--炎舞－「天権」
function c70329348.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_MAIN_END)
	e1:SetCondition(c70329348.condition)
	e1:SetTarget(c70329348.target)
	e1:SetOperation(c70329348.activate)
	c:RegisterEffect(e1)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_BEASTWARRIOR))
	e3:SetValue(300)
	c:RegisterEffect(e3)
end
function c70329348.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1
end
function c70329348.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_BEASTWARRIOR)
end
function c70329348.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c70329348.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c70329348.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c70329348.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c70329348.activate(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_MAIN1)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_MAIN1)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e3:SetRange(LOCATION_MZONE)
		e3:SetCode(EFFECT_IMMUNE_EFFECT)
		e3:SetValue(1)
		e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_MAIN1)
		tc:RegisterEffect(e3)
	end
end
