--火霊術－「紅」
function c42945701.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(c42945701.cost)
	e1:SetTarget(c42945701.target)
	e1:SetOperation(c42945701.activate)
	c:RegisterEffect(e1)
end
function c42945701.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(1)
	if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsAttribute,1,nil,ATTRIBUTE_FIRE) end
	local g=Duel.SelectReleaseGroup(tp,Card.IsAttribute,1,1,nil,ATTRIBUTE_FIRE)
	e:SetLabel(g:GetFirst():GetAttack())
	Duel.Release(g,REASON_COST)
end
function c42945701.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local res=e:GetLabel()~=0
		e:SetLabel(0)
		return res
	end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(e:GetLabel())
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel())
	e:SetLabel(0)
end
function c42945701.activate(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
