_SEASERPENT
=
0x40000
--
RACE_REPTILE
=
0x80000
--
RACE_PSYCHO
=
0x100000
--
RACE_DEVINE
=
0x200000
--
RACE_CREATORGOD
=
0x400000
--
RACE_WYRM
=
0x800000
--
--Reason
REASON_DESTROY
=
0x1
--
REASON_RELEASE
=
0x2
--
REASON_TEMPORARY
=
0x4
--
REASON_MATERIAL
=
0x8
--
REASON_SUMMON
=
0x10
--
REASON_BATTLE
=
0x20
--
REASON_EFFECT
=
0x40
--
REASON_COST
=
0x80
--
REASON_ADJUST
=
0x100
--
REASON_LOST_TARGET
=
0x200
--
REASON_RULE
=
0x400
--
REASON_SPSUMMON
=
0x800
--
REASON_DISSUMMON
=
0x1000
--
REASON_FLIP
=
0x2000
--
REASON_DISCARD
=
0x4000
--
REASON_RDAMAGE
=
0x8000
--
REASON_RRECOVER
=
0x10000
--
REASON_RETURN
=
0x20000
--
REASON_FUSION
=
0x40000
--
REASON_SYNCHRO
=
0x80000
--
REASON_RITUAL
=
0x100000
--
REASON_XYZ
=
0x200000
--
REASON_REPLACE
=
0x1000000
--
REASON_DRAW
=
0x2000000
--
REASON_REDIRECT
=
0x4000000
--
REASON_REVEAL
=
0x8000000
--
--Summon Type
SUMMON_TYPE_NORMAL
=
0x10000000
SUMMON_TYPE_ADVANCE
=
0x11000000
SUMMON_TYPE_DUAL
=
0x12000000
SUMMON_TYPE_FLIP
=
0x20000000
SUMMON_TYPE_SPECIAL
=
0x40000000
SUMMON_TYPE_FUSION
=
0x43000000
SUMMON_TYPE_RITUAL
=
0x45000000
SUMMON_TYPE_SYNCHRO
=
0x46000000
SUMMON_TYPE_XYZ
=
0x49000000
SUMMON_TYPE_PENDULUM
=
0x4a000000
--Status
STATUS_DISABLED
=
0x0001
--
STATUS_TO_ENABLE
=
0x0002
--
STATUS_TO_DISABLE
=
0x0004
--
STATUS_PROC_COMPLETE
=
0x0008
--
STATUS_SET_TURN
=
0x0010
--
STATUS_FLIP_SUMMONED
=
0x0020
--
STATUS_REVIVE_LIMIT
=
0x0040
--
STATUS_ATTACKED
=
0x0080
--
STATUS_FORM_CHANGED
=
0x0100
--
STATUS_SUMMONING
=
0x0200
--
STATUS_EFFECT_ENABLED
=
0x0400
--
STATUS_SUMMON_TURN
=
0x0800
--
STATUS_DESTROY_CONFIRMED
=
0x1000
--
STATUS_LEAVE_CONFIRMED
=
0x2000
--
STATUS_BATTLE_DESTROYED
=
0x4000
--
STATUS_COPYING_EFFECT
=
0x8000
--
STATUS_CHAINING
=
0x10000
--
STATUS_SUMMON_DISABLED
=
0x20000
--
STATUS_ACTIVATE_DISABLED
=
0x40000
--
STATUS_UNSUMMONABLE_CARD
=
0x80000
--
STATUS_UNION
=
0x100000
--
STATUS_ATTACK_CANCELED
=
0x200000
--
STATUS_INITIALIZING
=
0x400000
--
STATUS_ACTIVATED
=
0x800000
--
LOCATION_FZONE
=
0x100
--
场地区
LOCATION_PZONE
=
0x200
--
摇摆区
--Positions
表示形式
POS_FACEUP_ATTACK
=
0x1
--表侧攻击
POS_FACEDOWN_ATTACK
=
0x2
--里侧攻击
POS_FACEUP_DEFENCE
=
0x4
--表侧守备
POS_FACEDOWN_DEFENCE
=
0x8
--里侧守备
POS_FACEUP
=
0x5
--正面表示
POS_FACEDOWN
=
0xa
--背面表示
POS_ATTACK
=
0x3
--攻击表示
POS_DEFENCE
=
0xc
--守备表示
NO_FLIP_EFFECT
=
0x10000
--不发动反转效果
--Types
卡片类型
TYPE_MONSTER
=
0x1
--
怪兽卡
TYPE_SPELL
=
0x2
--
魔法卡
TYPE_TRAP
=
0x4
--
陷阱卡
TYPE_NORMAL
=
0x10
--
通常
TYPE_EFFECT
=
0x20
--
效果
TYPE_FUSION
=
0x40
--
融合
TYPE_RITUAL
=
0x80
--
仪式
TYPE_TRAPMONSTER
=
0x100
--
陷阱怪兽
TYPE_SPIRIT
=
0x200
--
灵魂
TYPE_UNION
=
0x400
--
同盟
TYPE_DUAL
=
0x800
--
二重
TYPE_TUNER
=
0x1000
--
调整
TYPE_SYNCHRO
=
0x2000
--
同调
TYPE_TOKEN
=
0x4000
--
衍生物
TYPE_QUICKPLAY
=
0x10000
--
速攻
TYPE_CONTINUOUS
=
0x20000
--
永续
TYPE_EQUIP
=
0x40000
--
装备
TYPE_FIELD
=
0x80000
--
场地
TYPE_COUNTER
=
0x100000
--
反击
TYPE_FLIP
=
0x200000
--
翻转
TYPE_TOON
=
0x400000
--
卡通
TYPE_XYZ
=
0x800000
--
超量
TYPE_PENDULUM
=
0x1000000
--
摇摆
--Attributes
属性
ATTRIBUTE_EARTH
=
0x01
--
地
ATTRIBUTE_WATER
=
0x02
--
水
ATTRIBUTE_FIRE
=
0x04
--
炎
ATTRIBUTE_WIND
=
0x08
--
风
ATTRIBUTE_LIGHT
=
0x10
--
光
ATTRIBUTE_DARK
=
0x20
--
暗
ATTRIBUTE_DEVINE
=
0x40
--
神
--Races
种族
RACE_ALL
=
0xffffff
--全种族
RACE_WARRIOR
=
0x1
--
战士
RACE_SPELLCASTER
=
0x2
--
魔法师
RACE_FAIRY
=
0x4
--
天使
RACE_FIEND
=
0x8
--
恶魔
RACE_ZOMBIE
=
0x10
--
不死
RACE_MACHINE
=
0x20
--
机械
RACE_AQUA
=
0x40
--
水
RACE_PYRO
=
0x80
--
炎
RACE_ROCK
=
0x100
--
岩石
RACE_WINDBEAST
=
0x200
--
鸟兽
RACE_PLANT
=
0x400
--
植物
RACE_INSECT
=
0x800
--
昆虫
RACE_THUNDER
=
0x1000
--
雷
RACE_DRAGON
=
0x2000
--
龙
RACE_BEAST
=
0x4000
--
兽
RACE_BEASTWARRIOR
=
0x8000
--
兽战士
RACE_DINOSAUR
=
0x10000
--
恐龙
RACE_FISH
=
0x20000
--
鱼
RACE_SEASERPENT
=
0x40000
--
海龙
RACE_REPTILE
=
0x80000
--
爬虫
RACE_PSYCHO
=
0x100000
--
念动力
RACE_DEVINE
=
0x200000
--
幻神兽
RACE_CREATORGOD
=
0x400000
--
创造神
RACE_WYRM
=
0x800000
--
幻龙
--Reason
卡片到当前位置的原因
REASON_DESTROY
=
0x1
--
破坏
REASON_RELEASE
=
0x2
--
解放
REASON_TEMPORARY
=
0x4
--
暂时
REASON_MATERIAL
=
0x8
--
作为融合/同调/超量等的素材
REASON_SUMMON
=
0x10
--
召唤
REASON_BATTLE
=
0x20
--
战斗破坏
REASON_EFFECT
=
0x40
--
效果
REASON_COST
=
0x80
--
COST
REASON_ADJUST
=
0x100
--
调整(御前试合)
REASON_LOST_TARGET
=
0x200
--
失去效果对象
REASON_RULE
=
0x400
--
规则
REASON_SPSUMMON
=
0x800
--
特殊召唤
REASON_DISSUMMON
=
0x1000
--
召唤失败
REASON_FLIP
=
0x2000
--
翻转
REASON_DISCARD
=
0x4000
--
丢弃
REASON_RDAMAGE
=
0x8000
--
基本分伤害
REASON_RRECOVER
=
0x10000
--
基本分恢复
REASON_RETURN
=
0x20000
--
回收
REASON_FUSION
=
0x40000
--
融合
REASON_SYNCHRO
=
0x80000
--
同调
REASON_RITUAL
=
0x100000
--
仪式
REASON_XYZ
=
0x200000
--
超量
REASON_REPLACE
=
0x1000000
--
代替
REASON_DRAW
=
0x2000000
--
抽卡
REASON_REDIRECT
=
0x4000000
--
改变去向(大宇宙,带菌等)
REASON_REVEAL
=
0x8000000
--
翻开卡组(森罗)
--Summon Type
--召唤类型
SUMMON_TYPE_NORMAL
=
0x10000000
--通常召唤
SUMMON_TYPE_ADVANCE
=
0x11000000
--上级(祭品)召唤
SUMMON_TYPE_DUAL
=
0x12000000
--再度召唤(二重)
SUMMON_TYPE_FLIP
=
0x20000000
--翻转召唤
SUMMON_TYPE_SPECIAL
=
0x40000000
--特殊召唤
SUMMON_TYPE_FUSION
=
0x43000000
--融合召唤
SUMMON_TYPE_RITUAL
=
0x45000000
--仪式召唤
SUMMON_TYPE_SYNCHRO
=
0x46000000
--同调召唤
SUMMON_TYPE_XYZ
=
0x49000000
--超量召唤
SUMMON_TYPE_PENDULUM
=
0x4a000000
--摇摆召唤
--Status
--卡片当前状态
STATUS_DISABLED
=
0x0001
--效果被无效
STATUS_TO_ENABLE
=
0x0002
--将变成有效
STATUS_TO_DISABLE
=
0x0004
--将变成无效
STATUS_PROC_COMPLETE
=
0x0008
--完成正规召唤(解除苏生限制)
STATUS_SET_TURN
=
0x0010
--覆盖
STATUS_FLIP_SUMMONED
=
0x0020
--翻转
STATUS_REVIVE_LIMIT
=
0x0040
--未解除苏生限制
STATUS_ATTACKED
=
0x0080
--攻击过
STATUS_FORM_CHANGED
=
0x0100
--改变过表示形式
STATUS_SUMMONING
=
0x0200
--召唤中
STATUS_EFFECT_ENABLED
=
0x0400
--效果有效
STATUS_SUMMON_TURN
=
0x0800
--在本回合召唤
STATUS_DESTROY_CONFIRMED
=
0x1000
--破坏确定
STATUS_LEAVE_CONFIRMED
=
0x2000
--离开确定
STATUS_BATTLE_DESTROYED
=
0x4000
--战斗破坏确定
STATUS_COPYING_EFFECT
=
0x8000
--复制效果
STATUS_CHAINING
=
0x10000
--
进入连锁
STATUS_SUMMON_DISABLED
=
0x20000
--
召唤无效
STATUS_ACTIVATE_DISABLED
=
0x40000
--
发动无效
STATUS_UNSUMMONABLE_CARD
=
0x80000
--
不能通常召唤
STATUS_UNION
=
0x100000
--
同盟
STATUS_ATTACK_CANCELED
=
0x200000
--
攻击取消(卷回?)
STATUS_INITIALIZING
=
0x400000
--
初始化..
STATUS_ACTIVATED
=
0x800000
--
效果已发动
STATUS_JUST_POS
=
0x1000000
--
STATUS_CONTINUOUS_POS
=
0x2000000
--
STATUS_IS_PUBLIC
=
0x4000000
--
STATUS_ACT_FROM_HAND
=
0x8000000
--
STATUS_CONTINUOUS_POS
=
0x2000000
--
连续变更表示形式?
STATUS_IS_PUBLIC
=
0x4000000
--
公开展示
STATUS_ACT_FROM_HAND
=
0x8000000
--
在手牌发动
--Assume
ASSUME_CODE
=
1
ASSUME_TYPE
=
2
...
...
@@ -157,411 +157,409 @@ ASSUME_ATTRIBUTE =5
ASSUME_RACE
=
6
ASSUME_ATTACK
=
7
ASSUME_DEFENCE
=
8
--Counter
COUNTER_NEED_PERMIT
=
0x1000
COUNTER_NEED_ENABLE
=
0x2000
--Phase
PHASE_DRAW
=
0x01
--
PHASE_STANDBY
=
0x02
--
PHASE_MAIN1
=
0x04
--
PHASE_BATTLE
=
0x08
--
PHASE_DAMAGE
=
0x10
--
PHASE_DAMAGE_CAL
=
0x20
--
PHASE_MAIN2
=
0x40
--
PHASE_END
=
0x80
--
--Player
PLAYER_NONE
=
2
--
PLAYER_ALL
=
3
--
--Chain info
CHAININFO_CHAIN_COUNT
=
0x01
CHAININFO_TRIGGERING_EFFECT
=
0x02
CHAININFO_TRIGGERING_PLAYER
=
0x04
CHAININFO_TRIGGERING_CONTROLER
=
0x08
CHAININFO_TRIGGERING_LOCATION
=
0x10
CHAININFO_TRIGGERING_SEQUENCE
=
0x20
CHAININFO_TARGET_CARDS
=
0x40
CHAININFO_TARGET_PLAYER
=
0x80
CHAININFO_TARGET_PARAM
=
0x100
CHAININFO_DISABLE_REASON
=
0x200
CHAININFO_DISABLE_PLAYER
=
0x400
CHAININFO_CHAIN_ID
=
0x800
CHAININFO_TYPE
=
0x1000
CHAININFO_EXTTYPE
=
0x2000
--========== Reset ==========
RESET_DRAW
=
PHASE_DRAW
RESET_STANDBY
=
PHASE_STANDBY
RESET_MAIN1
=
PHASE_MAIN1
RESET_BATTLE
=
PHASE_BATTLE
RESET_DAMAGE
=
PHASE_DAMAGE
RESET_DAMAGE_CAL
=
PHASE_DAMAGE_CAL
RESET_MAIN2
=
PHASE_MAIN2
RESET_END
=
PHASE_END
RESET_SELF_TURN
=
0x0100
RESET_OPPO_TURN
=
0x0200
RESET_PHASE
=
0x0400
RESET_CHAIN
=
0x0800
RESET_EVENT
=
0x1000
--Counter
--指示物
COUNTER_NEED_PERMIT
=
0x1000
--某指示物数量上限
COUNTER_NEED_ENABLE
=
0x2000
--可以放置某指示物
--Phase
--阶段
PHASE_DRAW
=
0x01
--
抽卡阶段
PHASE_STANDBY
=
0x02
--
准备阶段
PHASE_MAIN1
=
0x04
--
主要阶段1
PHASE_BATTLE
=
0x08
--
战斗阶段
PHASE_DAMAGE
=
0x10
--
伤害计算前
PHASE_DAMAGE_CAL
=
0x20
--
伤害计算时
PHASE_MAIN2
=
0x40
--
主要阶段2
PHASE_END
=
0x80
--
结束阶段
--Player
--玩家
PLAYER_NONE
=
2
--
2个玩家都不是
PLAYER_ALL
=
3
--
2个玩家都是
--Chain info
--连锁信息
CHAININFO_CHAIN_COUNT
=
0x01
--连锁数
CHAININFO_TRIGGERING_EFFECT
=
0x02
--连锁的效果
CHAININFO_TRIGGERING_PLAYER
=
0x04
--连锁的玩家
CHAININFO_TRIGGERING_CONTROLER
=
0x08
--连锁的卡的控制者
CHAININFO_TRIGGERING_LOCATION
=
0x10
--连锁的位置
CHAININFO_TRIGGERING_SEQUENCE
=
0x20
--连锁的位置的编号(指怪兽和魔陷区的格子)
CHAININFO_TARGET_CARDS
=
0x40
--连锁的效果的对象(以下3个需要在target函数里设置)
CHAININFO_TARGET_PLAYER
=
0x80
--连锁的效果的对象(玩家)
CHAININFO_TARGET_PARAM
=
0x100
--连锁的效果的参数值
CHAININFO_DISABLE_REASON
=
0x200
--无效的原因
CHAININFO_DISABLE_PLAYER
=
0x400
--无效的玩家
CHAININFO_CHAIN_ID
=
0x800
--连锁ID
CHAININFO_TYPE
=
0x1000
--连锁类型
CHAININFO_EXTTYPE
=
0x2000
--连锁额外类型
--========== Reset ==========
--重置条件(注意:重置条件可以多个相加,例如0x000c0000=0x00040000+0x00080000=RESET_TOGRAVE+RESET_REMOVE)
RESET_DRAW
=
PHASE_DRAW
--抽卡阶段重置
RESET_STANDBY
=
PHASE_STANDBY
--准备阶段重置
RESET_MAIN1
=
PHASE_MAIN1
--主要阶段1重置
RESET_BATTLE
=
PHASE_BATTLE
--战斗阶段重置
RESET_DAMAGE
=
PHASE_DAMAGE
--伤害计算前重置
RESET_DAMAGE_CAL
=
PHASE_DAMAGE_CAL
--伤害计算时重置
RESET_MAIN2
=
PHASE_MAIN2
--主要阶段2重置
RESET_END
=
PHASE_END
--结束阶段重置
RESET_SELF_TURN
=
0x0100
--自己回合结束重置
RESET_OPPO_TURN
=
0x0200
--对方回合结束重置
RESET_PHASE
=
0x0400
--阶段结束重置(一般和上面那些阶段配合使用
RESET_CHAIN
=
0x0800
--连锁结束重置
RESET_EVENT
=
0x1000
--不明(一般和下面这些事件配合使用
RESET_CARD
=
0x2000
RESET_CODE
=
0x4000
RESET_COPY
=
0x8000
RESET_DISABLE
=
0x00010000
RESET_TURN_SET
=
0x00020000
RESET_TOGRAVE
=
0x00040000
RESET_REMOVE
=
0x00080000
RESET_TEMP_REMOVE
=
0x00100000
RESET_TOHAND
=
0x00200000
RESET_TODECK
=
0x00400000
RESET_LEAVE
=
0x00800000
RESET_TOFIELD
=
0x01000000
RESET_CONTROL
=
0x02000000
RESET_OVERLAY
=
0x04000000
--========== Types ==========
EFFECT_TYPE_SINGLE
=
0x0001
--
EFFECT_TYPE_FIELD
=
0x0002
--
EFFECT_TYPE_EQUIP
=
0x0004
--
EFFECT_TYPE_ACTIONS
=
0x0008
--
EFFECT_TYPE_ACTIVATE
=
0x0010
--
EFFECT_TYPE_FLIP
=
0x0020
--
EFFECT_TYPE_IGNITION
=
0x0040
--
EFFECT_TYPE_TRIGGER_O
=
0x0080
--
EFFECT_TYPE_QUICK_O
=
0x0100
--
EFFECT_TYPE_TRIGGER_F
=
0x0200
--
EFFECT_TYPE_QUICK_F
=
0x0400
--
EFFECT_TYPE_CONTINUOUS
=
0x0800
--
--========== Flags ==========
EFFECT_FLAG_INITIAL
=
0x0001
--
RESET_CODE
=
0x4000
--卡名改变重置
RESET_COPY
=
0x8000
--复制效果重置
RESET_DISABLE
=
0x00010000
--效果无效重置
RESET_TURN_SET
=
0x00020000
--变里侧重置
RESET_TOGRAVE
=
0x00040000
--去墓地重置
RESET_REMOVE
=
0x00080000
--除外重置
RESET_TEMP_REMOVE
=
0x00100000
--暂时除外重置
RESET_TOHAND
=
0x00200000
--回手牌或加入手牌重置
RESET_TODECK
=
0x00400000
--回卡组重置
RESET_LEAVE
=
0x00800000
--从场上离开重置
RESET_TOFIELD
=
0x01000000
--到场上重置
RESET_CONTROL
=
0x02000000
--控制器变更重置
RESET_OVERLAY
=
0x04000000
--超量叠放重置
--========== Types ========== --效果类型(定义效果触发类型,和codes一起使用)
EFFECT_TYPE_SINGLE
=
0x0001
--自己状态变化时触发
EFFECT_TYPE_FIELD
=
0x0002
--场上所有卡状态变化时触发
EFFECT_TYPE_EQUIP
=
0x0004
--装备效果
EFFECT_TYPE_ACTIONS
=
0x0008
--怪兽效果发动(对峙的G)
EFFECT_TYPE_ACTIVATE
=
0x0010
--魔陷发动
EFFECT_TYPE_FLIP
=
0x0020
--翻转效果
EFFECT_TYPE_IGNITION
=
0x0040
--起动效果
EFFECT_TYPE_TRIGGER_O
=
0x0080
--诱发选发效果
EFFECT_TYPE_QUICK_O
=
0x0100
--诱发即时效果
EFFECT_TYPE_TRIGGER_F
=
0x0200
--诱发必发效果
EFFECT_TYPE_QUICK_F
=
0x0400
--诱发即时必发效果(熊猫龙等)
EFFECT_TYPE_CONTINUOUS
=
0x0800
--不入连锁的诱发效果
--========== Flags ========== --效果的特殊性质
EFFECT_FLAG_INITIAL
=
0x0001
--可以发动的
EFFECT_FLAG_FUNC_VALUE
=
0x0002
--
EFFECT_FLAG_COUNT_LIMIT
=
0x0004
--
EFFECT_FLAG_FIELD_ONLY
=
0x0008
--
EFFECT_FLAG_CARD_TARGET
=
0x0010
--
EFFECT_FLAG_IGNORE_RANGE
=
0x0020
--
EFFECT_FLAG_FIELD_ONLY
=
0x0008
--场上只有1只
EFFECT_FLAG_CARD_TARGET
=
0x0010
--取对象效果
EFFECT_FLAG_IGNORE_RANGE
=
0x0020
--使用限制?(禁止令 大宇宙 王宫的铁壁)
EFFECT_FLAG_ABSOLUTE_TARGET
=
0x0040
--
EFFECT_FLAG_IGNORE_IMMUNE
=
0x0080
--
EFFECT_FLAG_SET_AVAILABLE
=
0x0100
--
EFFECT_FLAG_MULTIACT_HAND
=
0x0200
--
EFFECT_FLAG_CANNOT_DISABLE
=
0x0400
--
EFFECT_FLAG_PLAYER_TARGET
=
0x0800
--
EFFECT_FLAG_BOTH_SIDE
=
0x1000
--
EFFECT_FLAG_COPY_INHERIT
=
0x2000
--
EFFECT_FLAG_DAMAGE_STEP
=
0x4000
--
EFFECT_FLAG_DAMAGE_CAL
=
0x8000
--
EFFECT_FLAG_DELAY
=
0x10000
--
EFFECT_FLAG_SINGLE_RANGE
=
0x20000
--
EFFECT_FLAG_UNCOPYABLE
=
0x40000
--
EFFECT_FLAG_OATH
=
0x80000
--
EFFECT_FLAG_SPSUM_PARAM
=
0x100000
--
EFFECT_FLAG_REPEAT
=
0x200000
--
EFFECT_FLAG_NO_TURN_RESET
=
0x400000
--
EFFECT_FLAG_EVENT_PLAYER
=
0x800000
--
EFFECT_FLAG_OWNER_RELATE
=
0x1000000
--
EFFECT_FLAG_AVAILABLE_BD
=
0x2000000
--
EFFECT_FLAG_CLIENT_HINT
=
0x4000000
--
EFFECT_FLAG_CHAIN_UNIQUE
=
0x8000000
--
EFFECT_FLAG_NAGA
=
0x10000000
--
EFFECT_FLAG_COF
=
0x20000000
--
EFFECT_FLAG_CVAL_CHECK
=
0x40000000
--
--========== Codes ==========
EFFECT_IMMUNE_EFFECT
=
1
--
EFFECT_DISABLE
=
2
--
EFFECT_CANNOT_DISABLE
=
3
--
EFFECT_SET_CONTROL
=
4
--
EFFECT_CANNOT_CHANGE_CONTROL
=
5
--
EFFECT_CANNOT_ACTIVATE
=
6
--
EFFECT_CANNOT_TRIGGER
=
7
--
EFFECT_DISABLE_EFFECT
=
8
--
EFFECT_DISABLE_CHAIN
=
9
--
EFFECT_DISABLE_TRAPMONSTER
=
10
--
EFFECT_CANNOT_INACTIVATE
=
12
--
EFFECT_CANNOT_DISEFFECT
=
13
--
EFFECT_CANNOT_CHANGE_POSITION
=
14
--
EFFECT_TRAP_ACT_IN_HAND
=
15
--
EFFECT_TRAP_ACT_IN_SET_TURN
=
16
--
EFFECT_REMAIN_FIELD
=
17
--
EFFECT_MONSTER_SSET
=
18
--
EFFECT_CANNOT_SUMMON
=
20
--
EFFECT_CANNOT_FLIP_SUMMON
=
21
--
EFFECT_CANNOT_SPECIAL_SUMMON
=
22
--
EFFECT_CANNOT_MSET
=
23
--
EFFECT_CANNOT_SSET
=
24
--
EFFECT_CANNOT_DRAW
=
25
--
EFFECT_CANNOT_DISABLE_SUMMON
=
26
--
EFFECT_CANNOT_DISABLE_SPSUMMON
=
27
--
EFFECT_SET_SUMMON_COUNT_LIMIT
=
28
--
EFFECT_EXTRA_SUMMON_COUNT
=
29
--
EFFECT_SPSUMMON_CONDITION
=
30
--
EFFECT_REVIVE_LIMIT
=
31
--
EFFECT_SUMMON_PROC
=
32
--
EFFECT_LIMIT_SUMMON_PROC
=
33
--
EFFECT_SPSUMMON_PROC
=
34
--
EFFECT_EXTRA_SET_COUNT
=
35
--
EFFECT_SET_PROC
=
36
--
EFFECT_LIMIT_SET_PROC
=
37
--
EFFECT_DEVINE_LIGHT
=
38
--
EFFECT_CANNOT_DISABLE_FLIP_SUMMON
=
39
EFFECT_INDESTRUCTABLE
=
40
--
EFFECT_INDESTRUCTABLE_EFFECT
=
41
--
EFFECT_INDESTRUCTABLE_BATTLE
=
42
--
EFFECT_UNRELEASABLE_SUM
=
43
--
EFFECT_UNRELEASABLE_NONSUM
=
44
--
EFFECT_DESTROY_SUBSTITUTE
=
45
--
EFFECT_CANNOT_RELEASE
=
46
--
EFFECT_INDESTRUCTABLE_COUNT
=
47
--
EFFECT_UNRELEASABLE_EFFECT
=
48
--
EFFECT_DESTROY_REPLACE
=
50
--
EFFECT_RELEASE_REPLACE
=
51
--
EFFECT_SEND_REPLACE
=
52
--
EFFECT_CANNOT_DISCARD_HAND
=
55
--
EFFECT_CANNOT_DISCARD_DECK
=
56
--
EFFECT_CANNOT_USE_AS_COST
=
57
--
EFFECT_CANNOT_PLACE_COUNTER
=
58
--
EFFECT_FLAG_IGNORE_IMMUNE
=
0x0080
--无视效果免疫
EFFECT_FLAG_SET_AVAILABLE
=
0x0100
--不能发动?
EFFECT_FLAG_MULTIACT_HAND
=
0x0200
--手牌有多张可以同时诱发(蔷薇妖精等)
EFFECT_FLAG_CANNOT_DISABLE
=
0x0400
--不会被无效
EFFECT_FLAG_PLAYER_TARGET
=
0x0800
--以玩家为对象
EFFECT_FLAG_BOTH_SIDE
=
0x1000
--双方都能使用(部分场地,弹压)
EFFECT_FLAG_COPY_INHERIT
=
0x2000
--残留?持续?效果
EFFECT_FLAG_DAMAGE_STEP
=
0x4000
--可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_CAL
=
0x8000
--可以在伤害计算时发动
EFFECT_FLAG_DELAY
=
0x10000
--场合(不会被卡时点
EFFECT_FLAG_SINGLE_RANGE
=
0x20000
--只对自己有效
EFFECT_FLAG_UNCOPYABLE
=
0x40000
--不能复制(规则效果
EFFECT_FLAG_OATH
=
0x80000
--誓约效果
EFFECT_FLAG_SPSUM_PARAM
=
0x100000
--规则特殊召唤(熔岩魔神 光子杀戮者)
EFFECT_FLAG_REPEAT
=
0x200000
--发动被无效后可以再次发动
EFFECT_FLAG_NO_TURN_RESET
=
0x400000
--发条等“这张卡在场上只能发动一次”的效果
EFFECT_FLAG_EVENT_PLAYER
=
0x800000
--视为对方玩家的效果(动作?)
EFFECT_FLAG_OWNER_RELATE
=
0x1000000
--和效果持有者相关
EFFECT_FLAG_AVAILABLE_BD
=
0x2000000
--战斗伤害操作(纳祭之魔 地狱战士)
EFFECT_FLAG_CLIENT_HINT
=
0x4000000
--获得效果?
EFFECT_FLAG_CHAIN_UNIQUE
=
0x8000000
--同一组连锁只能发动一次
EFFECT_FLAG_NAGA
=
0x10000000
--神卡纳迦!
EFFECT_FLAG_COF
=
0x20000000
--邪恶的仪式
EFFECT_FLAG_CVAL_CHECK
=
0x40000000
--以卡为COST的诱发效果需要使用
--========== Codes ========== --对永续性效果表示效果类型 EFFECT开头,对诱发型效果表示触发效果的事件/时点 EVENT开头
EFFECT_IMMUNE_EFFECT
=
1
--效果免疫
EFFECT_DISABLE
=
2
--效果无效(一时无效?)
EFFECT_CANNOT_DISABLE
=
3
--效果不能无效
EFFECT_SET_CONTROL
=
4
--改变控制器
EFFECT_CANNOT_CHANGE_CONTROL
=
5
--不能改变控制权
EFFECT_CANNOT_ACTIVATE
=
6
--不能发动(魔法·陷阱)卡
EFFECT_CANNOT_TRIGGER
=
7
--不能发动效果
EFFECT_DISABLE_EFFECT
=
8
--效果无效
EFFECT_DISABLE_CHAIN
=
9
--不能连锁
EFFECT_DISABLE_TRAPMONSTER
=
10
--陷阱怪兽无效
EFFECT_CANNOT_INACTIVATE
=
12
--不能发动
EFFECT_CANNOT_DISEFFECT
=
13
--效果不能被无效(魔法·陷阱)
EFFECT_CANNOT_CHANGE_POSITION
=
14
--不能改变表示形式
EFFECT_TRAP_ACT_IN_HAND
=
15
--陷阱可以从手牌发动
EFFECT_TRAP_ACT_IN_SET_TURN
=
16
--陷阱可以在盖放的回合发动
EFFECT_REMAIN_FIELD
=
17
--X回合内留在场上(光之护封剑等)
EFFECT_MONSTER_SSET
=
18
--怪兽可以在魔陷区放置
EFFECT_CANNOT_SUMMON
=
20
--不能召唤怪兽
EFFECT_CANNOT_FLIP_SUMMON
=
21
--不能翻转召唤怪兽
EFFECT_CANNOT_SPECIAL_SUMMON
=
22
--不能特殊召唤怪兽
EFFECT_CANNOT_MSET
=
23
--不能覆盖怪兽
EFFECT_CANNOT_SSET
=
24
--不能覆盖魔陷
EFFECT_CANNOT_DRAW
=
25
--不能抽卡
EFFECT_CANNOT_DISABLE_SUMMON
=
26
--召唤不会无效
EFFECT_CANNOT_DISABLE_SPSUMMON
=
27
--特殊召唤不会无效
EFFECT_SET_SUMMON_COUNT_LIMIT
=
28
--限制每回合放置怪兽次数
EFFECT_EXTRA_SUMMON_COUNT
=
29
--增加召唤(通常召唤)次数
EFFECT_SPSUMMON_CONDITION
=
30
--特殊召唤条件
EFFECT_REVIVE_LIMIT
=
31
--苏生限制
EFFECT_SUMMON_PROC
=
32
--召唤规则
EFFECT_LIMIT_SUMMON_PROC
=
33
--召唤规则限制
EFFECT_SPSUMMON_PROC
=
34
--特殊召唤规则
EFFECT_EXTRA_SET_COUNT
=
35
--增加盖放(通常召唤)次数
EFFECT_SET_PROC
=
36
--放置(通常召唤)规则
EFFECT_LIMIT_SET_PROC
=
37
--放置(通常召唤)规则限制
EFFECT_DEVINE_LIGHT
=
38
--???(神圣光辉 魔术礼帽)
EFFECT_CANNOT_DISABLE_FLIP_SUMMON
=
39
--翻转召唤不会无效
EFFECT_INDESTRUCTABLE
=
40
--不会被破坏
EFFECT_INDESTRUCTABLE_EFFECT
=
41
--不会被效果破坏
EFFECT_INDESTRUCTABLE_BATTLE
=
42
--不会被战斗破坏
EFFECT_UNRELEASABLE_SUM
=
43
--不能做上级召唤的祭品
EFFECT_UNRELEASABLE_NONSUM
=
44
--不能做上级召唤以外的祭品
EFFECT_DESTROY_SUBSTITUTE
=
45
--代替破坏(别人破坏时牺牲自己
EFFECT_CANNOT_RELEASE
=
46
--不能进行解放行为
EFFECT_INDESTRUCTABLE_COUNT
=
47
--一回合几次不会被破坏
EFFECT_UNRELEASABLE_EFFECT
=
48
--不能被解放
EFFECT_DESTROY_REPLACE
=
50
--代替破坏(自己破坏时牺牲别人
EFFECT_RELEASE_REPLACE
=
51
--代替解放
EFFECT_SEND_REPLACE
=
52
--可以不送去XX而送去OO(宝玉 甜点城堡等)
EFFECT_CANNOT_DISCARD_HAND
=
55
--不能丢弃手牌
EFFECT_CANNOT_DISCARD_DECK
=
56
--不能把卡组上方的卡送去墓地
EFFECT_CANNOT_USE_AS_COST
=
57
--不能作为COST使用
EFFECT_CANNOT_PLACE_COUNTER
=
58
--不能使用的位置
EFFECT_LEAVE_FIELD_REDIRECT
=
60
--
EFFECT_TO_HAND_REDIRECT
=
61
--
EFFECT_TO_DECK_REDIRECT
=
62
--
EFFECT_TO_GRAVE_REDIRECT
=
63
--
EFFECT_REMOVE_REDIRECT
=
64
--
EFFECT_CANNOT_TO_HAND
=
65
--
EFFECT_CANNOT_TO_DECK
=
66
--
EFFECT_CANNOT_REMOVE
=
67
--
EFFECT_CANNOT_TO_GRAVE
=
68
--
EFFECT_CANNOT_TURN_SET
=
69
--
EFFECT_CANNOT_BE_BATTLE_TARGET
=
70
--
EFFECT_CANNOT_BE_EFFECT_TARGET
=
71
--
EFFECT_IGNORE_BATTLE_TARGET
=
72
--
EFFECT_CANNOT_DIRECT_ATTACK
=
73
--
EFFECT_DIRECT_ATTACK
=
74
--
EFFECT_DUAL_STATUS
=
75
--
EFFECT_EQUIP_LIMIT
=
76
--
EFFECT_DUAL_SUMMONABLE
=
77
--
EFFECT_REVERSE_DAMAGE
=
80
--
EFFECT_REVERSE_RECOVER
=
81
--
EFFECT_CHANGE_DAMAGE
=
82
--
EFFECT_REFLECT_DAMAGE
=
83
--
EFFECT_CANNOT_ATTACK
=
85
--
EFFECT_CANNOT_ATTACK_ANNOUNCE
=
86
--
EFFECT_CANNOT_CHANGE_POS_E
=
87
--
EFFECT_ACTIVATE_COST
=
90
--
EFFECT_SUMMON_COST
=
91
--
EFFECT_SPSUMMON_COST
=
92
--
EFFECT_FLIPSUMMON_COST
=
93
--
EFFECT_MSET_COST
=
94
--
EFFECT_SSET_COST
=
95
--
EFFECT_ATTACK_COST
=
96
--
EFFECT_LEAVE_FIELD_REDIRECT
=
60
--离场时重新指定去向
EFFECT_TO_HAND_REDIRECT
=
61
--回手牌时重新指定去向
EFFECT_TO_DECK_REDIRECT
=
62
--回卡组时重新指定去向
EFFECT_TO_GRAVE_REDIRECT
=
63
--去墓地时重新指定去向
EFFECT_REMOVE_REDIRECT
=
64
--除外时重新指定去向
EFFECT_CANNOT_TO_HAND
=
65
--不能加入手牌
EFFECT_CANNOT_TO_DECK
=
66
--不能回卡组
EFFECT_CANNOT_REMOVE
=
67
--不能除外
EFFECT_CANNOT_TO_GRAVE
=
68
--不能去墓地
EFFECT_CANNOT_TURN_SET
=
69
--不能变里侧
EFFECT_CANNOT_BE_BATTLE_TARGET
=
70
--不能成为攻击对象
EFFECT_CANNOT_BE_EFFECT_TARGET
=
71
--不能成为效果对象
EFFECT_IGNORE_BATTLE_TARGET
=
72
--不能成为攻击对象-鶸型(传说的渔人)
EFFECT_CANNOT_DIRECT_ATTACK
=
73
--不能直接攻击
EFFECT_DIRECT_ATTACK
=
74
--可以直接攻击
EFFECT_DUAL_STATUS
=
75
--二重状态
EFFECT_EQUIP_LIMIT
=
76
--装备对象限制
EFFECT_DUAL_SUMMONABLE
=
77
--可以再度召唤
EFFECT_REVERSE_DAMAGE
=
80
--伤害变回复
EFFECT_REVERSE_RECOVER
=
81
--回复变伤害
EFFECT_CHANGE_DAMAGE
=
82
--改变伤害数值
EFFECT_REFLECT_DAMAGE
=
83
--反射伤害
EFFECT_CANNOT_ATTACK
=
85
--不能攻击
EFFECT_CANNOT_ATTACK_ANNOUNCE
=
86
--不能攻击宣言
EFFECT_CANNOT_CHANGE_POS_E
=
87
--不会被卡的效果变成守备表示(攻击性云魔物)
EFFECT_ACTIVATE_COST
=
90
--发动代价(魔力之枷)
EFFECT_SUMMON_COST
=
91
--召唤代价
EFFECT_SPSUMMON_COST
=
92
--特殊召唤代价(暴君龙)
EFFECT_FLIPSUMMON_COST
=
93
--翻转召唤代价
EFFECT_MSET_COST
=
94
--怪兽放置代价
EFFECT_SSET_COST
=
95
--魔陷放置代价
EFFECT_ATTACK_COST
=
96
--攻击代价(霞之谷猎鹰)
EFFECT_UPDATE_ATTACK
=
100
--
EFFECT_SET_ATTACK
=
101
--
EFFECT_SET_ATTACK_FINAL
=
102
--
EFFECT_SET_BASE_ATTACK
=
103
--
EFFECT_UPDATE_DEFENCE
=
104
--
EFFECT_SET_DEFENCE
=
105
--
EFFECT_SET_DEFENCE_FINAL
=
106
--
EFFECT_SET_BASE_DEFENCE
=
107
--
EFFECT_REVERSE_UPDATE
=
108
--
EFFECT_SWAP_AD
=
109
--
EFFECT_SWAP_BASE_AD
=
110
--
EFFECT_ADD_CODE
=
113
--
EFFECT_CHANGE_CODE
=
114
--
EFFECT_ADD_TYPE
=
115
--
EFFECT_REMOVE_TYPE
=
116
--
EFFECT_CHANGE_TYPE
=
117
--
EFFECT_ADD_RACE
=
120
--
EFFECT_REMOVE_RACE
=
121
--
EFFECT_CHANGE_RACE
=
122
--
EFFECT_ADD_ATTRIBUTE
=
125
--
EFFECT_REMOVE_ATTRIBUTE
=
126
--
EFFECT_CHANGE_ATTRIBUTE
=
127
--
EFFECT_UPDATE_LEVEL
=
130
--
EFFECT_CHANGE_LEVEL
=
131
--
EFFECT_UPDATE_RANK
=
132
--
EFFECT_CHANGE_RANK
=
133
--
EFFECT_UPDATE_LSCALE
=
134
--
EFFECT_CHANGE_LSCALE
=
135
--
EFFECT_UPDATE_RSCALE
=
136
--
EFFECT_CHANGE_RSCALE
=
137
--
EFFECT_SET_POSITION
=
140
--
EFFECT_SELF_DESTROY
=
141
--
EFFECT_DOUBLE_TRIBUTE
=
150
EFFECT_DECREASE_TRIBUTE
=
151
EFFECT_DECREASE_TRIBUTE_SET
=
152
EFFECT_EXTRA_RELEASE
=
153
EFFECT_TRIBUTE_LIMIT
=
154
EFFECT_EXTRA_RELEASE_SUM
=
155
EFFECT_PUBLIC
=
160
EFFECT_COUNTER_PERMIT
=
0x10000
EFFECT_COUNTER_LIMIT
=
0x20000
EFFECT_RCOUNTER_REPLACE
=
0x30000
EFFECT_LPCOST_CHANGE
=
170
EFFECT_LPCOST_REPLACE
=
171
EFFECT_SKIP_DP
=
180
EFFECT_SKIP_SP
=
181
EFFECT_SKIP_M1
=
182
EFFECT_SKIP_BP
=
183
EFFECT_SKIP_M2
=
184
EFFECT_CANNOT_BP
=
185
EFFECT_CANNOT_M2
=
186
EFFECT_CANNOT_EP
=
187
EFFECT_SKIP_TURN
=
188
EFFECT_DEFENCE_ATTACK
=
190
EFFECT_MUST_ATTACK
=
191
EFFECT_FIRST_ATTACK
=
192
EFFECT_ATTACK_ALL
=
193
EFFECT_EXTRA_ATTACK
=
194
EFFECT_MUST_BE_ATTACKED
=
195
EFFECT_AUTO_BE_ATTACKED
=
196
EFFECT_ATTACK_DISABLED
=
197
EFFECT_NO_BATTLE_DAMAGE
=
200
EFFECT_AVOID_BATTLE_DAMAGE
=
201
EFFECT_REFLECT_BATTLE_DAMAGE
=
202
EFFECT_PIERCE
=
203
EFFECT_BATTLE_DESTROY_REDIRECT
=
204
EFFECT_BATTLE_DAMAGE_TO_EFFECT
=
205
EFFECT_TOSS_COIN_REPLACE
=
220
EFFECT_TOSS_DICE_REPLACE
=
221
EFFECT_FUSION_MATERIAL
=
230
EFFECT_CHAIN_MATERIAL
=
231
EFFECT_SYNCHRO_MATERIAL
=
232
EFFECT_XYZ_MATERIAL
=
233
EFFECT_FUSION_SUBSTITUTE
=
234
EFFECT_CANNOT_BE_FUSION_MATERIAL
=
235
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL
=
236
EFFECT_SYNCHRO_MATERIAL_CUSTOM
=
237
EFFECT_CANNOT_BE_XYZ_MATERIAL
=
238
EFFECT_SYNCHRO_LEVEL
=
240
EFFECT_RITUAL_LEVEL
=
241
EFFECT_XYZ_LEVEL
=
242
EFFECT_EXTRA_RITUAL_MATERIAL
=
243
EFFECT_NONTUNER
=
244
EFFECT_OVERLAY_REMOVE_REPLACE
=
245
EFFECT_SCRAP_CHIMERA
=
246
EFFECT_XMAT_COUNT_LIMIT
=
247
EFFECT_SPSUM_EFFECT_ACTIVATED
=
250
EFFECT_MATERIAL_CHECK
=
251
EFFECT_DISABLE_FIELD
=
260
EFFECT_USE_EXTRA_MZONE
=
261
EFFECT_USE_EXTRA_SZONE
=
262
EFFECT_MAX_MZONE
=
263
EFFECT_MAX_SZONE
=
264
EFFECT_HAND_LIMIT
=
270
EFFECT_DRAW_COUNT
=
271
EFFECT_SPIRIT_DONOT_RETURN
=
280
EFFECT_SPIRIT_MAYNOT_RETURN
=
281
EFFECT_CHANGE_ENVIRONMENT
=
290
EFFECT_NECRO_VALLEY
=
291
EFFECT_FORBIDDEN
=
292
EFFECT_NECRO_VALLEY_IM
=
293
EFFECT_REVERSE_DECK
=
294
EFFECT_REMOVE_BRAINWASHING
=
295
EFFECT_BP_TWICE
=
296
EFFECT_UNIQUE_CHECK
=
297
EFFECT_MATCH_KILL
=
300
EFFECT_SYNCHRO_CHECK
=
310
EFFECT_QP_ACT_IN_NTPHAND
=
311
EFFECT_MUST_BE_SMATERIAL
=
312
EFFECT_SPSUMMON_PROC_G
=
320
EFFECT_SUMMON_COUNT_LIMIT
=
330
EFFECT_SPSUMMON_COUNT_LIMIT
=
331
EFFECT_FLIP_SUMMON_COUNT_LIMIT
=
332
EVENT_STARTUP
=
1000
EVENT_FLIP
=
1001
EVENT_FREE_CHAIN
=
1002
EVENT_DESTROY
=
1010
EVENT_REMOVE
=
1011
EVENT_TO_HAND
=
1012
EVENT_TO_DECK
=
1013
EVENT_TO_GRAVE
=
1014
EVENT_LEAVE_FIELD
=
1015
EVENT_CHANGE_POS
=
1016
EVENT_RELEASE
=
1017
EVENT_DISCARD
=
1018
EVENT_LEAVE_FIELD_P
=
1019
EVENT_CHAIN_SOLVING
=
1020
EVENT_CHAIN_ACTIVATING
=
1021
EVENT_CHAIN_SOLVED
=
1022
EVENT_CHAIN_ACTIVATED
=
1023
EVENT_CHAIN_NEGATED
=
1024
EVENT_CHAIN_DISABLED
=
1025
EVENT_CHAIN_END
=
1026
EVENT_CHAINING
=
1027
EVENT_BECOME_TARGET
=
1028
EVENT_DESTROYED
=
1029
EVENT_ADJUST
=
1040
EVENT_SUMMON_SUCCESS
=
1100
EVENT_FLIP_SUMMON_SUCCESS
=
1101
EVENT_SPSUMMON_SUCCESS
=
1102
EVENT_SUMMON
=
1103
EVENT_FLIP_SUMMON
=
1104
EVENT_SPSUMMON
=
1105
EVENT_MSET
=
1106
EVENT_SSET
=
1107
EVENT_BE_MATERIAL
=
1108
EVENT_BE_PRE_MATERIAL
=
1109
EVENT_DRAW
=
1110
EVENT_DAMAGE
=
1111
EVENT_RECOVER
=
1112
EVENT_PREDRAW
=
1113
EVENT_CONTROL_CHANGED
=
1120
EVENT_EQUIP
=
1121
EVENT_ATTACK_ANNOUNCE
=
1130
EVENT_BE_BATTLE_TARGET
=
1131
EVENT_BATTLE_START
=
1132
EVENT_BATTLE_CONFIRM
=
1133
EVENT_PRE_DAMAGE_CALCULATE
=
1134
EVENT_DAMAGE_CALCULATING
=
1135
EVENT_PRE_BATTLE_DAMAGE
=
1136
EVENT_BATTLE_END
=
1137
EVENT_BATTLED
=
1138
EVENT_BATTLE_DESTROYING
=
1139
EVENT_BATTLE_DESTROYED
=
1140
EVENT_DAMAGE_STEP_END
=
1141
EVENT_ATTACK_DISABLED
=
1142
EVENT_BATTLE_DAMAGE
=
1143
EVENT_TOSS_DICE
=
1150
EVENT_TOSS_COIN
=
1151
EVENT_TOSS_COIN_NEGATE
=
1152
EVENT_TOSS_DICE_NEGATE
=
1153
EVENT_LEVEL_UP
=
1200
EVENT_PAY_LPCOST
=
1201
EVENT_DETACH_MATERIAL
=
1202
EVENT_CONFIRM_DECKTOP
=
1203
EVENT_CONFIRM_CARDS
=
1204
EVENT_TURN_END
=
1210
EVENT_PHASE
=
0x1000
EVENT_PHASE_START
=
0x2000
EVENT_ADD_COUNTER
=
0x10000
EVENT_REMOVE_COUNTER
=
0x20000
--Categorys
CATEGORY_DESTROY
=
0x1
CATEGORY_RELEASE
=
0x2
CATEGORY_REMOVE
=
0x4
CATEGORY_TOHAND
=
0x8
CATEGORY_TODECK
=
0x10
CATEGORY_TOGRAVE
=
0x20
CATEGORY_DECKDES
=
0x40
CATEGORY_HANDES
=
0x80
CATEGORY_SUMMON
=
0x100
CATEGORY_SPECIAL_SUMMON
=
0x200
CATEGORY_TOKEN
=
0x400
CATEGORY_FLIP
=
0x800
CATEGORY_POSITION
=
0x1000
CATEGORY_CONTROL
=
0x2000
CATEGORY_DISABLE
=
0x4000
CATEGORY_DISABLE_SUMMON
=
0x8000
CATEGORY_DRAW
=
0x10000
CATEGORY_SEARCH
=
0x20000
CATEGORY_EQUIP
=
0x40000
CATEGORY_DAMAGE
=
0x80000
CATEGORY_RECOVER
=
0x100000
CATEGORY_ATKCHANGE
=
0x200000
CATEGORY_DEFCHANGE
=
0x400000
CATEGORY_COUNTER
=
0x800000
CATEGORY_COIN
=
0x1000000
CATEGORY_DICE
=
0x2000000
CATEGORY_LEAVE_GRAVE
=
0x4000000
CATEGORY_LVCHANGE
=
0x8000000
CATEGORY_NEGATE
=
0x10000000
EFFECT_UPDATE_ATTACK
=
100
--
改变攻击力(攻击力增加/减少)
EFFECT_SET_ATTACK
=
101
--
设置攻击力(攻击变成)
EFFECT_SET_ATTACK_FINAL
=
102
--
设置最终攻击力(神之化身)
EFFECT_SET_BASE_ATTACK
=
103
--
设置原本攻击力
EFFECT_UPDATE_DEFENCE
=
104
--
改变防御力(参考攻击力,下同)
EFFECT_SET_DEFENCE
=
105
--
设置防御力
EFFECT_SET_DEFENCE_FINAL
=
106
--
设置最终攻击力
EFFECT_SET_BASE_DEFENCE
=
107
--
设置原本攻击力
EFFECT_REVERSE_UPDATE
=
108
--
倒置改变攻击力、防御力(天邪鬼)
EFFECT_SWAP_AD
=
109
--
交换攻防
EFFECT_SWAP_BASE_AD
=
110
--
交换原本攻防
EFFECT_ADD_CODE
=
113
--
增加卡名
EFFECT_CHANGE_CODE
=
114
--
改名卡名
EFFECT_ADD_TYPE
=
115
--
增加卡片种类(types)
EFFECT_REMOVE_TYPE
=
116
--
删除卡片种类
EFFECT_CHANGE_TYPE
=
117
--
改变卡片种类
EFFECT_ADD_RACE
=
120
--
增加种族
EFFECT_REMOVE_RACE
=
121
--
删除种族
EFFECT_CHANGE_RACE
=
122
--
改变种族
EFFECT_ADD_ATTRIBUTE
=
125
--
增加属性
EFFECT_REMOVE_ATTRIBUTE
=
126
--
删除属性
EFFECT_CHANGE_ATTRIBUTE
=
127
--
改变属性
EFFECT_UPDATE_LEVEL
=
130
--
改变等级
EFFECT_CHANGE_LEVEL
=
131
--
设置等级
EFFECT_UPDATE_RANK
=
132
--
改变阶级
EFFECT_CHANGE_RANK
=
133
--
设置阶级
EFFECT_UPDATE_LSCALE
=
134
--
改变左刻度
EFFECT_CHANGE_LSCALE
=
135
--
设置左刻度
EFFECT_UPDATE_RSCALE
=
136
--
改变右刻度
EFFECT_CHANGE_RSCALE
=
137
--
设置右刻度
EFFECT_SET_POSITION
=
140
--
改变表示形式
EFFECT_SELF_DESTROY
=
141
--
自灭(罪系列等)
EFFECT_DOUBLE_TRIBUTE
=
150
--可以作为2个祭品
EFFECT_DECREASE_TRIBUTE
=
151
--减少祭品
EFFECT_DECREASE_TRIBUTE_SET
=
152
--减少放置怪兽的祭品
EFFECT_EXTRA_RELEASE
=
153
--代替解放(灵魂交错)
EFFECT_TRIBUTE_LIMIT
=
154
--祭品限制
EFFECT_EXTRA_RELEASE_SUM
=
155
--代替召唤解放(帝王的烈旋)
EFFECT_PUBLIC
=
160
--公开手牌
EFFECT_COUNTER_PERMIT
=
0x10000
--允许放置指示物类型
EFFECT_COUNTER_LIMIT
=
0x20000
--允许放置指示物数量
EFFECT_RCOUNTER_REPLACE
=
0x30000
--代替取除(指示物?)
EFFECT_LPCOST_CHANGE
=
170
--改变生命值代价
EFFECT_LPCOST_REPLACE
=
171
--代替生命值代价
EFFECT_SKIP_DP
=
180
--跳过抽卡阶段
EFFECT_SKIP_SP
=
181
--跳过准备阶段
EFFECT_SKIP_M1
=
182
--跳过主要阶段1
EFFECT_SKIP_BP
=
183
--跳过战斗阶段
EFFECT_SKIP_M2
=
184
--跳过主要阶段2
EFFECT_CANNOT_BP
=
185
--不能进入战斗阶段
EFFECT_CANNOT_M2
=
186
--不能进入主要阶段2
EFFECT_CANNOT_EP
=
187
--不能进入结束阶段
EFFECT_SKIP_TURN
=
188
--跳过整个回合
EFFECT_DEFENCE_ATTACK
=
190
--可以守备表示攻击
EFFECT_MUST_ATTACK
=
191
--必须攻击
EFFECT_FIRST_ATTACK
=
192
--必须第一个攻击
EFFECT_ATTACK_ALL
=
193
--可以攻击所有怪兽
EFFECT_EXTRA_ATTACK
=
194
--增加攻击次数
EFFECT_MUST_BE_ATTACKED
=
195
--必须攻击(那只怪兽)
EFFECT_AUTO_BE_ATTACKED
=
196
--只能攻击(那只怪兽)
EFFECT_ATTACK_DISABLED
=
197
--不能攻击
EFFECT_NO_BATTLE_DAMAGE
=
200
--不会给对方造成战斗伤害
EFFECT_AVOID_BATTLE_DAMAGE
=
201
--不会对自己造成战斗伤害
EFFECT_REFLECT_BATTLE_DAMAGE
=
202
--反弹战斗伤害
EFFECT_PIERCE
=
203
--贯穿伤害
EFFECT_BATTLE_DESTROY_REDIRECT
=
204
--战斗破坏时重新指定去向
EFFECT_BATTLE_DAMAGE_TO_EFFECT
=
205
--战斗伤害视为效果伤害
EFFECT_TOSS_COIN_REPLACE
=
220
--重新抛硬币
EFFECT_TOSS_DICE_REPLACE
=
221
--重新掷骰子
EFFECT_FUSION_MATERIAL
=
230
--可以当作仪式素材
EFFECT_CHAIN_MATERIAL
=
231
--可以当作融合素材
EFFECT_SYNCHRO_MATERIAL
=
232
--可以当作同调素材
EFFECT_XYZ_MATERIAL
=
233
--可以当作超量素材
EFFECT_FUSION_SUBSTITUTE
=
234
--代替融合素材
EFFECT_CANNOT_BE_FUSION_MATERIAL
=
235
--不能做融合素材
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL
=
236
--不能做同调素材
EFFECT_SYNCHRO_MATERIAL_CUSTOM
=
237
--同调素材限制
EFFECT_CANNOT_BE_XYZ_MATERIAL
=
238
--不能做超量素材
EFFECT_SYNCHRO_LEVEL
=
240
--做同调素材时的等级
EFFECT_RITUAL_LEVEL
=
241
--做仪式祭品时的等级
EFFECT_XYZ_LEVEL
=
242
--做超量素材时的等级
EFFECT_EXTRA_RITUAL_MATERIAL
=
243
--在墓地当做仪式祭品
EFFECT_NONTUNER
=
244
--同时当作调整以外的怪兽(幻影王 幽骑)
EFFECT_OVERLAY_REMOVE_REPLACE
=
245
--代替去除超量素材
EFFECT_SCRAP_CHIMERA
=
246
--废铁奇美拉
EFFECT_XMAT_COUNT_LIMIT
=
247
--超量素材限制(光天使 天座)
EFFECT_SPSUM_EFFECT_ACTIVATED
=
250
--发动特殊召唤的效果(冥府的使者 格斯)
EFFECT_MATERIAL_CHECK
=
251
--检查素材
EFFECT_DISABLE_FIELD
=
260
--无效区域(扰乱王等)
EFFECT_USE_EXTRA_MZONE
=
261
--怪兽区域封锁
EFFECT_USE_EXTRA_SZONE
=
262
--魔法区域封锁
EFFECT_MAX_MZONE
=
263
--宇宙收缩
EFFECT_MAX_SZONE
=
264
--宇宙收缩
EFFECT_HAND_LIMIT
=
270
--手牌数量限制
EFFECT_DRAW_COUNT
=
271
--抽卡阶段的抽卡数
EFFECT_SPIRIT_DONOT_RETURN
=
280
--灵魂怪兽不返会手牌
EFFECT_SPIRIT_MAYNOT_RETURN
=
281
--灵魂怪兽可以不返回手牌
EFFECT_CHANGE_ENVIRONMENT
=
290
--改变场地
EFFECT_NECRO_VALLEY
=
291
--王家长眠之谷
EFFECT_FORBIDDEN
=
292
--禁止令
EFFECT_NECRO_VALLEY_IM
=
293
--不受「王家长眠之谷」的影响
EFFECT_REVERSE_DECK
=
294
--翻转卡组
EFFECT_REMOVE_BRAINWASHING
=
295
--洗脑解除
EFFECT_BP_TWICE
=
296
--2次战斗阶段
EFFECT_UNIQUE_CHECK
=
297
--
EFFECT_MATCH_KILL
=
300
--胜利龙
EFFECT_SYNCHRO_CHECK
=
310
--基因组斗士
EFFECT_QP_ACT_IN_NTPHAND
=
311
--对方回合从自己手卡发动(失乐的圣女)
EFFECT_MUST_BE_SMATERIAL
=
312
--同调素材必须
EFFECT_SPSUMMON_PROC_G
=
320
--P召唤规则
EFFECT_SUMMON_COUNT_LIMIT
=
330
--召唤次数限制
EFFECT_SPSUMMON_COUNT_LIMIT
=
331
--特殊召唤次数限制
EFFECT_FLIP_SUMMON_COUNT_LIMIT
=
332
--反转召唤次数限制
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP
=
1000
--游戏开始时
EVENT_FLIP
=
1001
--翻转时
EVENT_FREE_CHAIN
=
1002
--自由时点(强脱等,还有昴星团等诱发即时效果)
EVENT_DESTROY
=
1010
--破坏时
EVENT_REMOVE
=
1011
--除外时
EVENT_TO_HAND
=
1012
--加入手牌时
EVENT_TO_DECK
=
1013
--回卡组时
EVENT_TO_GRAVE
=
1014
--进墓地时
EVENT_LEAVE_FIELD
=
1015
--离场时
EVENT_CHANGE_POS
=
1016
--表示形式变更时
EVENT_RELEASE
=
1017
--解放时
EVENT_DISCARD
=
1018
--丢弃手牌时
EVENT_LEAVE_FIELD_P
=
1019
--永久离场时
EVENT_CHAIN_SOLVING
=
1020
--连锁处理时
EVENT_CHAIN_ACTIVATING
=
1021
--连锁发动时
EVENT_CHAIN_SOLVED
=
1022
--连锁处理结束时
EVENT_CHAIN_ACTIVATED
=
1023
--连锁发动完时
EVENT_CHAIN_NEGATED
=
1024
--连锁被无效时(发动无效)
EVENT_CHAIN_DISABLED
=
1025
--连锁被无效时(效果无效)
EVENT_CHAIN_END
=
1026
--连锁结束时
EVENT_CHAINING
=
1027
--正在连锁
EVENT_BECOME_TARGET
=
1028
--成为效果对象时
EVENT_DESTROYED
=
1029
--破坏确定时
EVENT_ADJUST
=
1040
--调整(御前试合)
EVENT_SUMMON_SUCCESS
=
1100
--通常召唤成功时
EVENT_FLIP_SUMMON_SUCCESS
=
1101
--翻转召唤成功时
EVENT_SPSUMMON_SUCCESS
=
1102
--特殊召唤成功时
EVENT_SUMMON
=
1103
--召唤时(怪兽还没上场、神宣等时点)
EVENT_FLIP_SUMMON
=
1104
--翻转召唤时
EVENT_SPSUMMON
=
1105
--特殊召唤时
EVENT_MSET
=
1106
--放置怪兽时
EVENT_SSET
=
1107
--放置魔陷时
EVENT_BE_MATERIAL
=
1108
--作为融合/仪式同调/超量素材时
EVENT_BE_PRE_MATERIAL
=
1109
--将要作为融合/仪式同调/超量素材时
EVENT_DRAW
=
1110
--抽卡
EVENT_DAMAGE
=
1111
--造成战斗/效果伤害时
EVENT_RECOVER
=
1112
--回复生命值时
EVENT_PREDRAW
=
1113
--抽卡前
EVENT_CONTROL_CHANGED
=
1120
--控制权变更
EVENT_EQUIP
=
1121
--装备卡装备时
EVENT_ATTACK_ANNOUNCE
=
1130
--攻击宣言时
EVENT_BE_BATTLE_TARGET
=
1131
--被选为攻击对象时
EVENT_BATTLE_START
=
1132
--战斗阶段开始时
EVENT_BATTLE_CONFIRM
=
1133
--选完攻击对象时
EVENT_PRE_DAMAGE_CALCULATE
=
1134
--伤害计算前
EVENT_DAMAGE_CALCULATING
=
1135
--伤害计算时
EVENT_PRE_BATTLE_DAMAGE
=
1136
--即将产生战斗伤害
EVENT_BATTLE_END
=
1137
--战斗结束(开辟)
EVENT_BATTLED
=
1138
--伤害计算后(异女、同反转效果时点)
EVENT_BATTLE_DESTROYING
=
1139
--战斗破坏送去墓地时(BF-苍炎之修罗)
EVENT_BATTLE_DESTROYED
=
1140
--战斗破坏送去墓地时(杀人番茄等)
EVENT_DAMAGE_STEP_END
=
1141
--伤害步骤结束时
EVENT_ATTACK_DISABLED
=
1142
--攻击无效时(翻倍机会)
EVENT_BATTLE_DAMAGE
=
1143
--造成战斗伤害时
EVENT_TOSS_DICE
=
1150
--掷骰子时
EVENT_TOSS_COIN
=
1151
--抛硬币时
EVENT_TOSS_COIN_NEGATE
=
1152
--抛硬币被无效时
EVENT_TOSS_DICE_NEGATE
=
1153
--掷骰子被无效时
EVENT_LEVEL_UP
=
1200
--等级上升时
EVENT_PAY_LPCOST
=
1201
--支付生命值时
EVENT_DETACH_MATERIAL
=
1202
--去除超量素材时
EVENT_CONFIRM_DECKTOP
=
1203
--确认卡组最上方时
EVENT_CONFIRM_CARDS
=
1204
--确认卡时
EVENT_TURN_END
=
1210
--回合结束时
EVENT_PHASE
=
0x1000
--阶段结束时
EVENT_PHASE_START
=
0x2000
--阶段开始时
EVENT_ADD_COUNTER
=
0x10000
--增加指示物时
EVENT_REMOVE_COUNTER
=
0x20000
--去除指示物时
--Categorys
效果分类(表示这个效果将要发生什么事,OperationInfo设置了效果分类才能触发针对这一类型发动的卡,如破坏->星尘龙
CATEGORY_DESTROY
=
0x1
--破坏效果
CATEGORY_RELEASE
=
0x2
--解放效果
CATEGORY_REMOVE
=
0x4
--除外效果
CATEGORY_TOHAND
=
0x8
--加入手牌效果
CATEGORY_TODECK
=
0x10
--回卡组效果
CATEGORY_TOGRAVE
=
0x20
--送去墓地效果
CATEGORY_DECKDES
=
0x40
--卡组破坏效果
CATEGORY_HANDES
=
0x80
--手牌破坏效果
CATEGORY_SUMMON
=
0x100
--含召唤的效果
CATEGORY_SPECIAL_SUMMON
=
0x200
--含特殊召唤的效果
CATEGORY_TOKEN
=
0x400
--含衍生物效果
CATEGORY_FLIP
=
0x800
--含翻转效果
CATEGORY_POSITION
=
0x1000
--改变表示形式效果
CATEGORY_CONTROL
=
0x2000
--改变控制权效果
CATEGORY_DISABLE
=
0x4000
--使效果无效效果
CATEGORY_DISABLE_SUMMON
=
0x8000
--无效召唤效果
CATEGORY_DRAW
=
0x10000
--抽卡效果
CATEGORY_SEARCH
=
0x20000
--检索卡组效果
CATEGORY_EQUIP
=
0x40000
--装备效果
CATEGORY_DAMAGE
=
0x80000
--伤害效果
CATEGORY_RECOVER
=
0x100000
--回复效果
CATEGORY_ATKCHANGE
=
0x200000
--改变攻击效果
CATEGORY_DEFCHANGE
=
0x400000
--改变防御效果
CATEGORY_COUNTER
=
0x800000
--指示物效果
CATEGORY_COIN
=
0x1000000
--硬币效果
CATEGORY_DICE
=
0x2000000
--骰子效果
CATEGORY_LEAVE_GRAVE
=
0x4000000
--离开墓地效果
CATEGORY_LVCHANGE
=
0x8000000
--改变等级效果
CATEGORY_NEGATE
=
0x10000000
--使发动无效效果
--Hint
HINT_EVENT
=
1
HINT_MESSAGE
=
2
...
...
@@ -580,88 +578,88 @@ CHINT_RACE =3
CHINT_ATTRIBUTE
=
4
CHINT_NUMBER
=
5
CHINT_DESC
=
6
--Hint Message
HINTMSG_RELEASE
=
500
HINTMSG_DISCARD
=
501
HINTMSG_DESTROY
=
502
HINTMSG_REMOVE
=
503
HINTMSG_TOGRAVE
=
504
HINTMSG_RTOHAND
=
505
HINTMSG_ATOHAND
=
506
HINTMSG_TODECK
=
507
HINTMSG_SUMMON
=
508
HINTMSG_SPSUMMON
=
509
HINTMSG_SET
=
510
HINTMSG_FMATERIAL
=
511
HINTMSG_SMATERIAL
=
512
HINTMSG_XMATERIAL
=
513
HINTMSG_FACEUP
=
514
HINTMSG_FACEDOWN
=
515
HINTMSG_ATTACK
=
516
HINTMSG_DEFENCE
=
517
HINTMSG_EQUIP
=
518
HINTMSG_REMOVEXYZ
=
519
HINTMSG_CONTROL
=
520
HINTMSG_DESREPLACE
=
521
HINTMSG_FACEUPATTACK
=
522
HINTMSG_FACEUPDEFENCE
=
523
HINTMSG_FACEDOWNATTACK
=
524
HINTMSG_FACEDOWNDEFENCE
=
525
HINTMSG_CONFIRM
=
526
HINTMSG_TOFIELD
=
527
HINTMSG_POSCHANGE
=
528
HINTMSG_SELF
=
529
HINTMSG_OPPO
=
530
HINTMSG_EFFECT
=
550
HINTMSG_TARGET
=
551
HINTMSG_COIN
=
552
HINTMSG_DICE
=
553
HINTMSG_CARDTYPE
=
554
--Timing
TIMING_DRAW_PHASE
=
0x1
TIMING_STANDBY_PHASE
=
0x2
TIMING_MAIN_END
=
0x4
TIMING_BATTLE_START
=
0x8
TIMING_BATTLE_END
=
0x10
TIMING_END_PHASE
=
0x20
TIMING_SUMMON
=
0x40
TIMING_SPSUMMON
=
0x80
TIMING_FLIPSUMMON
=
0x100
TIMING_MSET
=
0x200
TIMING_SSET
=
0x400
TIMING_POS_CHANGE
=
0x800
TIMING_ATTACK
=
0x1000
TIMING_DAMAGE_STEP
=
0x2000
TIMING_DAMAGE_CAL
=
0x4000
TIMING_CHAIN_END
=
0x8000
TIMING_DRAW
=
0x10000
TIMING_DAMAGE
=
0x20000
TIMING_RECOVER
=
0x40000
TIMING_DESTROY
=
0x80000
TIMING_REMOVE
=
0x100000
TIMING_TOHAND
=
0x200000
TIMING_TODECK
=
0x400000
TIMING_TOGRAVE
=
0x800000
TIMING_BATTLE_PHASE
=
0x1000000
TIMING_EQUIP
=
0x2000000
--Global flag
GLOBALFLAG_DECK_REVERSE_CHECK
=
0x1
GLOBALFLAG_BRAINWASHING_CHECK
=
0x2
GLOBALFLAG_SCRAP_CHIMERA
=
0x4
GLOBALFLAG_DELAYED_QUICKEFFECT
=
0x8
GLOBALFLAG_DETACH_EVENT
=
0x10
GLOBALFLAG_MUST_BE_SMATERIAL
=
0x20
GLOBALFLAG_SPSUMMON_COUNT
=
0x40
GLOBALFLAG_XMAT_COUNT_LIMIT
=
0x80
--
EFFECT_COUNT_CODE_OATH
=
0x10000000
EFFECT_COUNT_CODE_DUEL
=
0x20000000
EFFECT_COUNT_CODE_SINGLE
=
0x1
--Hint Message --提示消息,显示在窗口的上面
HINTMSG_RELEASE
=
500
--请选择要解放的卡
HINTMSG_DISCARD
=
501
--请选择要丢弃的手牌
HINTMSG_DESTROY
=
502
--请选择要破坏的卡
HINTMSG_REMOVE
=
503
--请选择要除外的卡
HINTMSG_TOGRAVE
=
504
--请选择要送去墓地的卡
HINTMSG_RTOHAND
=
505
--请选择要返回手牌的卡
HINTMSG_ATOHAND
=
506
--请选择要加入手牌的卡
HINTMSG_TODECK
=
507
--请选择要返回卡组的卡
HINTMSG_SUMMON
=
508
--请选择要召唤的卡
HINTMSG_SPSUMMON
=
509
--请选择要特殊召唤的卡
HINTMSG_SET
=
510
--请选择要盖放的卡
HINTMSG_FMATERIAL
=
511
--请选择融合召唤的素材
HINTMSG_SMATERIAL
=
512
--请选择同调召唤的素材
HINTMSG_XMATERIAL
=
513
--请选择超量召唤的素材
HINTMSG_FACEUP
=
514
--请选择表侧表示的卡
HINTMSG_FACEDOWN
=
515
--请选择里侧表示的卡
HINTMSG_ATTACK
=
516
--请选择攻击表示的怪兽
HINTMSG_DEFENCE
=
517
--请选择守备表示的怪兽
HINTMSG_EQUIP
=
518
--请选择要装备的卡
HINTMSG_REMOVEXYZ
=
519
--请选择要取除的超量素材
HINTMSG_CONTROL
=
520
--请选择要改变控制权的怪兽
HINTMSG_DESREPLACE
=
521
--请选择要代替破坏的卡
HINTMSG_FACEUPATTACK
=
522
--请选择表侧攻击表示的怪兽
HINTMSG_FACEUPDEFENCE
=
523
--请选择表侧守备表示的怪兽
HINTMSG_FACEDOWNATTACK
=
524
--请选择里侧攻击表示的怪兽
HINTMSG_FACEDOWNDEFENCE
=
525
--请选择里侧守备表示的怪兽
HINTMSG_CONFIRM
=
526
--请选择给对方确认的卡
HINTMSG_TOFIELD
=
527
--请选择要放置到场上的卡
HINTMSG_POSCHANGE
=
528
--请选择要改变表示形式的怪兽
HINTMSG_SELF
=
529
--请选择自己的卡
HINTMSG_OPPO
=
530
--请选择对方的卡
HINTMSG_EFFECT
=
550
--请选择要发动的效果
HINTMSG_TARGET
=
551
--请选择效果的对象
HINTMSG_COIN
=
552
--请选择硬币的正反面
HINTMSG_DICE
=
553
--请选择骰子的结果
HINTMSG_CARDTYPE
=
554
--请选择一个种类
--Timing --提示时点,可以给freechain卡片增加自动提示时点
TIMING_DRAW_PHASE
=
0x1
--抽卡阶段时点
TIMING_STANDBY_PHASE
=
0x2
--准备阶段时点
TIMING_MAIN_END
=
0x4
--主要阶段结束时点
TIMING_BATTLE_START
=
0x8
--战斗阶段开始时点
TIMING_BATTLE_END
=
0x10
--战斗阶段结束时点
TIMING_END_PHASE
=
0x20
--结束阶段时点
TIMING_SUMMON
=
0x40
--召唤时点
TIMING_SPSUMMON
=
0x80
--特殊召唤时点
TIMING_FLIPSUMMON
=
0x100
--翻转召唤时点
TIMING_MSET
=
0x200
--放置怪兽时点
TIMING_SSET
=
0x400
--放置魔陷时点
TIMING_POS_CHANGE
=
0x800
--表示形式变更时点
TIMING_ATTACK
=
0x1000
--攻击宣言时点
TIMING_DAMAGE_STEP
=
0x2000
--伤害步骤时点
TIMING_DAMAGE_CAL
=
0x4000
--伤害计算时点
TIMING_CHAIN_END
=
0x8000
--连锁结束时点
TIMING_DRAW
=
0x10000
--抽卡时点(不是抽卡阶段
TIMING_DAMAGE
=
0x20000
--造成伤害时点
TIMING_RECOVER
=
0x40000
--回复时点
TIMING_DESTROY
=
0x80000
--破坏时点
TIMING_REMOVE
=
0x100000
--除外时点
TIMING_TOHAND
=
0x200000
--加入手牌时点(检索、回收等)
TIMING_TODECK
=
0x400000
--回卡组时点
TIMING_TOGRAVE
=
0x800000
--进墓地时点
TIMING_BATTLE_PHASE
=
0x1000000
--战斗阶段时点
TIMING_EQUIP
=
0x2000000
--装备时点
--Global flag --特殊标记
GLOBALFLAG_DECK_REVERSE_CHECK
=
0x1
--卡组翻转标记
GLOBALFLAG_BRAINWASHING_CHECK
=
0x2
--洗脑解除标记
GLOBALFLAG_SCRAP_CHIMERA
=
0x4
--废铁奇美拉标记
GLOBALFLAG_DELAYED_QUICKEFFECT
=
0x8
--小丑和锁鸟标记
GLOBALFLAG_DETACH_EVENT
=
0x10
--超量素材被取除标记
GLOBALFLAG_MUST_BE_SMATERIAL
=
0x20
--必须作为同调素材(波动龙 声子龙)
GLOBALFLAG_SPSUMMON_COUNT
=
0x40
--特殊召唤次数标记
GLOBALFLAG_XMAT_COUNT_LIMIT
=
0x80
--超量素材数量限制标记(光天使 天座)
--
DUEL_TEST_MODE
=
0x01
DUEL_ATTACK_FIRST_TURN
=
0x02
DUEL_NO_CHAIN_HINT
=
0x04
DUEL_ENABLE_PRIORITY
=
0x08
DUEL_PSEUDO_SHUFFLE
=
0x10
DUEL_TAG_MODE
=
0x20
DUEL_SIMPLE_AI
=
0x40
EFFECT_COUNT_CODE_OATH
=
0x10000000
--誓约使用次数
EFFECT_COUNT_CODE_DUEL
=
0x20000000
--决斗中使用次数
EFFECT_COUNT_CODE_SINGLE
=
0x1
--多个效果公共使用次数
--特殊选项
DUEL_TEST_MODE
=
0x01
--测试模式?坑了?
DUEL_ATTACK_FIRST_TURN
=
0x02
--第一回合可以攻击(用于残局
DUEL_NO_CHAIN_HINT
=
0x04
--不提示连锁
DUEL_ENABLE_PRIORITY
=
0x08
--启动优先权
DUEL_PSEUDO_SHUFFLE
=
0x10
--不洗牌
DUEL_TAG_MODE
=
0x20
--双打
DUEL_SIMPLE_AI
=
0x40
--AI
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment