--ゼンマイナイト
function c80538728.initial_effect(c)
	--negate attack
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(80538728,0))
	e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BE_BATTLE_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c80538728.condition)
	e1:SetOperation(c80538728.operation)
	c:RegisterEffect(e1)
end
function c80538728.condition(e,tp,eg,ep,ev,re,r,rp)
	local d=Duel.GetAttackTarget()
	return d and d:IsControler(tp) and d:IsFaceup() and d:IsSetCard(0x58)
end
function c80538728.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.DisableAttack()
end
