Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wyykak
ygopro
Commits
ce61b797
Commit
ce61b797
authored
Jul 19, 2017
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update
parent
6c067327
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
29 additions
and
25 deletions
+29
-25
gframe/duelclient.cpp
gframe/duelclient.cpp
+29
-25
No files found.
gframe/duelclient.cpp
View file @
ce61b797
...
...
@@ -1600,6 +1600,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
mainGame
->
PlaySoundEffect
(
SOUND_REVEAL
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
207
),
count
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
...
...
@@ -1625,7 +1626,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_CONFIRM_CARDS
:
{
mainGame
->
PlaySoundEffect
(
SOUND_REVEAL
);
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
code
,
c
,
l
,
s
;
...
...
@@ -1636,6 +1636,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pbuf
+=
count
*
7
;
return
true
;
}
mainGame
->
PlaySoundEffect
(
SOUND_REVEAL
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
208
),
count
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
...
...
@@ -1727,7 +1728,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_SHUFFLE_DECK
:
{
mainGame
->
PlaySoundEffect
(
SOUND_SHUFFLE
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
if
(
mainGame
->
dField
.
deck
[
player
].
size
()
<
2
)
return
true
;
...
...
@@ -1745,6 +1745,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
deck
[
player
][
i
]
->
is_reversed
=
false
;
}
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_SHUFFLE
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
auto
cit
=
mainGame
->
dField
.
deck
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
deck
[
player
].
end
();
++
cit
)
{
(
*
cit
)
->
dPos
=
irr
::
core
::
vector3df
(
rand
()
*
0.4
f
/
RAND_MAX
-
0.2
f
,
0
,
0
);
...
...
@@ -1769,6 +1770,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int count = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_SHUFFLE
);
mainGame
->
WaitFrameSignal
(
5
);
if
(
player
==
1
&&
!
mainGame
->
dInfo
.
isReplay
&&
!
mainGame
->
dInfo
.
isSingleMode
)
{
bool
flip
=
false
;
...
...
@@ -1912,6 +1914,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
}
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_SHUFFLE
);
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
mainGame
->
dField
.
MoveCard
(
mc
[
i
],
10
);
for
(
cit
=
mc
[
i
]
->
overlayed
.
begin
();
cit
!=
mc
[
i
]
->
overlayed
.
end
();
++
cit
)
...
...
@@ -1922,7 +1925,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_NEW_TURN
:
{
mainGame
->
PlaySoundEffect
(
SOUND_NEXT_TURN
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
mainGame
->
dInfo
.
turn
++
;
if
(
!
mainGame
->
dInfo
.
isTag
&&
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
player_type
<
7
)
{
...
...
@@ -1949,6 +1951,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dInfo
.
tag_player
[
1
]
=
!
mainGame
->
dInfo
.
tag_player
[
1
];
}
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_NEXT_TURN
);
mainGame
->
showcardcode
=
10
;
mainGame
->
showcarddif
=
30
;
mainGame
->
showcardp
=
0
;
...
...
@@ -1959,7 +1962,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_NEW_PHASE
:
{
mainGame
->
PlaySoundEffect
(
SOUND_PHASE
);
unsigned
short
phase
=
BufferIO
::
ReadInt16
(
pbuf
);
mainGame
->
btnPhaseStatus
->
setVisible
(
false
);
mainGame
->
btnBP
->
setVisible
(
false
);
...
...
@@ -1997,6 +1999,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
btnPhaseStatus
->
setPressed
(
true
);
mainGame
->
btnPhaseStatus
->
setVisible
(
true
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_PHASE
);
mainGame
->
showcard
=
101
;
mainGame
->
WaitFrameSignal
(
40
);
mainGame
->
showcard
=
0
;
...
...
@@ -2014,10 +2017,12 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
cs
=
BufferIO
::
ReadInt8
(
pbuf
);
int
cp
=
BufferIO
::
ReadInt8
(
pbuf
);
int
reason
=
BufferIO
::
ReadInt32
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
cl
&
LOCATION_REMOVED
)
mainGame
->
PlaySoundEffect
(
SOUND_BANISHED
);
else
if
(
reason
&
REASON_DESTROY
&&
pl
!=
cl
)
mainGame
->
PlaySoundEffect
(
SOUND_DESTROYED
);
}
if
(
pl
==
0
)
{
ClientCard
*
pcard
=
new
ClientCard
();
pcard
->
position
=
cp
;
...
...
@@ -2233,12 +2238,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_SET
:
{
mainGame
->
PlaySoundEffect
(
SOUND_SET
);
/*int code = */
BufferIO
::
ReadInt32
(
pbuf
);
/*int cc = mainGame->LocalPlayer*/
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
mainGame
->
PlaySoundEffect
(
SOUND_SET
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1601
));
return
true
;
}
...
...
@@ -2286,13 +2292,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_SUMMONING
:
{
mainGame
->
PlaySoundEffect
(
SOUND_SUMMON
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
/*int cc = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_SUMMON
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1603
),
dataManager
.
GetName
(
code
));
mainGame
->
showcardcode
=
code
;
mainGame
->
showcarddif
=
0
;
...
...
@@ -2309,13 +2315,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_SPSUMMONING
:
{
mainGame
->
PlaySoundEffect
(
SOUND_SPECIAL_SUMMON
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
/*int cc = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_SPECIAL_SUMMON
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1605
),
dataManager
.
GetName
(
code
));
mainGame
->
showcardcode
=
code
;
mainGame
->
showcarddif
=
1
;
...
...
@@ -2331,7 +2337,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_FLIPSUMMONING
:
{
mainGame
->
PlaySoundEffect
(
SOUND_FILP
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
int
cc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
cl
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -2341,6 +2346,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard
->
SetCode
(
code
);
pcard
->
position
=
cp
;
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_FILP
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1607
),
dataManager
.
GetName
(
code
));
mainGame
->
dField
.
MoveCard
(
pcard
,
10
);
mainGame
->
WaitFrameSignal
(
11
);
...
...
@@ -2359,7 +2365,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_CHAINING
:
{
mainGame
->
PlaySoundEffect
(
SOUND_ACTIVATE
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
int
pcc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
pcl
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -2372,6 +2377,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
/*int ct = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
mainGame
->
PlaySoundEffect
(
SOUND_ACTIVATE
);
ClientCard
*
pcard
=
mainGame
->
dField
.
GetCard
(
pcc
,
pcl
,
pcs
,
subs
);
if
(
pcard
->
code
!=
code
)
{
pcard
->
code
=
code
;
...
...
@@ -2557,7 +2563,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_DAMAGE
:
{
mainGame
->
PlaySoundEffect
(
SOUND_DAMAGE
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
-
val
;
...
...
@@ -2568,6 +2573,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
return
true
;
}
mainGame
->
PlaySoundEffect
(
SOUND_DAMAGE
);
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
if
(
player
==
0
)
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1613
),
val
);
...
...
@@ -2588,7 +2594,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_RECOVER
:
{
mainGame
->
PlaySoundEffect
(
SOUND_RECOVER
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
+
val
;
...
...
@@ -2597,6 +2602,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
return
true
;
}
mainGame
->
PlaySoundEffect
(
SOUND_RECOVER
);
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
if
(
player
==
0
)
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1615
),
val
);
...
...
@@ -2617,7 +2623,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_EQUIP
:
{
mainGame
->
PlaySoundEffect
(
SOUND_EQUIP
);
int
c1
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
l1
=
BufferIO
::
ReadInt8
(
pbuf
);
int
s1
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -2634,6 +2639,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pc1
->
equipTarget
=
pc2
;
pc2
->
equipped
.
insert
(
pc1
);
}
else
{
mainGame
->
PlaySoundEffect
(
SOUND_EQUIP
);
mainGame
->
gMutex
.
Lock
();
if
(
pc1
->
equipTarget
)
{
pc1
->
is_showequip
=
false
;
...
...
@@ -2742,7 +2748,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
break
;
}
case
MSG_PAY_LPCOST
:
{
mainGame
->
PlaySoundEffect
(
SOUND_DAMAGE
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
cost
=
BufferIO
::
ReadInt32
(
pbuf
);
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
-
cost
;
...
...
@@ -2753,6 +2758,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
return
true
;
}
mainGame
->
PlaySoundEffect
(
SOUND_DAMAGE
);
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
mainGame
->
lpccolor
=
0xff0000ff
;
mainGame
->
lpplayer
=
player
;
...
...
@@ -2769,7 +2775,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_ADD_COUNTER
:
{
mainGame
->
PlaySoundEffect
(
SOUND_COUNTER_ADD
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
l
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -2781,6 +2786,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
else
pc
->
counters
[
type
]
=
count
;
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
mainGame
->
PlaySoundEffect
(
SOUND_COUNTER_ADD
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
1617
),
dataManager
.
GetName
(
pc
->
code
),
count
,
dataManager
.
GetCounterName
(
type
));
pc
->
is_highlighting
=
true
;
mainGame
->
gMutex
.
Lock
();
...
...
@@ -2792,7 +2798,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_REMOVE_COUNTER
:
{
mainGame
->
PlaySoundEffect
(
SOUND_COUNTER_REMOVE
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
l
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -2804,6 +2809,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pc
->
counters
.
erase
(
type
);
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
mainGame
->
PlaySoundEffect
(
SOUND_COUNTER_REMOVE
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
1618
),
dataManager
.
GetName
(
pc
->
code
),
count
,
dataManager
.
GetCounterName
(
type
));
pc
->
is_highlighting
=
true
;
mainGame
->
gMutex
.
Lock
();
...
...
@@ -2824,14 +2830,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
ld
=
BufferIO
::
ReadInt8
(
pbuf
);
int
sd
=
BufferIO
::
ReadInt8
(
pbuf
);
BufferIO
::
ReadInt8
(
pbuf
);
if
(
ld
!=
0
)
mainGame
->
PlaySoundEffect
(
SOUND_ATTACK
);
else
mainGame
->
PlaySoundEffect
(
SOUND_DIRECT_ATTACK
);
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
float
sy
;
if
(
ld
!=
0
)
{
mainGame
->
PlaySoundEffect
(
SOUND_ATTACK
);
mainGame
->
dField
.
attack_target
=
mainGame
->
dField
.
GetCard
(
cd
,
ld
,
sd
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1619
),
dataManager
.
GetName
(
mainGame
->
dField
.
attacker
->
code
),
dataManager
.
GetName
(
mainGame
->
dField
.
attack_target
->
code
));
...
...
@@ -2846,6 +2849,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
else
mainGame
->
atk_r
=
vector3df
(
0
,
0
,
3.1415926
-
atan
((
xd
-
xa
)
/
(
yd
-
ya
)));
}
else
{
mainGame
->
PlaySoundEffect
(
SOUND_DIRECT_ATTACK
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1620
),
dataManager
.
GetName
(
mainGame
->
dField
.
attacker
->
code
));
float
xa
=
mainGame
->
dField
.
attacker
->
curPos
.
X
;
float
ya
=
mainGame
->
dField
.
attacker
->
curPos
.
Y
;
...
...
@@ -2927,7 +2931,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_TOSS_COIN
:
{
mainGame
->
PlaySoundEffect
(
SOUND_COIN
);
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
wchar_t
*
pwbuf
=
textBuffer
;
...
...
@@ -2941,6 +2944,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
*
pwbuf
=
0
;
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
mainGame
->
PlaySoundEffect
(
SOUND_COIN
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
...
...
@@ -2951,7 +2955,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_TOSS_DICE
:
{
mainGame
->
PlaySoundEffect
(
SOUND_DICE
);
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
wchar_t
*
pwbuf
=
textBuffer
;
...
...
@@ -2965,6 +2968,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
*
pwbuf
=
0
;
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
mainGame
->
PlaySoundEffect
(
SOUND_DICE
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment