Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wyykak
ygopro
Commits
dfce1705
Commit
dfce1705
authored
May 08, 2012
by
argon.sun
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
2304847f
Changes
8
Hide whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
383 additions
and
180 deletions
+383
-180
gframe/duelclient.cpp
gframe/duelclient.cpp
+142
-51
gframe/game.cpp
gframe/game.cpp
+25
-19
gframe/game.h
gframe/game.h
+21
-17
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+11
-11
gframe/network.h
gframe/network.h
+0
-20
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+179
-59
ocgcore/processor.cpp
ocgcore/processor.cpp
+2
-0
strings.conf
strings.conf
+3
-3
No files found.
gframe/duelclient.cpp
View file @
dfce1705
...
@@ -143,7 +143,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
...
@@ -143,7 +143,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
HideElement
(
mainGame
->
wHost
Singl
e
);
mainGame
->
HideElement
(
mainGame
->
wHost
Prepar
e
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
if
(
events
&
BEV_EVENT_EOF
)
if
(
events
&
BEV_EVENT_EOF
)
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1401
));
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1401
));
...
@@ -324,6 +324,23 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -324,6 +324,23 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
str
.
append
(
msgbuf
);
str
.
append
(
msgbuf
);
}
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
if
(
pkt
->
info
.
mode
==
2
)
{
mainGame
->
dInfo
.
is_tag
=
true
;
mainGame
->
chkHostPrepReady
[
2
]
->
setVisible
(
true
);
mainGame
->
chkHostPrepReady
[
3
]
->
setVisible
(
true
);
mainGame
->
stHostPrepDuelist
[
2
]
->
setVisible
(
true
);
mainGame
->
stHostPrepDuelist
[
3
]
->
setVisible
(
true
);
mainGame
->
btnHostPrepKick
[
2
]
->
setVisible
(
true
);
mainGame
->
btnHostPrepKick
[
3
]
->
setVisible
(
true
);
}
else
{
mainGame
->
dInfo
.
is_tag
=
false
;
mainGame
->
chkHostPrepReady
[
2
]
->
setVisible
(
false
);
mainGame
->
chkHostPrepReady
[
3
]
->
setVisible
(
false
);
mainGame
->
stHostPrepDuelist
[
2
]
->
setVisible
(
false
);
mainGame
->
stHostPrepDuelist
[
3
]
->
setVisible
(
false
);
mainGame
->
btnHostPrepKick
[
2
]
->
setVisible
(
false
);
mainGame
->
btnHostPrepKick
[
3
]
->
setVisible
(
false
);
}
mainGame
->
dInfo
.
time_limit
=
pkt
->
info
.
time_limit
;
mainGame
->
dInfo
.
time_limit
=
pkt
->
info
.
time_limit
;
mainGame
->
dInfo
.
time_left
[
0
]
=
0
;
mainGame
->
dInfo
.
time_left
[
0
]
=
0
;
mainGame
->
dInfo
.
time_left
[
1
]
=
0
;
mainGame
->
dInfo
.
time_left
[
1
]
=
0
;
...
@@ -333,17 +350,19 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -333,17 +350,19 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
deckBuilder
.
filterList
=
lit
->
content
;
mainGame
->
deckBuilder
.
filterList
=
lit
->
content
;
if
(
mainGame
->
deckBuilder
.
filterList
==
0
)
if
(
mainGame
->
deckBuilder
.
filterList
==
0
)
mainGame
->
deckBuilder
.
filterList
=
deckManager
.
_lfList
[
0
].
content
;
mainGame
->
deckBuilder
.
filterList
=
deckManager
.
_lfList
[
0
].
content
;
mainGame
->
stHostSingleDuelist
[
0
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
0
]
->
setText
(
L""
);
mainGame
->
stHostSingleDuelist
[
1
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
1
]
->
setText
(
L""
);
mainGame
->
stHostSingleOB
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
2
]
->
setText
(
L""
);
mainGame
->
SetStaticText
(
mainGame
->
stHostSingleRule
,
180
,
mainGame
->
guiFont
,
(
wchar_t
*
)
str
.
c_str
());
mainGame
->
stHostPrepDuelist
[
3
]
->
setText
(
L""
);
mainGame
->
stHostPrepOB
->
setText
(
L""
);
mainGame
->
SetStaticText
(
mainGame
->
stHostPrepRule
,
180
,
mainGame
->
guiFont
,
(
wchar_t
*
)
str
.
c_str
());
mainGame
->
RefreshDeck
(
mainGame
->
cbDeckSelect
);
mainGame
->
RefreshDeck
(
mainGame
->
cbDeckSelect
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
if
(
mainGame
->
wCreateHost
->
isVisible
())
if
(
mainGame
->
wCreateHost
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wCreateHost
);
mainGame
->
HideElement
(
mainGame
->
wCreateHost
);
else
if
(
mainGame
->
wLanWindow
->
isVisible
())
else
if
(
mainGame
->
wLanWindow
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wHost
Singl
e
);
mainGame
->
ShowElement
(
mainGame
->
wHost
Prepar
e
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
break
;
break
;
}
}
...
@@ -351,31 +370,54 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -351,31 +370,54 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
STOC_TypeChange
*
pkt
=
(
STOC_TypeChange
*
)
pdata
;
STOC_TypeChange
*
pkt
=
(
STOC_TypeChange
*
)
pdata
;
selftype
=
pkt
->
type
&
0xf
;
selftype
=
pkt
->
type
&
0xf
;
is_host
=
(
pkt
->
type
>>
4
)
&
0xf
;
is_host
=
(
pkt
->
type
>>
4
)
&
0xf
;
if
(
is_host
)
{
if
(
!
mainGame
->
dInfo
.
is_tag
)
{
mainGame
->
btnHostSingleStart
->
setVisible
(
true
);
if
(
is_host
)
{
mainGame
->
btnHostSingleKick
[
0
]
->
setEnabled
(
true
);
mainGame
->
btnHostPrepStart
->
setVisible
(
true
);
mainGame
->
btnHostSingleKick
[
1
]
->
setEnabled
(
true
);
mainGame
->
btnHostPrepKick
[
0
]
->
setEnabled
(
true
);
}
else
{
mainGame
->
btnHostPrepKick
[
1
]
->
setEnabled
(
true
);
mainGame
->
btnHostSingleStart
->
setVisible
(
false
);
}
else
{
mainGame
->
btnHostSingleKick
[
0
]
->
setEnabled
(
false
);
mainGame
->
btnHostPrepStart
->
setVisible
(
false
);
mainGame
->
btnHostSingleKick
[
1
]
->
setEnabled
(
false
);
mainGame
->
btnHostPrepKick
[
0
]
->
setEnabled
(
false
);
}
mainGame
->
btnHostPrepKick
[
1
]
->
setEnabled
(
false
);
mainGame
->
chkHostSingleReady
[
0
]
->
setEnabled
(
false
);
}
mainGame
->
chkHostSingleReady
[
0
]
->
setChecked
(
false
);
mainGame
->
chkHostPrepReady
[
0
]
->
setEnabled
(
false
);
mainGame
->
chkHostSingleReady
[
1
]
->
setEnabled
(
false
);
mainGame
->
chkHostPrepReady
[
0
]
->
setChecked
(
false
);
mainGame
->
chkHostSingleReady
[
1
]
->
setChecked
(
false
);
mainGame
->
chkHostPrepReady
[
1
]
->
setEnabled
(
false
);
if
(
selftype
<
2
)
{
mainGame
->
chkHostPrepReady
[
1
]
->
setChecked
(
false
);
mainGame
->
chkHostSingleReady
[
selftype
]
->
setEnabled
(
true
);
if
(
selftype
<
2
)
{
mainGame
->
btnHostSingleDuelist
->
setEnabled
(
false
);
mainGame
->
chkHostPrepReady
[
selftype
]
->
setEnabled
(
true
);
mainGame
->
btnHostSingleOB
->
setEnabled
(
true
);
mainGame
->
btnHostPrepDuelist
->
setEnabled
(
false
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
true
);
}
else
{
mainGame
->
btnHostPrepDuelist
->
setEnabled
(
true
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
false
);
}
}
else
{
}
else
{
mainGame
->
btnHostSingleDuelist
->
setEnabled
(
true
);
mainGame
->
btnHostPrepDuelist
->
setEnabled
(
true
);
mainGame
->
btnHostSingleOB
->
setEnabled
(
false
);
if
(
is_host
)
{
mainGame
->
btnHostPrepStart
->
setVisible
(
true
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
mainGame
->
btnHostPrepKick
[
i
]
->
setEnabled
(
true
);
}
else
{
mainGame
->
btnHostPrepStart
->
setVisible
(
false
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
mainGame
->
btnHostPrepKick
[
i
]
->
setEnabled
(
false
);
}
for
(
int
i
=
0
;
i
<
4
;
++
i
)
{
mainGame
->
chkHostPrepReady
[
i
]
->
setEnabled
(
false
);
mainGame
->
chkHostPrepReady
[
i
]
->
setChecked
(
false
);
}
if
(
selftype
<
4
)
{
mainGame
->
chkHostPrepReady
[
selftype
]
->
setEnabled
(
true
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
true
);
}
else
{
mainGame
->
btnHostPrepOB
->
setEnabled
(
false
);
}
}
}
break
;
break
;
}
}
case
STOC_DUEL_START
:
{
case
STOC_DUEL_START
:
{
mainGame
->
HideElement
(
mainGame
->
wHost
Singl
e
);
mainGame
->
HideElement
(
mainGame
->
wHost
Prepar
e
);
mainGame
->
WaitFrameSignal
(
11
);
mainGame
->
WaitFrameSignal
(
11
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
dField
.
Clear
();
mainGame
->
dField
.
Clear
();
...
@@ -402,17 +444,38 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -402,17 +444,38 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
if
(
selftype
>
1
)
{
if
(
!
mainGame
->
dInfo
.
is_tag
)
{
mainGame
->
dInfo
.
isObserver
=
true
;
if
(
selftype
>
1
)
{
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1350
));
mainGame
->
dInfo
.
isObserver
=
true
;
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1350
));
}
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
if
(
selftype
!=
1
)
{
}
BufferIO
::
CopyWStr
(
mainGame
->
stHostSingleDuelist
[
0
]
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
if
(
selftype
!=
1
)
{
BufferIO
::
CopyWStr
(
mainGame
->
stHostSingleDuelist
[
1
]
->
getText
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getText
(),
mainGame
->
dInfo
.
clientname
,
20
);
}
else
{
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getText
(),
mainGame
->
dInfo
.
clientname
,
20
);
}
}
else
{
}
else
{
BufferIO
::
CopyWStr
(
mainGame
->
stHostSingleDuelist
[
1
]
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
if
(
selftype
>
3
)
{
BufferIO
::
CopyWStr
(
mainGame
->
stHostSingleDuelist
[
0
]
->
getText
(),
mainGame
->
dInfo
.
clientname
,
20
);
mainGame
->
dInfo
.
isObserver
=
true
;
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1350
));
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
}
if
(
selftype
>
1
&&
selftype
<
4
)
{
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
2
]
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
3
]
->
getText
(),
mainGame
->
dInfo
.
hostname_tag
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getText
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getText
(),
mainGame
->
dInfo
.
clientname_tag
,
20
);
}
else
{
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getText
(),
mainGame
->
dInfo
.
hostname_tag
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
2
]
->
getText
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
3
]
->
getText
(),
mainGame
->
dInfo
.
clientname_tag
,
20
);
}
mainGame
->
dInfo
.
tag_player
[
0
]
=
false
;
mainGame
->
dInfo
.
tag_player
[
1
]
=
false
;
}
}
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
break
;
break
;
...
@@ -470,13 +533,35 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -470,13 +533,35 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
case
STOC_CHAT
:
{
case
STOC_CHAT
:
{
STOC_Chat
*
pkt
=
(
STOC_Chat
*
)
pdata
;
STOC_Chat
*
pkt
=
(
STOC_Chat
*
)
pdata
;
wchar_t
msg
[
256
];
wchar_t
msg
[
256
];
if
(
pkt
->
player
<
2
)
{
if
(
pkt
->
player
<
4
)
{
if
(
mainGame
->
chkIgnore1
->
isChecked
())
if
(
mainGame
->
chkIgnore1
->
isChecked
())
break
;
break
;
BufferIO
::
CopyWStr
(
pkt
->
msg
,
msg
,
256
);
BufferIO
::
CopyWStr
(
pkt
->
msg
,
msg
,
256
);
msg
[(
len
-
3
)
/
2
]
=
0
;
msg
[(
len
-
3
)
/
2
]
=
0
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
AddChatMsg
(
msg
,
mainGame
->
LocalPlayer
(
pkt
->
player
));
if
(
!
mainGame
->
dInfo
.
is_tag
)
mainGame
->
AddChatMsg
(
msg
,
mainGame
->
LocalPlayer
(
pkt
->
player
));
else
{
if
(
mainGame
->
dInfo
.
isFirst
)
{
if
(
pkt
->
player
==
0
)
mainGame
->
AddChatMsg
(
msg
,
0
);
else
if
(
pkt
->
player
==
1
)
mainGame
->
AddChatMsg
(
msg
,
2
);
else
if
(
pkt
->
player
==
2
)
mainGame
->
AddChatMsg
(
msg
,
1
);
else
mainGame
->
AddChatMsg
(
msg
,
3
);
}
else
{
if
(
pkt
->
player
==
0
)
mainGame
->
AddChatMsg
(
msg
,
1
);
else
if
(
pkt
->
player
==
1
)
mainGame
->
AddChatMsg
(
msg
,
3
);
else
if
(
pkt
->
player
==
2
)
mainGame
->
AddChatMsg
(
msg
,
0
);
else
mainGame
->
AddChatMsg
(
msg
,
2
);
}
}
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
}
else
if
(
pkt
->
player
==
8
)
{
//system custom message.
}
else
if
(
pkt
->
player
==
8
)
{
//system custom message.
if
(
mainGame
->
chkIgnore1
->
isChecked
())
if
(
mainGame
->
chkIgnore1
->
isChecked
())
...
@@ -492,19 +577,19 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -492,19 +577,19 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
BufferIO
::
CopyWStr
(
pkt
->
msg
,
msg
,
256
);
BufferIO
::
CopyWStr
(
pkt
->
msg
,
msg
,
256
);
msg
[(
len
-
3
)
/
2
]
=
0
;
msg
[(
len
-
3
)
/
2
]
=
0
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
AddChatMsg
(
msg
,
2
);
mainGame
->
AddChatMsg
(
msg
,
10
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
}
}
break
;
break
;
}
}
case
STOC_HS_PLAYER_ENTER
:
{
case
STOC_HS_PLAYER_ENTER
:
{
STOC_HS_PlayerEnter
*
pkt
=
(
STOC_HS_PlayerEnter
*
)
pdata
;
STOC_HS_PlayerEnter
*
pkt
=
(
STOC_HS_PlayerEnter
*
)
pdata
;
if
(
pkt
->
pos
>
1
)
if
(
pkt
->
pos
>
3
)
break
;
break
;
wchar_t
name
[
20
];
wchar_t
name
[
20
];
BufferIO
::
CopyWStr
(
pkt
->
name
,
name
,
20
);
BufferIO
::
CopyWStr
(
pkt
->
name
,
name
,
20
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
stHost
Single
Duelist
[
pkt
->
pos
]
->
setText
(
name
);
mainGame
->
stHost
Prep
Duelist
[
pkt
->
pos
]
->
setText
(
name
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
break
;
break
;
}
}
...
@@ -512,23 +597,23 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -512,23 +597,23 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
STOC_HS_PlayerChange
*
pkt
=
(
STOC_HS_PlayerChange
*
)
pdata
;
STOC_HS_PlayerChange
*
pkt
=
(
STOC_HS_PlayerChange
*
)
pdata
;
unsigned
char
pos
=
(
pkt
->
status
>>
4
)
&
0xf
;
unsigned
char
pos
=
(
pkt
->
status
>>
4
)
&
0xf
;
unsigned
char
state
=
pkt
->
status
&
0xf
;
unsigned
char
state
=
pkt
->
status
&
0xf
;
if
(
pos
>
1
)
if
(
pos
>
3
)
break
;
break
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
if
(
state
==
PLAYERCHANGE_READY
)
{
if
(
state
==
PLAYERCHANGE_READY
)
{
mainGame
->
chkHost
Single
Ready
[
pos
]
->
setChecked
(
true
);
mainGame
->
chkHost
Prep
Ready
[
pos
]
->
setChecked
(
true
);
}
else
if
(
state
==
PLAYERCHANGE_NOTREADY
)
{
}
else
if
(
state
==
PLAYERCHANGE_NOTREADY
)
{
mainGame
->
chkHost
Single
Ready
[
pos
]
->
setChecked
(
false
);
mainGame
->
chkHost
Prep
Ready
[
pos
]
->
setChecked
(
false
);
}
else
if
(
state
==
PLAYERCHANGE_LEAVE
)
{
}
else
if
(
state
==
PLAYERCHANGE_LEAVE
)
{
mainGame
->
stHost
Single
Duelist
[
pos
]
->
setText
(
L""
);
mainGame
->
stHost
Prep
Duelist
[
pos
]
->
setText
(
L""
);
mainGame
->
chkHost
Single
Ready
[
pos
]
->
setChecked
(
false
);
mainGame
->
chkHost
Prep
Ready
[
pos
]
->
setChecked
(
false
);
}
else
if
(
state
==
PLAYERCHANGE_OBSERVE
)
{
}
else
if
(
state
==
PLAYERCHANGE_OBSERVE
)
{
watching
++
;
watching
++
;
wchar_t
watchbuf
[
32
];
wchar_t
watchbuf
[
32
];
myswprintf
(
watchbuf
,
L"%ls%d"
,
dataManager
.
GetSysString
(
1253
),
watching
);
myswprintf
(
watchbuf
,
L"%ls%d"
,
dataManager
.
GetSysString
(
1253
),
watching
);
mainGame
->
stHost
Single
Duelist
[
pos
]
->
setText
(
L""
);
mainGame
->
stHost
Prep
Duelist
[
pos
]
->
setText
(
L""
);
mainGame
->
chkHost
Single
Ready
[
pos
]
->
setChecked
(
false
);
mainGame
->
chkHost
Prep
Ready
[
pos
]
->
setChecked
(
false
);
mainGame
->
stHost
Single
OB
->
setText
(
watchbuf
);
mainGame
->
stHost
Prep
OB
->
setText
(
watchbuf
);
}
}
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
break
;
break
;
...
@@ -539,7 +624,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -539,7 +624,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
wchar_t
watchbuf
[
32
];
wchar_t
watchbuf
[
32
];
myswprintf
(
watchbuf
,
L"%ls%d"
,
dataManager
.
GetSysString
(
1253
),
watching
);
myswprintf
(
watchbuf
,
L"%ls%d"
,
dataManager
.
GetSysString
(
1253
),
watching
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
stHost
Single
OB
->
setText
(
watchbuf
);
mainGame
->
stHost
Prep
OB
->
setText
(
watchbuf
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
break
;
break
;
}
}
...
@@ -1543,10 +1628,16 @@ int DuelClient::ClientAnalyze(char* msg, unsigned int len) {
...
@@ -1543,10 +1628,16 @@ int DuelClient::ClientAnalyze(char* msg, unsigned int len) {
case
MSG_NEW_TURN
:
{
case
MSG_NEW_TURN
:
{
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
mainGame
->
dInfo
.
turn
++
;
mainGame
->
dInfo
.
turn
++
;
if
(
mainGame
->
dInfo
.
turn
==
5
&&
!
mainGame
->
dInfo
.
isReplay
&&
!
mainGame
->
dInfo
.
isObserver
)
{
if
(
!
mainGame
->
dInfo
.
is_tag
&&
mainGame
->
dInfo
.
turn
==
5
&&
!
mainGame
->
dInfo
.
isReplay
&&
!
mainGame
->
dInfo
.
isObserver
)
{
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1351
));
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1351
));
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
}
}
if
(
mainGame
->
dInfo
.
is_tag
&&
mainGame
->
dInfo
.
turn
!=
1
)
{
if
(
player
==
0
)
mainGame
->
dInfo
.
tag_player
[
0
]
=
!
mainGame
->
dInfo
.
tag_player
[
0
];
else
mainGame
->
dInfo
.
tag_player
[
1
]
=
!
mainGame
->
dInfo
.
tag_player
[
1
];
}
myswprintf
(
mainGame
->
dInfo
.
strTurn
,
L"Turn:%d"
,
mainGame
->
dInfo
.
turn
);
myswprintf
(
mainGame
->
dInfo
.
strTurn
,
L"Turn:%d"
,
mainGame
->
dInfo
.
turn
);
mainGame
->
showcardcode
=
10
;
mainGame
->
showcardcode
=
10
;
mainGame
->
showcarddif
=
30
;
mainGame
->
showcarddif
=
30
;
...
...
gframe/game.cpp
View file @
dfce1705
...
@@ -139,26 +139,24 @@ bool Game::Initialize() {
...
@@ -139,26 +139,24 @@ bool Game::Initialize() {
btnHostConfirm
=
env
->
addButton
(
rect
<
s32
>
(
260
,
355
,
370
,
380
),
wCreateHost
,
BUTTON_HOST_CONFIRM
,
dataManager
.
GetSysString
(
1211
));
btnHostConfirm
=
env
->
addButton
(
rect
<
s32
>
(
260
,
355
,
370
,
380
),
wCreateHost
,
BUTTON_HOST_CONFIRM
,
dataManager
.
GetSysString
(
1211
));
btnHostCancel
=
env
->
addButton
(
rect
<
s32
>
(
260
,
385
,
370
,
410
),
wCreateHost
,
BUTTON_HOST_CANCEL
,
dataManager
.
GetSysString
(
1212
));
btnHostCancel
=
env
->
addButton
(
rect
<
s32
>
(
260
,
385
,
370
,
410
),
wCreateHost
,
BUTTON_HOST_CANCEL
,
dataManager
.
GetSysString
(
1212
));
//host(single)
//host(single)
wHostSingle
=
env
->
addWindow
(
rect
<
s32
>
(
270
,
120
,
750
,
420
),
false
,
dataManager
.
GetSysString
(
1250
));
wHostPrepare
=
env
->
addWindow
(
rect
<
s32
>
(
270
,
120
,
750
,
440
),
false
,
dataManager
.
GetSysString
(
1250
));
wHostSingle
->
getCloseButton
()
->
setVisible
(
false
);
wHostPrepare
->
getCloseButton
()
->
setVisible
(
false
);
wHostSingle
->
setVisible
(
false
);
wHostPrepare
->
setVisible
(
false
);
btnHostSingleDuelist
=
env
->
addButton
(
rect
<
s32
>
(
10
,
30
,
110
,
55
),
wHostSingle
,
BUTTON_HS_DUELIST
,
dataManager
.
GetSysString
(
1251
));
btnHostPrepDuelist
=
env
->
addButton
(
rect
<
s32
>
(
10
,
30
,
110
,
55
),
wHostPrepare
,
BUTTON_HP_DUELIST
,
dataManager
.
GetSysString
(
1251
));
stHostSingleDuelist
[
0
]
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
40
,
65
,
240
,
85
),
true
,
false
,
wHostSingle
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
{
btnHostSingleKick
[
0
]
=
env
->
addButton
(
rect
<
s32
>
(
10
,
65
,
30
,
85
),
wHostSingle
,
BUTTON_HS_KICK
,
L"X"
);
stHostPrepDuelist
[
i
]
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
40
,
65
+
i
*
25
,
240
,
85
+
i
*
25
),
true
,
false
,
wHostPrepare
);
chkHostSingleReady
[
0
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
250
,
65
,
270
,
85
),
wHostSingle
,
CHECKBOX_HS_READY
,
L""
);
btnHostPrepKick
[
i
]
=
env
->
addButton
(
rect
<
s32
>
(
10
,
65
+
i
*
25
,
30
,
85
+
i
*
25
),
wHostPrepare
,
BUTTON_HP_KICK
,
L"X"
);
chkHostSingleReady
[
0
]
->
setEnabled
(
false
);
chkHostPrepReady
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
250
,
65
+
i
*
25
,
270
,
85
+
i
*
25
),
wHostPrepare
,
CHECKBOX_HP_READY
,
L""
);
stHostSingleDuelist
[
1
]
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
40
,
90
,
240
,
110
),
true
,
false
,
wHostSingle
);
chkHostPrepReady
[
i
]
->
setEnabled
(
false
);
btnHostSingleKick
[
1
]
=
env
->
addButton
(
rect
<
s32
>
(
10
,
90
,
30
,
110
),
wHostSingle
,
BUTTON_HS_KICK
,
L"X"
);
}
chkHostSingleReady
[
1
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
250
,
90
,
270
,
110
),
wHostSingle
,
CHECKBOX_HS_READY
,
L""
);
btnHostPrepOB
=
env
->
addButton
(
rect
<
s32
>
(
10
,
170
,
110
,
195
),
wHostPrepare
,
BUTTON_HP_OBSERVER
,
dataManager
.
GetSysString
(
1252
));
chkHostSingleReady
[
1
]
->
setEnabled
(
false
);
btnHostSingleOB
=
env
->
addButton
(
rect
<
s32
>
(
10
,
120
,
110
,
145
),
wHostSingle
,
BUTTON_HS_OBSERVER
,
dataManager
.
GetSysString
(
1252
));
myswprintf
(
dataManager
.
strBuffer
,
L"%ls%d"
,
dataManager
.
GetSysString
(
1253
),
0
);
myswprintf
(
dataManager
.
strBuffer
,
L"%ls%d"
,
dataManager
.
GetSysString
(
1253
),
0
);
stHost
SingleOB
=
env
->
addStaticText
(
dataManager
.
strBuffer
,
rect
<
s32
>
(
10
,
150
,
270
,
170
),
false
,
false
,
wHostSingl
e
);
stHost
PrepOB
=
env
->
addStaticText
(
dataManager
.
strBuffer
,
rect
<
s32
>
(
10
,
200
,
270
,
220
),
false
,
false
,
wHostPrepar
e
);
stHost
SingleRule
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
280
,
30
,
460
,
230
),
false
,
true
,
wHostSingl
e
);
stHost
PrepRule
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
280
,
30
,
460
,
230
),
false
,
true
,
wHostPrepar
e
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1254
),
rect
<
s32
>
(
10
,
185
,
110
,
205
),
false
,
false
,
wHostSingl
e
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1254
),
rect
<
s32
>
(
10
,
235
,
110
,
255
),
false
,
false
,
wHostPrepar
e
);
cbDeckSelect
=
env
->
addComboBox
(
rect
<
s32
>
(
120
,
180
,
270
,
205
),
wHostSingl
e
);
cbDeckSelect
=
env
->
addComboBox
(
rect
<
s32
>
(
120
,
230
,
270
,
255
),
wHostPrepar
e
);
btnHost
SingleStart
=
env
->
addButton
(
rect
<
s32
>
(
230
,
260
,
340
,
285
),
wHostSingle
,
BUTTON_HS
_START
,
dataManager
.
GetSysString
(
1215
));
btnHost
PrepStart
=
env
->
addButton
(
rect
<
s32
>
(
230
,
280
,
340
,
305
),
wHostPrepare
,
BUTTON_HP
_START
,
dataManager
.
GetSysString
(
1215
));
btnHost
SingleCancel
=
env
->
addButton
(
rect
<
s32
>
(
350
,
260
,
460
,
285
),
wHostSingle
,
BUTTON_HS
_CANCEL
,
dataManager
.
GetSysString
(
1212
));
btnHost
PrepCancel
=
env
->
addButton
(
rect
<
s32
>
(
350
,
280
,
460
,
305
),
wHostPrepare
,
BUTTON_HP
_CANCEL
,
dataManager
.
GetSysString
(
1212
));
//img
//img
wCardImg
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
1
,
1
,
199
,
273
),
true
,
false
,
0
,
-
1
,
true
);
wCardImg
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
1
,
1
,
199
,
273
),
true
,
false
,
0
,
-
1
,
true
);
wCardImg
->
setBackgroundColor
(
0xc0c0c0c0
);
wCardImg
->
setBackgroundColor
(
0xc0c0c0c0
);
...
@@ -782,6 +780,14 @@ void Game::AddChatMsg(wchar_t* msg, int player) {
...
@@ -782,6 +780,14 @@ void Game::AddChatMsg(wchar_t* msg, int player) {
chatMsg
[
0
].
append
(
dInfo
.
clientname
);
chatMsg
[
0
].
append
(
dInfo
.
clientname
);
chatMsg
[
0
].
append
(
L": "
);
chatMsg
[
0
].
append
(
L": "
);
break
;
break
;
case
2
:
//host tag
chatMsg
[
0
].
append
(
dInfo
.
hostname_tag
);
chatMsg
[
0
].
append
(
L": "
);
break
;
case
3
:
//client tag
chatMsg
[
0
].
append
(
dInfo
.
clientname_tag
);
chatMsg
[
0
].
append
(
L": "
);
break
;
case
8
:
//system custom message, no prefix.
case
8
:
//system custom message, no prefix.
chatMsg
[
0
].
append
(
L"[System]: "
);
chatMsg
[
0
].
append
(
L"[System]: "
);
break
;
break
;
...
