--Psychic Shockwave
function c72563071.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(c72563071.condition)
	e1:SetCost(c72563071.cost)
	e1:SetTarget(c72563071.target)
	e1:SetOperation(c72563071.activate)
	c:RegisterEffect(e1)
end
function c72563071.condition(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp and re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function c72563071.cfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDiscardable()
end
function c72563071.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c72563071.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.DiscardHand(tp,c72563071.cfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c72563071.spfilter(c,e,tp)
	return c:GetLevel()==6 and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_MACHINE)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c72563071.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)~=0
		and Duel.IsExistingMatchingCard(c72563071.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c72563071.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c72563071.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()~=0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
