Commit 2f07a747 authored by SherryChaos's avatar SherryChaos

fix bugs

parent d93da2fc
......@@ -874,23 +874,23 @@ namespace MDPro3
AddStringTail(InterString.Get("帤淏寞腎部"));
else
RemoveStringTail(InterString.Get("帤淏寞腎部"));
if ((data.Type & (uint)CardType.Xyz) > 0 && (gps.location & (uint)CardLocation.MonsterZone) > 0)
overlays = Program.I().ocgcore.GCS_GetOverlays(this);
else
overlays = new List<GameCard>();
cacheP = p;
p = gps;
//Debug.LogFormat("reason: {0:X}", p.reason);
foreach (var overlay in overlays)
//Debug.LogFormat("{0}: reason: {1:X} location: {2:X}", data.Name, p.reason, p.location);
for (int i = 0; i < overlays.Count; i++)
{
overlay.overlayParent = this;
overlay.p.controller = gps.controller;
overlay.p.location = gps.location | (uint)CardLocation.Overlay;
overlay.p.sequence = gps.sequence;
overlay.p.position = (int)CardPosition.FaceUpAttack;
overlays[i].overlayParent = this;
overlays[i].p.controller = gps.controller;
overlays[i].p.location = gps.location | (uint)CardLocation.Overlay;
overlays[i].p.sequence = gps.sequence;
overlays[i].p.position = i;
}
Program.I().ocgcore.ArrangeCards();
if (Program.I().ocgcore.currentMessage == GameMessage.Move
&& cacheP.location != p.location
......
......@@ -1903,13 +1903,15 @@ namespace MDPro3
uint reason = r.ReadUInt32();
card = GCS_Get(from);
if (card == null)
card = GCS_Create(from);
if (card != null)
{
card.CacheData();
card.SetCode(code);
to.reason = reason;
Sleep((int)(card.Move(to) * 100));
ArrangeCards();
}
else
Debug.LogFormat("GCS_Get: not found, location: {0:X}, sequence: {1:X}, position: {2:X}", from.location, from.sequence, from.position);
break;
case GameMessage.PosChange:
ES_hint = StringHelper.GetUnsafe(1600);//卡片改变了表示形式
......@@ -2199,8 +2201,6 @@ namespace MDPro3
cardsInChain.Add(card);
Sleep(100);
ES_hint = InterString.Get("「[?]」被发动时", card.GetData().Name);
if (GetAutoInfo())
description.Show(card, null);
}
if (gps.controller == 0)
{
......@@ -2212,6 +2212,8 @@ namespace MDPro3
if (!opActivated.Contains(code))
opActivated.Add(code);
}
if (card != null && GetAutoInfo())
description.Show(card, null);
break;
case GameMessage.Chained:
var currentChainCard = cardsInChain[cardsInChain.Count - 1];
......
......@@ -66,6 +66,8 @@ namespace MDPro3
Clear();
btnDelete.SwitchOffWithoutAction();
btnPickup.OnSwitchOff();
if (!Directory.Exists("Deck"))
Directory.CreateDirectory("Deck");
var files = Directory.GetFiles("Deck", "*.ydk");
List<string> fileList = files.ToList();
foreach (var file in files)
......
......@@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 0.5.1
bundleVersion: 0.5.2
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
......@@ -529,7 +529,7 @@ PlayerSettings:
m_APIs: 0b000000
m_Automatic: 1
- m_BuildTarget: WindowsStandaloneSupport
m_APIs: 0b000000020000001200000015000000
m_APIs: 0200000012000000150000000b000000
m_Automatic: 0
m_BuildTargetVRSettings:
- m_BuildTarget: Standalone
......
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