...
gframe/game.h
View file @
dfce1705
...
@@ -32,11 +32,15 @@ struct DuelInfo {
...
@@ -32,11 +32,15 @@ struct DuelInfo {
bool
isObserver
;
bool
isObserver
;
bool
isFirst
;
bool
isFirst
;
bool
is_shuffling
;
bool
is_shuffling
;
bool
is_tag
;
bool
tag_player
[
2
];
int
lp
[
2
];
int
lp
[
2
];
int
turn
;
int
turn
;
short
curMsg
;
short
curMsg
;
wchar_t
hostname
[
20
];
wchar_t
hostname
[
20
];
wchar_t
clientname
[
20
];
wchar_t
clientname
[
20
];
wchar_t
hostname_tag
[
20
];
wchar_t
clientname_tag
[
20
];
wchar_t
strLP
[
2
][
16
];
wchar_t
strLP
[
2
][
16
];
wchar_t
strTurn
[
8
];
wchar_t
strTurn
[
8
];
wchar_t
*
vic_string
;
wchar_t
*
vic_string
;
...
@@ -195,18 +199,18 @@ public:
...
@@ -195,18 +199,18 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkNoShuffleDeck
;
irr
::
gui
::
IGUICheckBox
*
chkNoShuffleDeck
;
irr
::
gui
::
IGUIButton
*
btnHostConfirm
;
irr
::
gui
::
IGUIButton
*
btnHostConfirm
;
irr
::
gui
::
IGUIButton
*
btnHostCancel
;
irr
::
gui
::
IGUIButton
*
btnHostCancel
;
//host
(single)
//host
panel
irr
::
gui
::
IGUIWindow
*
wHost
Singl
e
;
irr
::
gui
::
IGUIWindow
*
wHost
Prepar
e
;
irr
::
gui
::
IGUIButton
*
btnHost
Single
Duelist
;
irr
::
gui
::
IGUIButton
*
btnHost
Prep
Duelist
;
irr
::
gui
::
IGUIButton
*
btnHost
Single
OB
;
irr
::
gui
::
IGUIButton
*
btnHost
Prep
OB
;
irr
::
gui
::
IGUIStaticText
*
stHost
SingleDuelist
[
2
];
irr
::
gui
::
IGUIStaticText
*
stHost
PrepDuelist
[
4
];
irr
::
gui
::
IGUICheckBox
*
chkHost
SingleReady
[
2
];
irr
::
gui
::
IGUICheckBox
*
chkHost
PrepReady
[
4
];
irr
::
gui
::
IGUIButton
*
btnHost
SingleKick
[
2
];
irr
::
gui
::
IGUIButton
*
btnHost
PrepKick
[
4
];
irr
::
gui
::
IGUIComboBox
*
cbDeckSelect
;
irr
::
gui
::
IGUIComboBox
*
cbDeckSelect
;
irr
::
gui
::
IGUIStaticText
*
stHost
Single
Rule
;
irr
::
gui
::
IGUIStaticText
*
stHost
Prep
Rule
;
irr
::
gui
::
IGUIStaticText
*
stHost
Single
OB
;
irr
::
gui
::
IGUIStaticText
*
stHost
Prep
OB
;
irr
::
gui
::
IGUIButton
*
btnHost
Single
Start
;
irr
::
gui
::
IGUIButton
*
btnHost
Prep
Start
;
irr
::
gui
::
IGUIButton
*
btnHost
Single
Cancel
;
irr
::
gui
::
IGUIButton
*
btnHost
Prep
Cancel
;
//replay
//replay
irr
::
gui
::
IGUIWindow
*
wReplay
;
irr
::
gui
::
IGUIWindow
*
wReplay
;
irr
::
gui
::
IGUIListBox
*
lstReplayList
;
irr
::
gui
::
IGUIListBox
*
lstReplayList
;
...
@@ -365,12 +369,12 @@ extern Game* mainGame;
...
@@ -365,12 +369,12 @@ extern Game* mainGame;
#define BUTTON_HOST_CONFIRM 114
#define BUTTON_HOST_CONFIRM 114
#define BUTTON_HOST_CANCEL 115
#define BUTTON_HOST_CANCEL 115
#define BUTTON_LAN_REFRESH 116
#define BUTTON_LAN_REFRESH 116
#define BUTTON_H
S
_DUELIST 120
#define BUTTON_H
P
_DUELIST 120
#define BUTTON_H
S
_OBSERVER 121
#define BUTTON_H
P
_OBSERVER 121
#define BUTTON_H
S
_START 122
#define BUTTON_H
P
_START 122
#define BUTTON_H
S
_CANCEL 123
#define BUTTON_H
P
_CANCEL 123
#define BUTTON_H
S
_KICK 124
#define BUTTON_H
P
_KICK 124
#define CHECKBOX_H
S
_READY 125
#define CHECKBOX_H
P
_READY 125
#define LISTBOX_REPLAY_LIST 130
#define LISTBOX_REPLAY_LIST 130
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_CANCEL_REPLAY 132
#define BUTTON_CANCEL_REPLAY 132
...
...
gframe/menu_handler.cpp
View file @
dfce1705
...
@@ -84,16 +84,16 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -84,16 +84,16 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
break
;
break
;
}
}
case
BUTTON_H
S
_DUELIST
:
{
case
BUTTON_H
P
_DUELIST
:
{
DuelClient
::
SendPacketToServer
(
CTOS_HS_TODUELIST
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_TODUELIST
);
break
;
break
;
}
}
case
BUTTON_H
S
_OBSERVER
:
{
case
BUTTON_H
P
_OBSERVER
:
{
DuelClient
::
SendPacketToServer
(
CTOS_HS_TOOBSERVER
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_TOOBSERVER
);
break
;
break
;
}
}
case
BUTTON_H
S
_KICK
:
{
case
BUTTON_H
P
_KICK
:
{
int
id
=
caller
-
static_cast
<
IGUIElement
*>
(
mainGame
->
btnHost
Single
Kick
[
0
]);
int
id
=
caller
-
static_cast
<
IGUIElement
*>
(
mainGame
->
btnHost
Prep
Kick
[
0
]);
CTOS_Kick
csk
;
CTOS_Kick
csk
;
if
(
id
==
0
)
if
(
id
==
0
)
csk
.
pos
=
0
;
csk
.
pos
=
0
;
...
@@ -101,19 +101,19 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -101,19 +101,19 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
DuelClient
::
SendPacketToServer
(
CTOS_HS_KICK
,
csk
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_KICK
,
csk
);
break
;
break
;
}
}
case
BUTTON_H
S
_START
:
{
case
BUTTON_H
P
_START
:
{
if
(
!
mainGame
->
chkHost
Single
Ready
[
0
]
->
isChecked
()
if
(
!
mainGame
->
chkHost
Prep
Ready
[
0
]
->
isChecked
()
||
!
mainGame
->
chkHost
SingleReady
[
0
]
->
isChecked
())
||
!
mainGame
->
chkHost
PrepReady
[
1
]
->
isChecked
())
break
;
break
;
DuelClient
::
SendPacketToServer
(
CTOS_HS_START
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_START
);
break
;
break
;
}
}
case
BUTTON_H
S
_CANCEL
:
{
case
BUTTON_H
P
_CANCEL
:
{
DuelClient
::
StopClient
();
DuelClient
::
StopClient
();
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
HideElement
(
mainGame
->
wHost
Singl
e
);
mainGame
->
HideElement
(
mainGame
->
wHost
Prepar
e
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
if
(
exit_on_return
)
if
(
exit_on_return
)
mainGame
->
device
->
closeDevice
();
mainGame
->
device
->
closeDevice
();
...
@@ -234,10 +234,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -234,10 +234,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
}
case
irr
:
:
gui
::
EGET_CHECKBOX_CHANGED
:
{
case
irr
:
:
gui
::
EGET_CHECKBOX_CHANGED
:
{
switch
(
id
)
{
switch
(
id
)
{
case
CHECKBOX_H
S
_READY
:
{
case
CHECKBOX_H
P
_READY
:
{
if
(
!
caller
->
isEnabled
())
if
(
!
caller
->
isEnabled
())
break
;
break
;
mainGame
->
env
->
setFocus
(
mainGame
->
wHost
Singl
e
);
mainGame
->
env
->
setFocus
(
mainGame
->
wHost
Prepar
e
);
if
(
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
isChecked
())
{
if
(
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
isChecked
())
{
if
(
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
if
(
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
!
deckManager
.
LoadDeck
(
mainGame
->
cbDeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
())))
{
!
deckManager
.
LoadDeck
(
mainGame
->
cbDeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
())))
{
...
...
gframe/network.h
View file @
dfce1705
...
@@ -95,17 +95,6 @@ struct STOC_HS_PlayerChange {
...
@@ -95,17 +95,6 @@ struct STOC_HS_PlayerChange {
struct
STOC_HS_WatchChange
{
struct
STOC_HS_WatchChange
{
unsigned
short
watch_count
;
unsigned
short
watch_count
;
};
};
struct
STOC_HT_PlayerEnter
{
unsigned
short
name
[
20
];
unsigned
char
pos
;
};
struct
STOC_HT_PlayerChange
{
//pos<<4 | state
unsigned
char
status
;
};
struct
STOC_HT_WatchChange
{
unsigned
short
watch_count
;
};
class
DuelMode
;
class
DuelMode
;
...
@@ -186,12 +175,6 @@ public:
...
