Commit 10b29142 authored by nanahira's avatar nanahira

Merge branch 'master' of github.com:Fluorohydride/ygopro

parents ba6e0503 bf1ea010
...@@ -188,10 +188,10 @@ const wchar_t* DataManager::GetText(int code) { ...@@ -188,10 +188,10 @@ const wchar_t* DataManager::GetText(int code) {
return csit->second.text.c_str(); return csit->second.text.c_str();
return unknown_string; return unknown_string;
} }
const wchar_t* DataManager::GetDesc(int strCode) { const wchar_t* DataManager::GetDesc(unsigned int strCode) {
if((unsigned int)strCode < 10000u) if(strCode < 10000u)
return GetSysString(strCode); return GetSysString(strCode);
unsigned int code = strCode >> 4; unsigned int code = (strCode >> 4) & 0x0fffffff;
unsigned int offset = strCode & 0xf; unsigned int offset = strCode & 0xf;
auto csit = _strings.find(code); auto csit = _strings.find(code);
if(csit == _strings.end()) if(csit == _strings.end())
......
...@@ -22,7 +22,7 @@ public: ...@@ -22,7 +22,7 @@ public:
bool GetString(int code, CardString* pStr); bool GetString(int code, CardString* pStr);
const wchar_t* GetName(int code); const wchar_t* GetName(int code);
const wchar_t* GetText(int code); const wchar_t* GetText(int code);
const wchar_t* GetDesc(int strCode); const wchar_t* GetDesc(unsigned int strCode);
const wchar_t* GetSysString(int code); const wchar_t* GetSysString(int code);
const wchar_t* GetVictoryString(int code); const wchar_t* GetVictoryString(int code);
const wchar_t* GetCounterName(int code); const wchar_t* GetCounterName(int code);
......
...@@ -866,7 +866,8 @@ bool Game::Initialize() { ...@@ -866,7 +866,8 @@ bool Game::Initialize() {
btnLoadSinglePlay = env->addButton(rect<s32>(459, 301, 569, 326), tabSingle, BUTTON_LOAD_SINGLEPLAY, dataManager.GetSysString(1211)); btnLoadSinglePlay = env->addButton(rect<s32>(459, 301, 569, 326), tabSingle, BUTTON_LOAD_SINGLEPLAY, dataManager.GetSysString(1211));
btnSinglePlayCancel = env->addButton(rect<s32>(459, 331, 569, 356), tabSingle, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210)); btnSinglePlayCancel = env->addButton(rect<s32>(459, 331, 569, 356), tabSingle, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210));
env->addStaticText(dataManager.GetSysString(1352), rect<s32>(360, 10, 550, 30), false, true, tabSingle); env->addStaticText(dataManager.GetSysString(1352), rect<s32>(360, 10, 550, 30), false, true, tabSingle);
stSinglePlayInfo = env->addStaticText(L"", rect<s32>(360, 40, 560, 280), false, true, tabSingle); stSinglePlayInfo = env->addStaticText(L"", rect<s32>(360, 40, 560, 160), false, true, tabSingle);
chkSinglePlayReturnDeckTop = env->addCheckBox(false, rect<s32>(360, 260, 560, 280), tabSingle, -1, dataManager.GetSysString(1238));
//replay save //replay save
wReplaySave = env->addWindow(rect<s32>(510, 200, 820, 320), false, dataManager.GetSysString(1340)); wReplaySave = env->addWindow(rect<s32>(510, 200, 820, 320), false, dataManager.GetSysString(1340));
wReplaySave->getCloseButton()->setVisible(false); wReplaySave->getCloseButton()->setVisible(false);
......
...@@ -420,6 +420,7 @@ public: ...@@ -420,6 +420,7 @@ public:
irr::gui::IGUICheckBox* chkBotNoShuffleDeck; irr::gui::IGUICheckBox* chkBotNoShuffleDeck;
irr::gui::IGUIListBox* lstSinglePlayList; irr::gui::IGUIListBox* lstSinglePlayList;
irr::gui::IGUIStaticText* stSinglePlayInfo; irr::gui::IGUIStaticText* stSinglePlayInfo;
irr::gui::IGUICheckBox* chkSinglePlayReturnDeckTop;
irr::gui::IGUIButton* btnLoadSinglePlay; irr::gui::IGUIButton* btnLoadSinglePlay;
irr::gui::IGUIButton* btnSinglePlayCancel; irr::gui::IGUIButton* btnSinglePlayCancel;
//hand //hand
......
...@@ -32,7 +32,7 @@ int SingleMode::SinglePlayThread() { ...@@ -32,7 +32,7 @@ int SingleMode::SinglePlayThread() {
const int start_lp = 8000; const int start_lp = 8000;
const int start_hand = 5; const int start_hand = 5;
const int draw_count = 1; const int draw_count = 1;
const int opt = 0; int opt = 0;
std::random_device rd; std::random_device rd;
unsigned int seed = rd(); unsigned int seed = rd();
mt19937 rnd(seed); mt19937 rnd(seed);
...@@ -55,6 +55,8 @@ int SingleMode::SinglePlayThread() { ...@@ -55,6 +55,8 @@ int SingleMode::SinglePlayThread() {
mainGame->dInfo.player_type = 0; mainGame->dInfo.player_type = 0;
mainGame->dInfo.turn = 0; mainGame->dInfo.turn = 0;
mainGame->dInfo.announce_cache.clear(); mainGame->dInfo.announce_cache.clear();
if(mainGame->chkSinglePlayReturnDeckTop->isChecked())
opt |= DUEL_RETURN_DECK_TOP;
char filename[256]; char filename[256];
size_t slen = 0; size_t slen = 0;
if(open_file) { if(open_file) {
......
...@@ -301,6 +301,7 @@ ...@@ -301,6 +301,7 @@
!system 1235 主机密码: !system 1235 主机密码:
!system 1236 规则: !system 1236 规则:
!system 1237 每回合时间: !system 1237 每回合时间:
!system 1238 不洗切时回卡组改为回顶端
!system 1244 单局模式 !system 1244 单局模式
!system 1245 比赛模式 !system 1245 比赛模式
!system 1246 TAG !system 1246 TAG
...@@ -646,6 +647,8 @@ ...@@ -646,6 +647,8 @@
!counter 0x105c 燃烧指示物 !counter 0x105c 燃烧指示物
!counter 0x5d 指示物(机巧传-神使记纪图) !counter 0x5d 指示物(机巧传-神使记纪图)
!counter 0x5e 皇之键指示物 !counter 0x5e 皇之键指示物
!counter 0x5f 拼图指示物
!counter 0x60 指示物(北极天熊辐射)
#setnames, using tab for comment #setnames, using tab for comment
!setname 0x1 正义盟军 AOJ !setname 0x1 正义盟军 AOJ
!setname 0x2 次世代 ジェネクス !setname 0x2 次世代 ジェネクス
...@@ -1126,3 +1129,5 @@ ...@@ -1126,3 +1129,5 @@
!setname 0x170 甲虫骑兵 Beetrooper !setname 0x170 甲虫骑兵 Beetrooper
!setname 0x171 朋克 P.U.N.K. !setname 0x171 朋克 P.U.N.K.
!setname 0x172 救祓少女 エクソシスター !setname 0x172 救祓少女 エクソシスター
!setname 0x173 恐啡肽狂龙 ダイノルフィア
!setname 0x174 恶魔娘 悪魔嬢
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