--Dragon Horn Hunter
function c21970285.initial_effect(c)
	--pendulum summon
	aux.AddPendulumProcedure(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atk
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_PZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(c21970285.efilter)
	e2:SetValue(200)
	c:RegisterEffect(e2)
	--avoid battle damage
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e3:SetRange(LOCATION_PZONE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetTarget(c21970285.efilter)
	e3:SetValue(1)
	c:RegisterEffect(e3)
end
function c21970285.efilter(e,c)
	return c:IsType(TYPE_NORMAL)
end