@@ -186,12 +175,6 @@ public:
#define CTOS_HS_NOTREADY 0x23
#define CTOS_HS_NOTREADY 0x23
#define CTOS_HS_KICK 0x24
#define CTOS_HS_KICK 0x24
#define CTOS_HS_START 0x25
#define CTOS_HS_START 0x25
#define CTOS_HT_TODUELIST 0x30
#define CTOS_HT_TOOBSERVER 0x31
#define CTOS_HT_READY 0x32
#define CTOS_HT_NOTREADY 0x33
#define CTOS_HT_KICK 0x34
#define CTOS_HT_START 0x35
#define STOC_GAME_MSG 0x1
#define STOC_GAME_MSG 0x1
#define STOC_ERROR_MSG 0x2
#define STOC_ERROR_MSG 0x2
...
@@ -213,9 +196,6 @@ public:
...
@@ -213,9 +196,6 @@ public:
#define STOC_HS_PLAYER_ENTER 0x20
#define STOC_HS_PLAYER_ENTER 0x20
#define STOC_HS_PLAYER_CHANGE 0x21
#define STOC_HS_PLAYER_CHANGE 0x21
#define STOC_HS_WATCH_CHANGE 0x22
#define STOC_HS_WATCH_CHANGE 0x22
#define STOC_HT_PLAYER_ENTER 0x30
#define STOC_HT_PLAYER_CHANGE 0x31
#define STOC_HT_WATCH_CHANGE 0x32
#define PLAYERCHANGE_READY 0x1
#define PLAYERCHANGE_READY 0x1
#define PLAYERCHANGE_NOTREADY 0x2
#define PLAYERCHANGE_NOTREADY 0x2
...
...
gframe/tag_duel.cpp
View file @
dfce1705
...
@@ -63,7 +63,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
...
@@ -63,7 +63,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
STOC_TypeChange
sctc
;
STOC_TypeChange
sctc
;
sctc
.
type
=
(
host_player
==
dp
)
?
0x10
:
0
;
sctc
.
type
=
(
host_player
==
dp
)
?
0x10
:
0
;
if
(
!
players
[
0
]
||
!
players
[
1
]
||
!
players
[
2
]
||
!
players
[
3
])
{
if
(
!
players
[
0
]
||
!
players
[
1
]
||
!
players
[
2
]
||
!
players
[
3
])
{
STOC_H
T
_PlayerEnter
scpe
;
STOC_H
S
_PlayerEnter
scpe
;
BufferIO
::
CopyWStr
(
dp
->
name
,
scpe
.
name
,
20
);
BufferIO
::
CopyWStr
(
dp
->
name
,
scpe
.
name
,
20
);
if
(
!
players
[
0
])
if
(
!
players
[
0
])
scpe
.
pos
=
0
;
scpe
.
pos
=
0
;
...
@@ -75,9 +75,9 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
...
@@ -75,9 +75,9 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
scpe
.
pos
=
3
;
scpe
.
pos
=
3
;
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
])
if
(
players
[
i
])
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
T
_PLAYER_ENTER
,
scpe
);
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
S
_PLAYER_ENTER
,
scpe
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
T
_PLAYER_ENTER
,
scpe
);
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
S
_PLAYER_ENTER
,
scpe
);
players
[
scpe
.
pos
]
=
dp
;
players
[
scpe
.
pos
]
=
dp
;
dp
->
type
=
scpe
.
pos
;
dp
->
type
=
scpe
.
pos
;
sctc
.
type
|=
scpe
.
pos
;
sctc
.
type
|=
scpe
.
pos
;
...
@@ -85,13 +85,13 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
...
@@ -85,13 +85,13 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
observers
.
insert
(
dp
);
observers
.
insert
(
dp
);
dp
->
type
=
NETPLAYER_TYPE_OBSERVER
;
dp
->
type
=
NETPLAYER_TYPE_OBSERVER
;
sctc
.
type
|=
NETPLAYER_TYPE_OBSERVER
;
sctc
.
type
|=
NETPLAYER_TYPE_OBSERVER
;
STOC_H
T
_WatchChange
scwc
;
STOC_H
S
_WatchChange
scwc
;
scwc
.
watch_count
=
observers
.
size
();
scwc
.
watch_count
=
observers
.
size
();
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
])
if
(
players
[
i
])
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_H
T
_WATCH_CHANGE
,
scwc
);
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_H
S
_WATCH_CHANGE
,
scwc
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
T
_WATCH_CHANGE
,
scwc
);
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
S
_WATCH_CHANGE
,
scwc
);
}
}
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_JOIN_GAME
,
scjg
);
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_JOIN_GAME
,
scjg
);
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_TYPE_CHANGE
,
sctc
);
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_TYPE_CHANGE
,
sctc
);
...
@@ -100,17 +100,17 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
...
@@ -100,17 +100,17 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
STOC_HS_PlayerEnter
scpe
;
STOC_HS_PlayerEnter
scpe
;
BufferIO
::
CopyWStr
(
players
[
i
]
->
name
,
scpe
.
name
,
20
);
BufferIO
::
CopyWStr
(
players
[
i
]
->
name
,
scpe
.
name
,
20
);
scpe
.
pos
=
0
;
scpe
.
pos
=
0
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_H
T
_PLAYER_ENTER
,
scpe
);
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_H
S
_PLAYER_ENTER
,
scpe
);
if
(
ready
[
i
])
{
if
(
ready
[
i
])
{
STOC_HS_PlayerChange
scpc
;
STOC_HS_PlayerChange
scpc
;
scpc
.
status
=
PLAYERCHANGE_READY
;
scpc
.
status
=
PLAYERCHANGE_READY
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_H
T
_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_H
S
_PLAYER_CHANGE
,
scpc
);
}
}
}
}
if
(
observers
.
size
())
{
if
(
observers
.
size
())
{
STOC_H
T
_WatchChange
scwc
;
STOC_H
S
_WatchChange
scwc
;
scwc
.
watch_count
=
observers
.
size
();
scwc
.
watch_count
=
observers
.
size
();
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_H
T
_WATCH_CHANGE
,
scwc
);
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_H
S
_WATCH_CHANGE
,
scwc
);
}
}
}
}
void
TagDuel
::
LeaveGame
(
DuelPlayer
*
dp
)
{
void
TagDuel
::
LeaveGame
(
DuelPlayer
*
dp
)
{
...
@@ -120,21 +120,21 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -120,21 +120,21 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
}
else
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
}
else
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
observers
.
erase
(
dp
);
observers
.
erase
(
dp
);
if
(
!
pduel
)
{
if
(
!
pduel
)
{
STOC_H
T
_WatchChange
scwc
;
STOC_H
S
_WatchChange
scwc
;
scwc
.
watch_count
=
observers
.
size
();
scwc
.
watch_count
=
observers
.
size
();
}
}
NetServer
::
DisconnectPlayer
(
dp
);
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
}
else
{
if
(
!
pduel
)
{
if
(
!
pduel
)
{
STOC_H
T
_PlayerChange
scpc
;
STOC_H
S
_PlayerChange
scpc
;
players
[
dp
->
type
]
=
0
;
players
[
dp
->
type
]
=
0
;
ready
[
dp
->
type
]
=
false
;
ready
[
dp
->
type
]
=
false
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
PLAYERCHANGE_LEAVE
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
PLAYERCHANGE_LEAVE
;
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
])
if
(
players
[
i
])
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
T
_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
S
_PLAYER_CHANGE
,
scpc
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
T
_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
S
_PLAYER_CHANGE
,
scpc
);
NetServer
::
DisconnectPlayer
(
dp
);
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
}
else
{
EndDuel
();
EndDuel
();
...
@@ -151,7 +151,7 @@ void TagDuel::ToDuelist(DuelPlayer* dp) {
...
@@ -151,7 +151,7 @@ void TagDuel::ToDuelist(DuelPlayer* dp) {
return
;
return
;
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
observers
.
erase
(
dp
);
observers
.
erase
(
dp
);
STOC_H
T
_PlayerEnter
scpe
;
STOC_H
S
_PlayerEnter
scpe
;
BufferIO
::
CopyWStr
(
dp
->
name
,
scpe
.
name
,
20
);
BufferIO
::
CopyWStr
(
dp
->
name
,
scpe
.
name
,
20
);
if
(
!
players
[
0
])
if
(
!
players
[
0
])
dp
->
type
=
0
;
dp
->
type
=
0
;
...
@@ -163,31 +163,33 @@ void TagDuel::ToDuelist(DuelPlayer* dp) {
...
@@ -163,31 +163,33 @@ void TagDuel::ToDuelist(DuelPlayer* dp) {
dp
->
type
=
3
;
dp
->
type
=
3
;
players
[
dp
->
type
]
=
dp
;
players
[
dp
->
type
]
=
dp
;
scpe
.
pos
=
dp
->
type
;
scpe
.
pos
=
dp
->
type
;
STOC_H
T
_WatchChange
scwc
;
STOC_H
S
_WatchChange
scwc
;
scwc
.
watch_count
=
observers
.
size
();
scwc
.
watch_count
=
observers
.
size
();
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
])
{
if
(
players
[
i
])
{
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
T
_PLAYER_ENTER
,
scpe
);
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
S
_PLAYER_ENTER
,
scpe
);
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
T
_WATCH_CHANGE
,
scwc
);
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
S
_WATCH_CHANGE
,
scwc
);
}
}
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
{
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
{
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
T
_PLAYER_ENTER
,
scpe
);
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
S
_PLAYER_ENTER
,
scpe
);
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
T
_WATCH_CHANGE
,
scwc
);
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
S
_WATCH_CHANGE
,
scwc
);
}
}
STOC_TypeChange
sctc
;
STOC_TypeChange
sctc
;
sctc
.
type
=
(
dp
==
host_player
?
0x10
:
0
)
|
dp
->
type
;
sctc
.
type
=
(
dp
==
host_player
?
0x10
:
0
)
|
dp
->
type
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_TYPE_CHANGE
,
sctc
);
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_TYPE_CHANGE
,
sctc
);
}
else
{
}
else
{
if
(
ready
[
dp
->
type
])
return
;
uint8
dptype
=
(
dp
->
type
+
1
)
%
4
;
uint8
dptype
=
(
dp
->
type
+
1
)
%
4
;
while
(
players
[
dptype
])
while
(
players
[
dptype
])
dptype
=
(
dp
->
type
+
1
)
%
4
;
dptype
=
(
dp
->
type
+
1
)
%
4
;
STOC_H
T
_PlayerChange
scpc
;
STOC_H
S
_PlayerChange
scpc
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
dptype
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
dptype
;
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
])
if
(
players
[
i
])
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
T
_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
S
_PLAYER_CHANGE
,
scpc
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
T
_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
S
_PLAYER_CHANGE
,
scpc
);
STOC_TypeChange
sctc
;
STOC_TypeChange
sctc
;
sctc
.
type
=
(
dp
==
host_player
?
0x10
:
0
)
|
dp
->
type
;
sctc
.
type
=
(
dp
==
host_player
?
0x10
:
0
)
|
dp
->
type
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_TYPE_CHANGE
,
sctc
);
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_TYPE_CHANGE
,
sctc
);
...
@@ -200,13 +202,13 @@ void TagDuel::ToDuelist(DuelPlayer* dp) {
...
@@ -200,13 +202,13 @@ void TagDuel::ToDuelist(DuelPlayer* dp) {
void
TagDuel
::
ToObserver
(
DuelPlayer
*
dp
)
{
void
TagDuel
::
ToObserver
(
DuelPlayer
*
dp
)
{
if
(
dp
->
type
>
3
)
if
(
dp
->
type
>
3
)
return
;
return
;
STOC_H
T
_PlayerChange
scpc
;
STOC_H
S
_PlayerChange
scpc
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
PLAYERCHANGE_OBSERVE
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
PLAYERCHANGE_OBSERVE
;
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
])
if
(
players
[
i
])
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
T
_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
S
_PLAYER_CHANGE
,
scpc
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
T
_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
S
_PLAYER_CHANGE
,
scpc
);
players
[
dp
->
type
]
=
0
;
players
[
dp
->
type
]
=
0
;
dp
->
type
=
NETPLAYER_TYPE_OBSERVER
;
dp
->
type
=
NETPLAYER_TYPE_OBSERVER
;
observers
.
insert
(
dp
);
observers
.
insert
(
dp
);
...
@@ -222,9 +224,9 @@ void TagDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
...
@@ -222,9 +224,9 @@ void TagDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
bool
allow_tcg
=
host_info
.
rule
==
1
||
host_info
.
rule
==
2
;
bool
allow_tcg
=
host_info
.
rule
==
1
||
host_info
.
rule
==
2
;
int
res
=
host_info
.
no_check_deck
?
false
:
deckManager
.
CheckLFList
(
pdeck
[
dp
->
type
],
host_info
.
lflist
,
allow_ocg
,
allow_tcg
);
int
res
=
host_info
.
no_check_deck
?
false
:
deckManager
.
CheckLFList
(
pdeck
[
dp
->
type
],
host_info
.
lflist
,
allow_ocg
,
allow_tcg
);
if
(
res
)
{
if
(
res
)
{
STOC_H
T
_PlayerChange
scpc
;
STOC_H
S
_PlayerChange
scpc
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
PLAYERCHANGE_NOTREADY
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
PLAYERCHANGE_NOTREADY
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_H
T
_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_H
S
_PLAYER_CHANGE
,
scpc
);
STOC_ErrorMsg
scem
;
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
code
=
res
;
scem
.
code
=
res
;
...
@@ -233,13 +235,13 @@ void TagDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
...
@@ -233,13 +235,13 @@ void TagDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
}
}
}
}
ready
[
dp
->
type
]
=
is_ready
;
ready
[
dp
->
type
]
=
is_ready
;
STOC_H
T
_PlayerChange
scpc
;
STOC_H
S
_PlayerChange
scpc
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
(
is_ready
?
PLAYERCHANGE_READY
:
PLAYERCHANGE_NOTREADY
);
scpc
.
status
=
(
dp
->
type
<<
4
)
|
(
is_ready
?
PLAYERCHANGE_READY
:
PLAYERCHANGE_NOTREADY
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
]
&&
players
[
i
]
!=
dp
)
if
(
players
[
i
]
&&
players
[
i
]
!=
dp
)
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
T
_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_H
S
_PLAYER_CHANGE
,
scpc
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
T
_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_H
S
_PLAYER_CHANGE
,
scpc
);
}
}
void
TagDuel
::
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
)
{
void
TagDuel
::
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
)
{
if
(
dp
!=
host_player
||
dp
==
players
[
pos
]
||
!
players
[
pos
])
if
(
dp
!=
host_player
||
dp
==
players
[
pos
]
||
!
players
[
pos
])
...
@@ -334,6 +336,9 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
...
@@ -334,6 +336,9 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
std
::
swap
(
pdeck
[
1
],
pdeck
[
3
]);
std
::
swap
(
pdeck
[
1
],
pdeck
[
3
]);
swapped
=
true
;
swapped
=
true
;
}
}
tp_player
=
0
;
cur_player
[
0
]
=
players
[
1
];
cur_player
[
1
]
=
players
[
3
];
dp
->
state
=
CTOS_RESPONSE
;
dp
->
state
=
CTOS_RESPONSE
;
ReplayHeader
rh
;
ReplayHeader
rh
;
rh
.
id
=
0x31707279
;
rh
.
id
=
0x31707279
;
...
@@ -778,14 +783,30 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -778,14 +783,30 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
time_limit
[
1
]
=
host_info
.
time_limit
;
time_limit
[
1
]
=
host_info
.
time_limit
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
if
(
tp_player
==
0
)
{
if
(
cur_player
[
0
]
==
players
[
0
])
cur_player
[
0
]
=
players
[
1
];
else
cur_player
[
0
]
=
players
[
0
];
}
else
{
if
(
cur_player
[
1
]
==
players
[
2
])
cur_player
[
1
]
=
players
[
3
];
else
cur_player
[
1
]
=
players
[
2
];
}
tp_player
=
1
-
tp_player
;
break
;
break
;
}
}
case
MSG_NEW_PHASE
:
{
case
MSG_NEW_PHASE
:
{
pbuf
++
;
pbuf
++
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshMzone
(
0
);
RefreshMzone
(
0
);
...
@@ -809,15 +830,19 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -809,15 +830,19 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
16
;
pbuf
+=
16
;
if
(
cl
==
LOCATION_REMOVED
&&
(
cp
&
POS_FACEDOWN
))
{
if
(
cl
==
LOCATION_REMOVED
&&
(
cp
&
POS_FACEDOWN
))
{
BufferIO
::
WriteInt32
(
pbufw
,
0
);
BufferIO
::
WriteInt32
(
pbufw
,
0
);
NetServer
::
SendBufferToPlayer
(
players
[
cc
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
-
cc
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
}
else
{
}
else
{
NetServer
::
SendBufferToPlayer
(
players
[
cc
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
cc
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
if
(
!
(
cl
&
0xb0
)
&&
!
((
cl
&
0xc
)
&&
(
cp
&
POS_FACEUP
)))
if
(
!
(
cl
&
0xb0
)
&&
!
((
cl
&
0xc
)
&&
(
cp
&
POS_FACEUP
)))
BufferIO
::
WriteInt32
(
pbufw
,
0
);
BufferIO
::
WriteInt32
(
pbufw
,
0
);
NetServer
::
SendBufferToPlayer
(
players
[
1
-
cc
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
]
!=
cur_player
[
cc
])
NetServer
::
SendBufferToPlayer
(
players
[
i
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
}
}
...
@@ -834,6 +859,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -834,6 +859,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
9
;
pbuf
+=
9
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
if
((
pp
&
POS_FACEDOWN
)
&&
(
cp
&
POS_FACEUP
))
if
((
pp
&
POS_FACEDOWN
)
&&
(
cp
&
POS_FACEUP
))
...
@@ -845,6 +872,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -845,6 +872,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
4
;
pbuf
+=
4
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -853,6 +882,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -853,6 +882,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
16
;
pbuf
+=
16
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -861,6 +892,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -861,6 +892,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
4
;
pbuf
+=
4
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -869,6 +902,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -869,6 +902,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
8
;
pbuf
+=
8
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -876,6 +911,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -876,6 +911,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
case
MSG_SUMMONED
:
{
case
MSG_SUMMONED
:
{
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshMzone
(
0
);
RefreshMzone
(
0
);
...
@@ -888,6 +925,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -888,6 +925,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
8
;
pbuf
+=
8
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -895,6 +934,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -895,6 +934,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
case
MSG_SPSUMMONED
:
{
case
MSG_SPSUMMONED
:
{
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshMzone
(
0
);
RefreshMzone
(
0
);
...
@@ -908,6 +949,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -908,6 +949,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
8
;
pbuf
+=
8
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -915,6 +958,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -915,6 +958,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
case
MSG_FLIPSUMMONED
:
{
case
MSG_FLIPSUMMONED
:
{
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshMzone
(
0
);
RefreshMzone
(
0
);
...
@@ -927,6 +972,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -927,6 +972,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
16
;
pbuf
+=
16
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -935,6 +982,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -935,6 +982,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
++
;
pbuf
++
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshMzone
(
0
);
RefreshMzone
(
0
);
...
@@ -949,6 +998,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -949,6 +998,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
++
;
pbuf
++
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -957,6 +1008,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -957,6 +1008,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
++
;
pbuf
++
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshMzone
(
0
);
RefreshMzone
(
0
);
...
@@ -970,6 +1023,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -970,6 +1023,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
case
MSG_CHAIN_END
:
{
case
MSG_CHAIN_END
:
{
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshMzone
(
0
);
RefreshMzone
(
0
);
...
@@ -984,6 +1039,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -984,6 +1039,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
++
;
pbuf
++
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -992,6 +1049,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -992,6 +1049,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
++
;
pbuf
++
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1008,6 +1067,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1008,6 +1067,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
count
*
4
;
pbuf
+=
count
*
4
;
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1017,6 +1078,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1017,6 +1078,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
count
*
4
;
pbuf
+=
count
*
4
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1026,10 +1089,12 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1026,10 +1089,12 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
count
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbufw
=
pbuf
;
pbufw
=
pbuf
;
pbuf
+=
count
*
4
;
pbuf
+=
count
*
4
;
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
for
(
int
i
=
0
;
i
<
count
;
++
i
)
for
(
int
i
=
0
;
i
<
count
;
++
i
)
BufferIO
::
WriteInt32
(
pbufw
,
0
);
BufferIO
::
WriteInt32
(
pbufw
,
0
);
NetServer
::
SendBufferToPlayer
(
players
[
1
-
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
]
!=
cur_player
[
player
])
NetServer
::
SendBufferToPlayer
(
players
[
i
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1038,6 +1103,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1038,6 +1103,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
5
;
pbuf
+=
5
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1046,6 +1113,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1046,6 +1113,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
5
;
pbuf
+=
5
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1054,6 +1123,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1054,6 +1123,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
8
;
pbuf
+=
8
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1062,6 +1133,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1062,6 +1133,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
5
;
pbuf
+=
5
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1070,6 +1143,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1070,6 +1143,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
4
;
pbuf
+=
4
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1078,6 +1153,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1078,6 +1153,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
8
;
pbuf
+=
8
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1086,6 +1163,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1086,6 +1163,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
8
;
pbuf
+=
8
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1094,6 +1173,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1094,6 +1173,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
5
;
pbuf
+=
5
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1102,6 +1183,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1102,6 +1183,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
6
;
pbuf
+=
6
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1110,6 +1193,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1110,6 +1193,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
6
;
pbuf
+=
6
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1118,6 +1203,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1118,6 +1203,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
8
;
pbuf
+=
8
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1126,6 +1213,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1126,6 +1213,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
18
;
pbuf
+=
18
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1133,6 +1222,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1133,6 +1222,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
case
MSG_ATTACK_DISABLED
:
{
case
MSG_ATTACK_DISABLED
:
{
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1140,6 +1231,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1140,6 +1231,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
case
MSG_DAMAGE_STEP_START
:
{
case
MSG_DAMAGE_STEP_START
:
{
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshMzone
(
0
);
RefreshMzone
(
0
);
...
@@ -1149,6 +1242,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1149,6 +1242,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
case
MSG_DAMAGE_STEP_END
:
{
case
MSG_DAMAGE_STEP_END
:
{
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshMzone
(
0
);
RefreshMzone
(
0
);
...
@@ -1158,7 +1253,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1158,7 +1253,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
case
MSG_MISSED_EFFECT
:
{
case
MSG_MISSED_EFFECT
:
{
player
=
pbuf
[
0
];
player
=
pbuf
[
0
];
pbuf
+=
8
;
pbuf
+=
8
;
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
break
;
break
;
}
}
case
MSG_TOSS_COIN
:
{
case
MSG_TOSS_COIN
:
{
...
@@ -1167,6 +1262,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1167,6 +1262,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
count
;
pbuf
+=
count
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1177,6 +1274,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1177,6 +1274,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
pbuf
+=
count
;
pbuf
+=
count
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1185,20 +1284,20 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1185,20 +1284,20 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
5
;
pbuf
+=
5
;
WaitforResponse
(
player
);
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
return
1
;
}
}
case
MSG_ANNOUNCE_ATTRIB
:
{
case
MSG_ANNOUNCE_ATTRIB
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
5
;
pbuf
+=
5
;
WaitforResponse
(
player
);
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
return
1
;
}
}
case
MSG_ANNOUNCE_CARD
:
{
case
MSG_ANNOUNCE_CARD
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
WaitforResponse
(
player
);
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
return
1
;
}
}
case
MSG_ANNOUNCE_NUMBER
:
{
case
MSG_ANNOUNCE_NUMBER
:
{
...
@@ -1206,13 +1305,15 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1206,13 +1305,15 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
count
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
4
*
count
;
pbuf
+=
4
*
count
;
WaitforResponse
(
player
);
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
return
1
;
}
}
case
MSG_CARD_HINT
:
{
case
MSG_CARD_HINT
:
{
pbuf
+=
9
;
pbuf
+=
9
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
...
@@ -1229,9 +1330,10 @@ void TagDuel::GetResponse(DuelPlayer* dp, void* pdata, unsigned int len) {
...
@@ -1229,9 +1330,10 @@ void TagDuel::GetResponse(DuelPlayer* dp, void* pdata, unsigned int len) {
set_responseb
(
pduel
,
resb
);
set_responseb
(
pduel
,
resb
);
players
[
dp
->
type
]
->
state
=
0xff
;
players
[
dp
->
type
]
->
state
=
0xff
;
if
(
host_info
.
time_limit
)
{
if
(
host_info
.
time_limit
)
{
if
(
time_limit
[
dp
->
type
]
>=
time_elapsed
)
int
resp_type
=
dp
->
type
<
2
?
0
:
1
;
time_limit
[
dp
->
type
]
-=
time_elapsed
;
if
(
time_limit
[
resp_type
]
>=
time_elapsed
)
else
time_limit
[
dp
->
type
]
=
0
;
time_limit
[
resp_type
]
-=
time_elapsed
;
else
time_limit
[
resp_type
]
=
0
;
event_del
(
etimer
);
event_del
(
etimer
);
}
}
Process
();
Process
();
...
@@ -1246,6 +1348,8 @@ void TagDuel::EndDuel() {
...
@@ -1246,6 +1348,8 @@ void TagDuel::EndDuel() {
memcpy
(
pbuf
,
last_replay
.
comp_data
,
last_replay
.
comp_size
);
memcpy
(
pbuf
,
last_replay
.
comp_data
,
last_replay
.
comp_size
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_REPLAY
,
replaybuf
,
sizeof
(
ReplayHeader
)
+
last_replay
.
comp_size
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_REPLAY
,
replaybuf
,
sizeof
(
ReplayHeader
)
+
last_replay
.
comp_size
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
end_duel
(
pduel
);
end_duel
(
pduel
);
...
@@ -1254,23 +1358,27 @@ void TagDuel::EndDuel() {
...
@@ -1254,23 +1358,27 @@ void TagDuel::EndDuel() {
void
TagDuel
::
WaitforResponse
(
int
playerid
)
{
void
TagDuel
::
WaitforResponse
(
int
playerid
)
{
last_response
=
playerid
;
last_response
=
playerid
;
unsigned
char
msg
=
MSG_WAITING
;
unsigned
char
msg
=
MSG_WAITING
;
NetServer
::
SendPacketToPlayer
(
players
[
1
-
playerid
],
STOC_GAME_MSG
,
msg
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
]
!=
cur_player
[
playerid
])
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_GAME_MSG
,
msg
);
if
(
host_info
.
time_limit
)
{
if
(
host_info
.
time_limit
)
{
STOC_TimeLimit
sctl
;
STOC_TimeLimit
sctl
;
sctl
.
player
=
playerid
;
sctl
.
player
=
playerid
;
sctl
.
left_time
=
time_limit
[
playerid
];
sctl
.
left_time
=
time_limit
[
playerid
];
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_TIME_LIMIT
,
sctl
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_TIME_LIMIT
,
sctl
);
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_TIME_LIMIT
,
sctl
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
players
[
playerid
]
->
state
=
CTOS_TIME_CONFIRM
;
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
cur_player
[
playerid
]
->
state
=
CTOS_TIME_CONFIRM
;
}
else
}
else
players
[
playerid
]
->
state
=
CTOS_RESPONSE
;
cur_player
[
playerid
]
->
state
=
CTOS_RESPONSE
;
}
}
void
TagDuel
::
TimeConfirm
(
DuelPlayer
*
dp
)
{
void
TagDuel
::
TimeConfirm
(
DuelPlayer
*
dp
)
{
if
(
host_info
.
time_limit
==
0
)
if
(
host_info
.
time_limit
==
0
)
return
;
return
;
if
(
dp
->
type
!=
last_response
)
if
(
dp
->
type
!=
last_response
)
return
;
return
;
players
[
last_response
]
->
state
=
CTOS_RESPONSE
;
cur_player
[
last_response
]
->
state
=
CTOS_RESPONSE
;
time_elapsed
=
0
;
time_elapsed
=
0
;
timeval
timeout
=
{
1
,
0
};
timeval
timeout
=
{
1
,
0
};
event_add
(
etimer
,
&
timeout
);
event_add
(
etimer
,
&
timeout
);
...
@@ -1282,7 +1390,7 @@ void TagDuel::RefreshMzone(int player, int flag, int use_cache) {
...
@@ -1282,7 +1390,7 @@ void TagDuel::RefreshMzone(int player, int flag, int use_cache) {
BufferIO
::
WriteInt8
(
qbuf
,
player
);
BufferIO
::
WriteInt8
(
qbuf
,
player
);
BufferIO
::
WriteInt8
(
qbuf
,
LOCATION_MZONE
);
BufferIO
::
WriteInt8
(
qbuf
,
LOCATION_MZONE
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_MZONE
,
flag
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_MZONE
,
flag
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
int
clen
=
BufferIO
::
ReadInt32
(
qbuf
);
int
clen
=
BufferIO
::
ReadInt32
(
qbuf
);
if
(
clen
==
4
)
if
(
clen
==
4
)
...
@@ -1291,7 +1399,9 @@ void TagDuel::RefreshMzone(int player, int flag, int use_cache) {
...
@@ -1291,7 +1399,9 @@ void TagDuel::RefreshMzone(int player, int flag, int use_cache) {
memset
(
qbuf
,
0
,
clen
-
4
);
memset
(
qbuf
,
0
,
clen
-
4
);
qbuf
+=
clen
-
4
;
qbuf
+=
clen
-
4
;
}
}
NetServer
::
SendBufferToPlayer
(
players
[
1
-
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
]
!=
cur_player
[
player
])
NetServer
::
SendBufferToPlayer
(
players
[
i
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
ReSendToPlayer
(
*
pit
);
NetServer
::
ReSendToPlayer
(
*
pit
);
}
}
...
@@ -1302,7 +1412,7 @@ void TagDuel::RefreshSzone(int player, int flag, int use_cache) {
...
@@ -1302,7 +1412,7 @@ void TagDuel::RefreshSzone(int player, int flag, int use_cache) {
BufferIO
::
WriteInt8
(
qbuf
,
player
);
BufferIO
::
WriteInt8
(
qbuf
,
player
);
BufferIO
::
WriteInt8
(
qbuf
,
LOCATION_SZONE
);
BufferIO
::
WriteInt8
(
qbuf
,
LOCATION_SZONE
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_SZONE
,
flag
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_SZONE
,
flag
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
for
(
int
i
=
0
;
i
<
6
;
++
i
)
{
for
(
int
i
=
0
;
i
<
6
;
++
i
)
{
int
clen
=
BufferIO
::
ReadInt32
(
qbuf
);
int
clen
=
BufferIO
::
ReadInt32
(
qbuf
);
if
(
clen
==
4
)
if
(
clen
==
4
)
...
@@ -1311,7 +1421,9 @@ void TagDuel::RefreshSzone(int player, int flag, int use_cache) {
...
@@ -1311,7 +1421,9 @@ void TagDuel::RefreshSzone(int player, int flag, int use_cache) {
memset
(
qbuf
,
0
,
clen
-
4
);
memset
(
qbuf
,
0
,
clen
-
4
);
qbuf
+=
clen
-
4
;
qbuf
+=
clen
-
4
;
}
}
NetServer
::
SendBufferToPlayer
(
players
[
1
-
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
]
!=
cur_player
[
player
])
NetServer
::
SendBufferToPlayer
(
players
[
i
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
ReSendToPlayer
(
*
pit
);
NetServer
::
ReSendToPlayer
(
*
pit
);
}
}
...
@@ -1322,7 +1434,7 @@ void TagDuel::RefreshHand(int player, int flag, int use_cache) {
...
@@ -1322,7 +1434,7 @@ void TagDuel::RefreshHand(int player, int flag, int use_cache) {
BufferIO
::
WriteInt8
(
qbuf
,
player
);
BufferIO
::
WriteInt8
(
qbuf
,
player
);
BufferIO
::
WriteInt8
(
qbuf
,
LOCATION_HAND
);
BufferIO
::
WriteInt8
(
qbuf
,
LOCATION_HAND
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_HAND
,
flag
|
QUERY_IS_PUBLIC
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_HAND
,
flag
|
QUERY_IS_PUBLIC
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
int
qlen
=
0
,
slen
,
qflag
;
int
qlen
=
0
,
slen
,
qflag
;
while
(
qlen
<
len
)
{
while
(
qlen
<
len
)
{
slen
=
BufferIO
::
ReadInt32
(
qbuf
);
slen
=
BufferIO
::
ReadInt32
(
qbuf
);
...
@@ -1332,7 +1444,9 @@ void TagDuel::RefreshHand(int player, int flag, int use_cache) {
...
@@ -1332,7 +1444,9 @@ void TagDuel::RefreshHand(int player, int flag, int use_cache) {
qbuf
+=
slen
-
4
;
qbuf
+=
slen
-
4
;
qlen
+=
slen
;
qlen
+=
slen
;
}
}
NetServer
::
SendBufferToPlayer
(
players
[
1
-
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
]
!=
cur_player
[
player
])
NetServer
::
SendBufferToPlayer
(
players
[
i
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
ReSendToPlayer
(
*
pit
);
NetServer
::
ReSendToPlayer
(
*
pit
);
}
}
...
@@ -1345,6 +1459,8 @@ void TagDuel::RefreshGrave(int player, int flag, int use_cache) {
...
@@ -1345,6 +1459,8 @@ void TagDuel::RefreshGrave(int player, int flag, int use_cache) {
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_GRAVE
,
flag
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_GRAVE
,
flag
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
ReSendToPlayer
(
*
pit
);
NetServer
::
ReSendToPlayer
(
*
pit
);
}
}
...
@@ -1355,7 +1471,7 @@ void TagDuel::RefreshExtra(int player, int flag, int use_cache) {
...
@@ -1355,7 +1471,7 @@ void TagDuel::RefreshExtra(int player, int flag, int use_cache) {
BufferIO
::
WriteInt8
(
qbuf
,
player
);
BufferIO
::
WriteInt8
(
qbuf
,
player
);
BufferIO
::
WriteInt8
(
qbuf
,
LOCATION_EXTRA
);
BufferIO
::
WriteInt8
(
qbuf
,
LOCATION_EXTRA
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_EXTRA
,
flag
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_EXTRA
,
flag
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
}
}
void
TagDuel
::
RefreshSingle
(
int
player
,
int
location
,
int
sequence
,
int
flag
)
{
void
TagDuel
::
RefreshSingle
(
int
player
,
int
location
,
int
sequence
,
int
flag
)
{
char
query_buffer
[
0x1000
];
char
query_buffer
[
0x1000
];
...
@@ -1367,9 +1483,11 @@ void TagDuel::RefreshSingle(int player, int location, int sequence, int flag) {
...
@@ -1367,9 +1483,11 @@ void TagDuel::RefreshSingle(int player, int location, int sequence, int flag) {
int
len
=
query_card
(
pduel
,
player
,
location
,
sequence
,
flag
,
(
unsigned
char
*
)
qbuf
,
0
);
int
len
=
query_card
(
pduel
,
player
,
location
,
sequence
,
flag
,
(
unsigned
char
*
)
qbuf
,
0
);
if
(
location
==
LOCATION_REMOVED
&&
(
qbuf
[
15
]
&
POS_FACEDOWN
))
if
(
location
==
LOCATION_REMOVED
&&
(
qbuf
[
15
]
&
POS_FACEDOWN
))
return
;
return
;
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
4
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
4
);
if
((
location
&
0x90
)
||
((
location
&
0x2c
)
&&
(
qbuf
[
15
]
&
POS_FACEUP
)))
{
if
((
location
&
0x90
)
||
((
location
&
0x2c
)
&&
(
qbuf
[
15
]
&
POS_FACEUP
)))
{
NetServer
::
ReSendToPlayer
(
players
[
1
-
player
]);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
]
!=
cur_player
[
player
])
NetServer
::
ReSendToPlayer
(
players
[
i
]);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
ReSendToPlayer
(
*
pit
);
NetServer
::
ReSendToPlayer
(
*
pit
);
}
}
...
@@ -1403,6 +1521,8 @@ void TagDuel::SingleTimer(evutil_socket_t fd, short events, void* arg) {
...
@@ -1403,6 +1521,8 @@ void TagDuel::SingleTimer(evutil_socket_t fd, short events, void* arg) {
wbuf
[
2
]
=
0x3
;
wbuf
[
2
]
=
0x3
;
NetServer
::
SendBufferToPlayer
(
sd
->
players
[
0
],
STOC_GAME_MSG
,
wbuf
,
3
);
NetServer
::
SendBufferToPlayer
(
sd
->
players
[
0
],
STOC_GAME_MSG
,
wbuf
,
3
);
NetServer
::
ReSendToPlayer
(
sd
->
players
[
1
]);
NetServer
::
ReSendToPlayer
(
sd
->
players
[
1
]);
NetServer
::
ReSendToPlayer
(
sd
->
players
[
2
]);
NetServer
::
ReSendToPlayer
(
sd
->
players
[
3
]);
sd
->
EndDuel
();
sd
->
EndDuel
();
sd
->
DuelEndProc
();
sd
->
DuelEndProc
();
event_del
(
sd
->
etimer
);
event_del
(
sd
->
etimer
);
...
...
ocgcore/processor.cpp
View file @
dfce1705
...
@@ -3519,6 +3519,8 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
...
@@ -3519,6 +3519,8 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
(
*
rit
)
->
recharge
();
(
*
rit
)
->
recharge
();
infos
.
turn_id
++
;
infos
.
turn_id
++
;
infos
.
turn_player
=
turn_player
;
infos
.
turn_player
=
turn_player
;
if
(
core
.
duel_options
&
DUEL_TAG_MODE
)
tag_swap
(
turn_player
);
pduel
->
write_buffer8
(
MSG_NEW_TURN
);
pduel
->
write_buffer8
(
MSG_NEW_TURN
);
pduel
->
write_buffer8
(
turn_player
);
pduel
->
write_buffer8
(
turn_player
);
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_TURN
))
{
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_TURN
))
{
...
...
strings.conf
View file @
dfce1705
...
@@ -309,9 +309,9 @@
...
@@ -309,9 +309,9 @@
!
system
1349
录像信息:
!
system
1349
录像信息:
!
system
1350
离开
!
system
1350
离开
!
system
1351
投降
!
system
1351
投降
!
system
1390
等待
对方
行动中...
!
system
1390
等待行动中...
!
system
1391
等待
对方
行动中....
!
system
1391
等待行动中....
!
system
1392
等待
对方
行动中.....
!
system
1392
等待行动中.....
!
system
1400
无法连接到主机。
!
system
1400
无法连接到主机。
!
system
1401
连接已断开。
!
system
1401
连接已断开。
!
system
1402
网络传输发生错误。
!
system
1402
网络传输发生错误。
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment