Commit 1b8d8de4 authored by edo9300's avatar edo9300

Event modes checkboxes out of bounds

parent 9ade6dfb
...@@ -487,7 +487,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -487,7 +487,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
else { else {
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
mainGame->chkRules[i]->setEnabled(true); mainGame->chkRules[i]->setEnabled(true);
for (int i = 0; i < 16; ++i) { for (int i = 0; i < 14; ++i) {
if (mainGame->chkRules[i]->isChecked() && i != 3 && i != 9) if (mainGame->chkRules[i]->isChecked() && i != 3 && i != 9)
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
mainGame->chkRules[i]->setEnabled(false); mainGame->chkRules[i]->setEnabled(false);
...@@ -505,7 +505,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -505,7 +505,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
for (int i = 0; i < 3; ++i) for (int i = 0; i < 3; ++i)
mainGame->chkRules[i]->setEnabled(true); mainGame->chkRules[i]->setEnabled(true);
mainGame->chkRules[10]->setEnabled(true); mainGame->chkRules[10]->setEnabled(true);
for (int i = 0; i < 16; ++i) { for (int i = 0; i < 14; ++i) {
if (mainGame->chkRules[i]->isChecked() && i != 3 && i != 9) if (mainGame->chkRules[i]->isChecked() && i != 3 && i != 9)
for (int i = 0; i < 1; ++i) for (int i = 0; i < 1; ++i)
mainGame->chkRules[i]->setEnabled(false); mainGame->chkRules[i]->setEnabled(false);
...@@ -523,7 +523,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -523,7 +523,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
for (int i = 0; i < 3; ++i) for (int i = 0; i < 3; ++i)
mainGame->chkRules[i]->setEnabled(true); mainGame->chkRules[i]->setEnabled(true);
mainGame->chkRules[11]->setEnabled(true); mainGame->chkRules[11]->setEnabled(true);
for (int i = 0; i < 16; ++i) { for (int i = 0; i < 14; ++i) {
if (mainGame->chkRules[i]->isChecked() && i != 3 && i != 9) if (mainGame->chkRules[i]->isChecked() && i != 3 && i != 9)
for (int i = 0; i < 1; ++i) for (int i = 0; i < 1; ++i)
mainGame->chkRules[i]->setEnabled(false); mainGame->chkRules[i]->setEnabled(false);
......
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