--六武衆の荒行
function c27821104.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c27821104.target)
	e1:SetOperation(c27821104.activate)
	c:RegisterEffect(e1)
end
function c27821104.tfilter(c,atk,code,e,tp)
	return c:IsSetCard(0x3d) and not c:IsCode(code) and c:GetAttack()==atk and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c27821104.filter(c,e,tp)
	return c:IsFaceup() and c:IsSetCard(0x3d)
		and Duel.IsExistingMatchingCard(c27821104.tfilter,tp,LOCATION_DECK,0,1,nil,c:GetAttack(),c:GetCode(),e,tp)
end
function c27821104.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c27821104.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE,0)>0
		and Duel.IsExistingTarget(c27821104.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,c27821104.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c27821104.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE,0)==0 then return end
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sg=Duel.SelectMatchingCard(tp,c27821104.tfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetAttack(),tc:GetCode(),e,tp)
	if sg:GetCount()>0 then
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetOperation(c27821104.desop)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		sg:GetFirst():RegisterEffect(e1)
	end
end
function c27821104.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
