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ygopro
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wind2009
ygopro
Commits
d5241b5c
Commit
d5241b5c
authored
Aug 14, 2024
by
mercury233
Committed by
GitHub
Aug 14, 2024
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' into mercury233-patch-1
parents
f998a5f7
848348ca
Changes
24
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Side-by-side
Showing
24 changed files
with
273 additions
and
233 deletions
+273
-233
gframe/client_card.cpp
gframe/client_card.cpp
+4
-4
gframe/client_card.h
gframe/client_card.h
+1
-1
gframe/config.h
gframe/config.h
+5
-24
gframe/data_manager.cpp
gframe/data_manager.cpp
+5
-5
gframe/deck_con.cpp
gframe/deck_con.cpp
+15
-14
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+109
-74
gframe/deck_manager.h
gframe/deck_manager.h
+4
-3
gframe/drawing.cpp
gframe/drawing.cpp
+7
-7
gframe/duelclient.cpp
gframe/duelclient.cpp
+11
-10
gframe/event_handler.cpp
gframe/event_handler.cpp
+2
-3
gframe/game.cpp
gframe/game.cpp
+55
-54
gframe/game.h
gframe/game.h
+13
-0
gframe/gframe.cpp
gframe/gframe.cpp
+1
-1
gframe/image_manager.cpp
gframe/image_manager.cpp
+1
-0
gframe/image_manager.h
gframe/image_manager.h
+1
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+31
-30
gframe/netserver.cpp
gframe/netserver.cpp
+1
-0
gframe/network.h
gframe/network.h
+1
-1
gframe/replay.cpp
gframe/replay.cpp
+1
-0
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+1
-0
gframe/single_duel.cpp
gframe/single_duel.cpp
+1
-1
gframe/single_mode.cpp
gframe/single_mode.cpp
+1
-0
gframe/sound_manager.cpp
gframe/sound_manager.cpp
+1
-0
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+1
-1
No files found.
gframe/client_card.cpp
View file @
d5241b5c
...
@@ -32,12 +32,12 @@ ClientCard::~ClientCard() {
...
@@ -32,12 +32,12 @@ ClientCard::~ClientCard() {
}
}
overlayed
.
clear
();
overlayed
.
clear
();
}
}
void
ClientCard
::
SetCode
(
int
code
)
{
void
ClientCard
::
SetCode
(
int
x
)
{
if
((
location
==
LOCATION_HAND
)
&&
(
this
->
code
!=
(
unsigned
int
)
code
))
{
if
((
location
==
LOCATION_HAND
)
&&
(
code
!=
(
unsigned
int
)
x
))
{
this
->
code
=
code
;
code
=
x
;
mainGame
->
dField
.
MoveCard
(
this
,
5
);
mainGame
->
dField
.
MoveCard
(
this
,
5
);
}
else
}
else
this
->
code
=
code
;
code
=
x
;
}
}
void
ClientCard
::
UpdateInfo
(
unsigned
char
*
buf
)
{
void
ClientCard
::
UpdateInfo
(
unsigned
char
*
buf
)
{
int
flag
=
BufferIO
::
ReadInt32
(
buf
);
int
flag
=
BufferIO
::
ReadInt32
(
buf
);
...
...
gframe/client_card.h
View file @
d5241b5c
...
@@ -98,7 +98,7 @@ public:
...
@@ -98,7 +98,7 @@ public:
ClientCard
()
=
default
;
ClientCard
()
=
default
;
~
ClientCard
();
~
ClientCard
();
void
SetCode
(
int
code
);
void
SetCode
(
int
x
);
void
UpdateInfo
(
unsigned
char
*
buf
);
void
UpdateInfo
(
unsigned
char
*
buf
);
void
ClearTarget
();
void
ClearTarget
();
void
ClearData
();
void
ClearData
();
...
...
gframe/config.h
View file @
d5241b5c
#ifndef __CONFIG_H
#ifndef YGOPRO_CONFIG_H
#define __CONFIG_H
#define YGOPRO_CONFIG_H
#pragma once
#define _IRR_STATIC_LIB_
#define _IRR_STATIC_LIB_
#define IRR_COMPILE_WITH_DX9_DEV_PACK
#define IRR_COMPILE_WITH_DX9_DEV_PACK
...
@@ -41,13 +39,8 @@
...
@@ -41,13 +39,8 @@
#define SOCKADDR sockaddr
#define SOCKADDR sockaddr
#define SOCKET_ERRNO() (errno)
#define SOCKET_ERRNO() (errno)
#include <wchar.h>
#define mywcsncasecmp wcsncasecmp
#define mywcsncasecmp wcsncasecmp
#define mystrncasecmp strncasecmp
#define mystrncasecmp strncasecmp
inline
int
_wtoi
(
const
wchar_t
*
s
)
{
wchar_t
*
endptr
;
return
(
int
)
wcstol
(
s
,
&
endptr
,
10
);
}
#endif
#endif
template
<
size_t
N
,
typename
...
TR
>
template
<
size_t
N
,
typename
...
TR
>
...
@@ -56,25 +49,13 @@ inline int myswprintf(wchar_t(&buf)[N], const wchar_t* fmt, TR... args) {
...
@@ -56,25 +49,13 @@ inline int myswprintf(wchar_t(&buf)[N], const wchar_t* fmt, TR... args) {
}
}
#include <irrlicht.h>
#include <irrlicht.h>
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else //__APPLE__
#include <GL/gl.h>
#include <GL/glu.h>
#endif //__APPLE__
#include "CGUITTFont.h"
#include "CGUIImageButton.h"
#include <iostream>
#include <stdio.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdlib.h>
#include <time.h>
#include <wchar.h>
#include <thread>
#include <iostream>
#include <mutex>
#include <algorithm>
#include <algorithm>
#include <string>
#include "bufferio.h"
#include "bufferio.h"
#include "myfilesystem.h"
#include "mysignal.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/common.h"
#include "../ocgcore/common.h"
...
...
gframe/data_manager.cpp
View file @
d5241b5c
...
@@ -127,7 +127,7 @@ bool DataManager::LoadStrings(IReadFile* reader) {
...
@@ -127,7 +127,7 @@ bool DataManager::LoadStrings(IReadFile* reader) {
while
(
reader
->
read
(
&
ch
[
0
],
1
))
{
while
(
reader
->
read
(
&
ch
[
0
],
1
))
{
if
(
ch
[
0
]
==
'\0'
)
if
(
ch
[
0
]
==
'\0'
)
break
;
break
;
strcat
(
linebuf
,
ch
);
st
d
::
st
rcat
(
linebuf
,
ch
);
if
(
ch
[
0
]
==
'\n'
)
{
if
(
ch
[
0
]
==
'\n'
)
{
ReadStringConfLine
(
linebuf
);
ReadStringConfLine
(
linebuf
);
linebuf
[
0
]
=
'\0'
;
linebuf
[
0
]
=
'\0'
;
...
@@ -144,22 +144,22 @@ void DataManager::ReadStringConfLine(const char* linebuf) {
...
@@ -144,22 +144,22 @@ void DataManager::ReadStringConfLine(const char* linebuf) {
wchar_t
strBuffer
[
4096
]{};
wchar_t
strBuffer
[
4096
]{};
if
(
sscanf
(
linebuf
,
"!%63s"
,
strbuf
)
!=
1
)
if
(
sscanf
(
linebuf
,
"!%63s"
,
strbuf
)
!=
1
)
return
;
return
;
if
(
!
strcmp
(
strbuf
,
"system"
))
{
if
(
!
st
d
::
st
rcmp
(
strbuf
,
"system"
))
{
if
(
sscanf
(
&
linebuf
[
7
],
"%d %240[^
\n
]"
,
&
value
,
strbuf
)
!=
2
)
if
(
sscanf
(
&
linebuf
[
7
],
"%d %240[^
\n
]"
,
&
value
,
strbuf
)
!=
2
)
return
;
return
;
BufferIO
::
DecodeUTF8
(
strbuf
,
strBuffer
);
BufferIO
::
DecodeUTF8
(
strbuf
,
strBuffer
);
_sysStrings
[
value
]
=
strBuffer
;
_sysStrings
[
value
]
=
strBuffer
;
}
else
if
(
!
strcmp
(
strbuf
,
"victory"
))
{
}
else
if
(
!
st
d
::
st
rcmp
(
strbuf
,
"victory"
))
{
if
(
sscanf
(
&
linebuf
[
8
],
"%x %240[^
\n
]"
,
&
value
,
strbuf
)
!=
2
)
if
(
sscanf
(
&
linebuf
[
8
],
"%x %240[^
\n
]"
,
&
value
,
strbuf
)
!=
2
)
return
;
return
;
BufferIO
::
DecodeUTF8
(
strbuf
,
strBuffer
);
BufferIO
::
DecodeUTF8
(
strbuf
,
strBuffer
);
_victoryStrings
[
value
]
=
strBuffer
;
_victoryStrings
[
value
]
=
strBuffer
;
}
else
if
(
!
strcmp
(
strbuf
,
"counter"
))
{
}
else
if
(
!
st
d
::
st
rcmp
(
strbuf
,
"counter"
))
{
if
(
sscanf
(
&
linebuf
[
8
],
"%x %240[^
\n
]"
,
&
value
,
strbuf
)
!=
2
)
if
(
sscanf
(
&
linebuf
[
8
],
"%x %240[^
\n
]"
,
&
value
,
strbuf
)
!=
2
)
return
;
return
;
BufferIO
::
DecodeUTF8
(
strbuf
,
strBuffer
);
BufferIO
::
DecodeUTF8
(
strbuf
,
strBuffer
);
_counterStrings
[
value
]
=
strBuffer
;
_counterStrings
[
value
]
=
strBuffer
;
}
else
if
(
!
strcmp
(
strbuf
,
"setname"
))
{
}
else
if
(
!
st
d
::
st
rcmp
(
strbuf
,
"setname"
))
{
//using tab for comment
//using tab for comment
if
(
sscanf
(
&
linebuf
[
8
],
"%x %240[^
\t\n
]"
,
&
value
,
strbuf
)
!=
2
)
if
(
sscanf
(
&
linebuf
[
8
],
"%x %240[^
\t\n
]"
,
&
value
,
strbuf
)
!=
2
)
return
;
return
;
...
...
gframe/deck_con.cpp
View file @
d5241b5c
#include "config.h"
#include "config.h"
#include "deck_con.h"
#include "deck_con.h"
#include "myfilesystem.h"
#include "data_manager.h"
#include "data_manager.h"
#include "deck_manager.h"
#include "deck_manager.h"
#include "image_manager.h"
#include "image_manager.h"
...
@@ -461,7 +462,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -461,7 +462,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
}
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
deckManager
.
LoadDeck
(
filepath
);
deckManager
.
Load
Current
Deck
(
filepath
);
prev_deck
=
i
;
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
...
@@ -495,7 +496,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -495,7 +496,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
ChangeCategory
(
catesel
);
ChangeCategory
(
catesel
);
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
newdeckname
,
256
))
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
newdeckname
,
256
))
{
deckManager
.
LoadDeck
(
newfilepath
);
deckManager
.
Load
Current
Deck
(
newfilepath
);
prev_deck
=
i
;
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
...
@@ -522,7 +523,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -522,7 +523,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
decksel
!=
-
1
)
{
if
(
decksel
!=
-
1
)
{
mainGame
->
lstDecks
->
setSelected
(
decksel
);
mainGame
->
lstDecks
->
setSelected
(
decksel
);
mainGame
->
cbDBDecks
->
setSelected
(
decksel
);
mainGame
->
cbDBDecks
->
setSelected
(
decksel
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
deckManager
.
Load
Current
Deck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
}
}
RefreshReadonly
(
prev_category
);
RefreshReadonly
(
prev_category
);
prev_deck
=
decksel
;
prev_deck
=
decksel
;
...
@@ -559,7 +560,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -559,7 +560,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
ChangeCategory
(
catesel
);
ChangeCategory
(
catesel
);
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
deckManager
.
LoadDeck
(
newfilepath
);
deckManager
.
Load
Current
Deck
(
newfilepath
);
prev_deck
=
i
;
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
...
@@ -597,7 +598,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -597,7 +598,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
ChangeCategory
(
catesel
);
ChangeCategory
(
catesel
);
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
deckManager
.
LoadDeck
(
newfilepath
);
deckManager
.
Load
Current
Deck
(
newfilepath
);
prev_deck
=
i
;
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
...
@@ -650,7 +651,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -650,7 +651,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_SIDE_RELOAD
:
{
case
BUTTON_SIDE_RELOAD
:
{
deckManager
.
LoadDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
deckManager
.
Load
Current
Deck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
break
;
break
;
}
}
case
BUTTON_BIG_CARD_ORIG_SIZE
:
{
case
BUTTON_BIG_CARD_ORIG_SIZE
:
{
...
@@ -696,7 +697,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -696,7 +697,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
sel
=
count
-
1
;
sel
=
count
-
1
;
mainGame
->
cbDBDecks
->
setSelected
(
sel
);
mainGame
->
cbDBDecks
->
setSelected
(
sel
);
if
(
sel
!=
-
1
)
if
(
sel
!=
-
1
)
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
deckManager
.
Load
Current
Deck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1338
));
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1338
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
prev_deck
=
sel
;
prev_deck
=
sel
;
...
@@ -710,7 +711,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -710,7 +711,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
ChangeCategory
(
catesel
);
ChangeCategory
(
catesel
);
}
else
if
(
prev_operation
==
COMBOBOX_DBDECKS
)
{
}
else
if
(
prev_operation
==
COMBOBOX_DBDECKS
)
{
int
decksel
=
mainGame
->
cbDBDecks
->
getSelected
();
int
decksel
=
mainGame
->
cbDBDecks
->
getSelected
();
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
deckManager
.
Load
Current
Deck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
prev_deck
=
decksel
;
prev_deck
=
decksel
;
is_modified
=
false
;
is_modified
=
false
;
}
else
if
(
prev_operation
==
BUTTON_MANAGE_DECK
)
{
}
else
if
(
prev_operation
==
BUTTON_MANAGE_DECK
)
{
...
@@ -827,7 +828,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -827,7 +828,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
}
int
decksel
=
mainGame
->
cbDBDecks
->
getSelected
();
int
decksel
=
mainGame
->
cbDBDecks
->
getSelected
();
if
(
decksel
>=
0
)
{
if
(
decksel
>=
0
)
{
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
deckManager
.
Load
Current
Deck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
}
}
prev_deck
=
decksel
;
prev_deck
=
decksel
;
is_modified
=
false
;
is_modified
=
false
;
...
@@ -986,7 +987,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -986,7 +987,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
wchar_t
catepath
[
256
];
wchar_t
catepath
[
256
];
deckManager
.
GetCategoryPath
(
catepath
,
mainGame
->
lstCategories
->
getSelected
(),
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()));
deckManager
.
GetCategoryPath
(
catepath
,
mainGame
->
lstCategories
->
getSelected
(),
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()));
myswprintf
(
filepath
,
L"%ls/%ls.ydk"
,
catepath
,
mainGame
->
lstDecks
->
getListItem
(
decksel
));
myswprintf
(
filepath
,
L"%ls/%ls.ydk"
,
catepath
,
mainGame
->
lstDecks
->
getListItem
(
decksel
));
deckManager
.
LoadDeck
(
filepath
,
showing_pack
);
deckManager
.
Load
Current
Deck
(
filepath
,
showing_pack
);
RefreshPackListScroll
();
RefreshPackListScroll
();
prev_deck
=
decksel
;
prev_deck
=
decksel
;
break
;
break
;
...
@@ -1300,12 +1301,12 @@ void DeckBuilder::GetHoveredCard() {
...
@@ -1300,12 +1301,12 @@ void DeckBuilder::GetHoveredCard() {
}
else
if
(
x
>=
810
&&
x
<=
995
&&
y
>=
165
&&
y
<=
626
)
{
}
else
if
(
x
>=
810
&&
x
<=
995
&&
y
>=
165
&&
y
<=
626
)
{
hovered_pos
=
4
;
hovered_pos
=
4
;
hovered_seq
=
(
y
-
165
)
/
66
;
hovered_seq
=
(
y
-
165
)
/
66
;
int
pos
=
mainGame
->
scrFilter
->
getPos
()
+
hovered_seq
;
int
current_
pos
=
mainGame
->
scrFilter
->
getPos
()
+
hovered_seq
;
if
(
pos
>=
(
int
)
results
.
size
())
{
if
(
current_
pos
>=
(
int
)
results
.
size
())
{
hovered_seq
=
-
1
;
hovered_seq
=
-
1
;
hovered_code
=
0
;
hovered_code
=
0
;
}
else
{
}
else
{
hovered_code
=
results
[
pos
]
->
first
;
hovered_code
=
results
[
current_
pos
]
->
first
;
}
}
}
}
if
(
is_draging
)
{
if
(
is_draging
)
{
...
@@ -1633,7 +1634,7 @@ void DeckBuilder::ChangeCategory(int catesel) {
...
@@ -1633,7 +1634,7 @@ void DeckBuilder::ChangeCategory(int catesel) {
mainGame
->
RefreshDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
RefreshDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
cbDBDecks
->
setSelected
(
0
);
mainGame
->
cbDBDecks
->
setSelected
(
0
);
RefreshReadonly
(
catesel
);
RefreshReadonly
(
catesel
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
deckManager
.
Load
Current
Deck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
is_modified
=
false
;
is_modified
=
false
;
prev_category
=
catesel
;
prev_category
=
catesel
;
prev_deck
=
0
;
prev_deck
=
0
;
...
...
gframe/deck_manager.cpp
View file @
d5241b5c
This diff is collapsed.
Click to expand it.
gframe/deck_manager.h
View file @
d5241b5c
...
@@ -48,19 +48,20 @@ public:
...
@@ -48,19 +48,20 @@ public:
const
std
::
unordered_map
<
int
,
int
>*
GetLFListContent
(
int
lfhash
);
const
std
::
unordered_map
<
int
,
int
>*
GetLFListContent
(
int
lfhash
);
int
CheckDeck
(
Deck
&
deck
,
int
lfhash
,
int
rule
);
int
CheckDeck
(
Deck
&
deck
,
int
lfhash
,
int
rule
);
int
LoadDeck
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
,
bool
is_packlist
=
false
);
int
LoadDeck
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
,
bool
is_packlist
=
false
);
int
LoadDeck
(
Deck
&
deck
,
std
::
istringstream
&
deckStream
,
bool
is_packlist
=
false
);
bool
LoadSide
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
);
bool
LoadSide
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
);
void
GetCategoryPath
(
wchar_t
*
ret
,
int
index
,
const
wchar_t
*
text
);
void
GetCategoryPath
(
wchar_t
*
ret
,
int
index
,
const
wchar_t
*
text
);
void
GetDeckFile
(
wchar_t
*
ret
,
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
void
GetDeckFile
(
wchar_t
*
ret
,
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
bool
LoadDeck
(
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
FILE
*
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
);
FILE
*
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
);
IReadFile
*
OpenDeckReader
(
const
wchar_t
*
file
);
IReadFile
*
OpenDeckReader
(
const
wchar_t
*
file
);
bool
LoadDeck
(
const
wchar_t
*
file
,
bool
is_packlist
=
false
);
bool
Load
Current
Deck
(
const
wchar_t
*
file
,
bool
is_packlist
=
false
);
bool
Load
Deck
(
std
::
istringstream
*
deckStream
,
bool
is_packlist
=
false
);
bool
Load
CurrentDeck
(
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
bool
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
file
);
bool
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
file
);
bool
DeleteDeck
(
const
wchar_t
*
file
);
bool
DeleteDeck
(
const
wchar_t
*
file
);
bool
CreateCategory
(
const
wchar_t
*
name
);
bool
CreateCategory
(
const
wchar_t
*
name
);
bool
RenameCategory
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
bool
RenameCategory
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
bool
DeleteCategory
(
const
wchar_t
*
name
);
bool
DeleteCategory
(
const
wchar_t
*
name
);
bool
SaveDeckBuffer
(
const
int
deckbuf
[],
const
wchar_t
*
name
);
};
};
extern
DeckManager
deckManager
;
extern
DeckManager
deckManager
;
...
...
gframe/drawing.cpp
View file @
d5241b5c
...
@@ -218,7 +218,7 @@ void Game::DrawBackGround() {
...
@@ -218,7 +218,7 @@ void Game::DrawBackGround() {
}
}
}
}
void
Game
::
DrawLinkedZones
(
ClientCard
*
pcard
)
{
void
Game
::
DrawLinkedZones
(
ClientCard
*
pcard
)
{
int
mark
=
pcard
->
link_marker
;
auto
mark
=
pcard
->
link_marker
;
ClientCard
*
pcard2
;
ClientCard
*
pcard2
;
if
(
dField
.
hovered_sequence
<
5
)
{
if
(
dField
.
hovered_sequence
<
5
)
{
if
(
mark
&
LINK_MARKER_LEFT
&&
dField
.
hovered_sequence
>
0
)
{
if
(
mark
&
LINK_MARKER_LEFT
&&
dField
.
hovered_sequence
>
0
)
{
...
@@ -235,25 +235,25 @@ void Game::DrawLinkedZones(ClientCard* pcard) {
...
@@ -235,25 +235,25 @@ void Game::DrawLinkedZones(ClientCard* pcard) {
if
((
mark
&
LINK_MARKER_TOP_LEFT
&&
dField
.
hovered_sequence
==
2
)
if
((
mark
&
LINK_MARKER_TOP_LEFT
&&
dField
.
hovered_sequence
==
2
)
||
(
mark
&
LINK_MARKER_TOP
&&
dField
.
hovered_sequence
==
1
)
||
(
mark
&
LINK_MARKER_TOP
&&
dField
.
hovered_sequence
==
1
)
||
(
mark
&
LINK_MARKER_TOP_RIGHT
&&
dField
.
hovered_sequence
==
0
))
{
||
(
mark
&
LINK_MARKER_TOP_RIGHT
&&
dField
.
hovered_sequence
==
0
))
{
int
mark
=
(
dField
.
hovered_sequence
==
2
)
?
LINK_MARKER_BOTTOM_RIGHT
:
(
dField
.
hovered_sequence
==
1
)
?
LINK_MARKER_BOTTOM
:
LINK_MARKER_BOTTOM_LEFT
;
int
arrow
=
(
dField
.
hovered_sequence
==
2
)
?
LINK_MARKER_BOTTOM_RIGHT
:
(
dField
.
hovered_sequence
==
1
)
?
LINK_MARKER_BOTTOM
:
LINK_MARKER_BOTTOM_LEFT
;
pcard2
=
dField
.
mzone
[
dField
.
hovered_controler
][
5
];
pcard2
=
dField
.
mzone
[
dField
.
hovered_controler
][
5
];
if
(
!
pcard2
)
{
if
(
!
pcard2
)
{
pcard2
=
dField
.
mzone
[
1
-
dField
.
hovered_controler
][
6
];
pcard2
=
dField
.
mzone
[
1
-
dField
.
hovered_controler
][
6
];
mark
=
(
dField
.
hovered_sequence
==
2
)
?
LINK_MARKER_TOP_LEFT
:
(
dField
.
hovered_sequence
==
1
)
?
LINK_MARKER_TOP
:
LINK_MARKER_TOP_RIGHT
;
arrow
=
(
dField
.
hovered_sequence
==
2
)
?
LINK_MARKER_TOP_LEFT
:
(
dField
.
hovered_sequence
==
1
)
?
LINK_MARKER_TOP
:
LINK_MARKER_TOP_RIGHT
;
}
}
CheckMutual
(
pcard2
,
mark
);
CheckMutual
(
pcard2
,
arrow
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
5
],
4
,
matManager
.
iRectangle
,
2
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
5
],
4
,
matManager
.
iRectangle
,
2
);
}
}
if
((
mark
&
LINK_MARKER_TOP_LEFT
&&
dField
.
hovered_sequence
==
4
)
if
((
mark
&
LINK_MARKER_TOP_LEFT
&&
dField
.
hovered_sequence
==
4
)
||
(
mark
&
LINK_MARKER_TOP
&&
dField
.
hovered_sequence
==
3
)
||
(
mark
&
LINK_MARKER_TOP
&&
dField
.
hovered_sequence
==
3
)
||
(
mark
&
LINK_MARKER_TOP_RIGHT
&&
dField
.
hovered_sequence
==
2
))
{
||
(
mark
&
LINK_MARKER_TOP_RIGHT
&&
dField
.
hovered_sequence
==
2
))
{
int
mark
=
(
dField
.
hovered_sequence
==
4
)
?
LINK_MARKER_BOTTOM_RIGHT
:
(
dField
.
hovered_sequence
==
3
)
?
LINK_MARKER_BOTTOM
:
LINK_MARKER_BOTTOM_LEFT
;
int
arrow
=
(
dField
.
hovered_sequence
==
4
)
?
LINK_MARKER_BOTTOM_RIGHT
:
(
dField
.
hovered_sequence
==
3
)
?
LINK_MARKER_BOTTOM
:
LINK_MARKER_BOTTOM_LEFT
;
pcard2
=
dField
.
mzone
[
dField
.
hovered_controler
][
6
];
pcard2
=
dField
.
mzone
[
dField
.
hovered_controler
][
6
];
if
(
!
pcard2
)
{
if
(
!
pcard2
)
{
pcard2
=
dField
.
mzone
[
1
-
dField
.
hovered_controler
][
5
];
pcard2
=
dField
.
mzone
[
1
-
dField
.
hovered_controler
][
5
];
mark
=
(
dField
.
hovered_sequence
==
4
)
?
LINK_MARKER_TOP_LEFT
:
(
dField
.
hovered_sequence
==
3
)
?
LINK_MARKER_TOP
:
LINK_MARKER_TOP_RIGHT
;
arrow
=
(
dField
.
hovered_sequence
==
4
)
?
LINK_MARKER_TOP_LEFT
:
(
dField
.
hovered_sequence
==
3
)
?
LINK_MARKER_TOP
:
LINK_MARKER_TOP_RIGHT
;
}
}
CheckMutual
(
pcard2
,
mark
);
CheckMutual
(
pcard2
,
arrow
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
6
],
4
,
matManager
.
iRectangle
,
2
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
6
],
4
,
matManager
.
iRectangle
,
2
);
}
}
}
}
...
...
gframe/duelclient.cpp
View file @
d5241b5c
...
@@ -8,6 +8,7 @@
...
@@ -8,6 +8,7 @@
#include "game.h"
#include "game.h"
#include "replay.h"
#include "replay.h"
#include "replay_mode.h"
#include "replay_mode.h"
#include <thread>
namespace
ygo
{
namespace
ygo
{
...
@@ -61,8 +62,8 @@ bool DuelClient::StartClient(unsigned int ip, unsigned short port, bool create_g
...
@@ -61,8 +62,8 @@ bool DuelClient::StartClient(unsigned int ip, unsigned short port, bool create_g
rnd
.
reset
((
uint_fast32_t
)
std
::
random_device
()());
rnd
.
reset
((
uint_fast32_t
)
std
::
random_device
()());
if
(
!
create_game
)
{
if
(
!
create_game
)
{
timeval
timeout
=
{
5
,
0
};
timeval
timeout
=
{
5
,
0
};
event
*
resp
_event
=
event_new
(
client_base
,
0
,
EV_TIMEOUT
,
ConnectTimeout
,
0
);
event
*
timeout
_event
=
event_new
(
client_base
,
0
,
EV_TIMEOUT
,
ConnectTimeout
,
0
);
event_add
(
resp
_event
,
&
timeout
);
event_add
(
timeout
_event
,
&
timeout
);
}
}
std
::
thread
(
ClientThread
).
detach
();
std
::
thread
(
ClientThread
).
detach
();
return
true
;
return
true
;
...
@@ -144,10 +145,10 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
...
@@ -144,10 +145,10 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
BufferIO
::
CopyWStr
(
mainGame
->
ebServerPass
->
getText
(),
cscg
.
pass
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
ebServerPass
->
getText
(),
cscg
.
pass
,
20
);
cscg
.
info
.
rule
=
mainGame
->
cbRule
->
getSelected
();
cscg
.
info
.
rule
=
mainGame
->
cbRule
->
getSelected
();
cscg
.
info
.
mode
=
mainGame
->
cbMatchMode
->
getSelected
();
cscg
.
info
.
mode
=
mainGame
->
cbMatchMode
->
getSelected
();
cscg
.
info
.
start_hand
=
_wtoi
(
mainGame
->
ebStartHand
->
getText
()
);
cscg
.
info
.
start_hand
=
wcstol
(
mainGame
->
ebStartHand
->
getText
(),
nullptr
,
10
);
cscg
.
info
.
start_lp
=
_wtoi
(
mainGame
->
ebStartLP
->
getText
()
);
cscg
.
info
.
start_lp
=
wcstol
(
mainGame
->
ebStartLP
->
getText
(),
nullptr
,
10
);
cscg
.
info
.
draw_count
=
_wtoi
(
mainGame
->
ebDrawCount
->
getText
()
);
cscg
.
info
.
draw_count
=
wcstol
(
mainGame
->
ebDrawCount
->
getText
(),
nullptr
,
10
);
cscg
.
info
.
time_limit
=
_wtoi
(
mainGame
->
ebTimeLimit
->
getText
()
);
cscg
.
info
.
time_limit
=
wcstol
(
mainGame
->
ebTimeLimit
->
getText
(),
nullptr
,
10
);
cscg
.
info
.
lflist
=
mainGame
->
cbHostLFlist
->
getItemData
(
mainGame
->
cbHostLFlist
->
getSelected
());
cscg
.
info
.
lflist
=
mainGame
->
cbHostLFlist
->
getItemData
(
mainGame
->
cbHostLFlist
->
getSelected
());
cscg
.
info
.
duel_rule
=
mainGame
->
cbDuelRule
->
getSelected
()
+
1
;
cscg
.
info
.
duel_rule
=
mainGame
->
cbDuelRule
->
getSelected
()
+
1
;
cscg
.
info
.
no_check_deck
=
mainGame
->
chkNoCheckDeck
->
isChecked
();
cscg
.
info
.
no_check_deck
=
mainGame
->
chkNoCheckDeck
->
isChecked
();
...
@@ -1402,8 +1403,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
...
@@ -1402,8 +1403,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
else
if
(
pcard
->
location
==
LOCATION_EXTRA
)
else
if
(
pcard
->
location
==
LOCATION_EXTRA
)
mainGame
->
dField
.
extra_act
=
true
;
mainGame
->
dField
.
extra_act
=
true
;
else
{
else
{
int
seq
=
mainGame
->
dInfo
.
duel_rule
>=
4
?
0
:
6
;
int
left_
seq
=
mainGame
->
dInfo
.
duel_rule
>=
4
?
0
:
6
;
if
(
pcard
->
location
==
LOCATION_SZONE
&&
pcard
->
sequence
==
seq
&&
(
pcard
->
type
&
TYPE_PENDULUM
)
&&
!
pcard
->
equipTarget
)
if
(
pcard
->
location
==
LOCATION_SZONE
&&
pcard
->
sequence
==
left_
seq
&&
(
pcard
->
type
&
TYPE_PENDULUM
)
&&
!
pcard
->
equipTarget
)
mainGame
->
dField
.
pzone_act
[
pcard
->
controler
]
=
true
;
mainGame
->
dField
.
pzone_act
[
pcard
->
controler
]
=
true
;
}
}
}
}
...
@@ -3148,8 +3149,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
...
@@ -3148,8 +3149,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
pcard
=
mainGame
->
dField
.
GetCard
(
player
,
LOCATION_DECK
,
mainGame
->
dField
.
deck
[
player
].
size
()
-
1
);
pcard
=
mainGame
->
dField
.
GetCard
(
player
,
LOCATION_DECK
,
mainGame
->
dField
.
deck
[
player
].
size
()
-
1
);
mainGame
->
dField
.
deck
[
player
].
erase
(
mainGame
->
dField
.
deck
[
player
].
end
()
-
1
);
mainGame
->
dField
.
deck
[
player
].
erase
(
mainGame
->
dField
.
deck
[
player
].
end
()
-
1
);
mainGame
->
dField
.
AddCard
(
pcard
,
player
,
LOCATION_HAND
,
0
);
mainGame
->
dField
.
AddCard
(
pcard
,
player
,
LOCATION_HAND
,
0
);
for
(
size_t
i
=
0
;
i
<
mainGame
->
dField
.
hand
[
player
].
size
();
++
i
)
for
(
int
j
=
0
;
j
<
(
int
)
mainGame
->
dField
.
hand
[
player
].
size
();
++
j
)
mainGame
->
dField
.
MoveCard
(
mainGame
->
dField
.
hand
[
player
][
i
],
10
);
mainGame
->
dField
.
MoveCard
(
mainGame
->
dField
.
hand
[
player
][
j
],
10
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
mainGame
->
WaitFrameSignal
(
5
);
mainGame
->
WaitFrameSignal
(
5
);
}
}
...
...
gframe/event_handler.cpp
View file @
d5241b5c
...
@@ -1456,7 +1456,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1456,7 +1456,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
DuelClient
::
SetResponseB
(
respbuf
,
selectable_cards
.
size
()
*
2
);
DuelClient
::
SetResponseB
(
respbuf
,
selectable_cards
.
size
()
*
2
);
DuelClient
::
SendResponse
();
DuelClient
::
SendResponse
();
}
else
{
}
else
{
wchar_t
formatBuffer
[
2048
];
myswprintf
(
formatBuffer
,
dataManager
.
GetSysString
(
204
),
select_counter_count
,
dataManager
.
GetCounterName
(
select_counter_type
));
myswprintf
(
formatBuffer
,
dataManager
.
GetSysString
(
204
),
select_counter_count
,
dataManager
.
GetCounterName
(
select_counter_type
));
mainGame
->
stHintMsg
->
setText
(
formatBuffer
);
mainGame
->
stHintMsg
->
setText
(
formatBuffer
);
}
}
...
@@ -1665,8 +1664,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1665,8 +1664,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
player_name
=
mainGame
->
dInfo
.
clientname_tag
;
player_name
=
mainGame
->
dInfo
.
clientname_tag
;
}
}
std
::
wstring
str
(
player_name
);
std
::
wstring
str
(
player_name
);
const
auto
&
player_desc
_hints
=
mainGame
->
dField
.
player_desc_hints
[
mplayer
];
const
auto
&
mplayer
_hints
=
mainGame
->
dField
.
player_desc_hints
[
mplayer
];
for
(
auto
iter
=
player_desc_hints
.
begin
();
iter
!=
player_desc
_hints
.
end
();
++
iter
)
{
for
(
auto
iter
=
mplayer_hints
.
begin
();
iter
!=
mplayer
_hints
.
end
();
++
iter
)
{
myswprintf
(
formatBuffer
,
L"
\n
*%ls"
,
dataManager
.
GetDesc
(
iter
->
first
));
myswprintf
(
formatBuffer
,
L"
\n
*%ls"
,
dataManager
.
GetDesc
(
iter
->
first
));
str
.
append
(
formatBuffer
);
str
.
append
(
formatBuffer
);
}
}
...
...
gframe/game.cpp
View file @
d5241b5c
This diff is collapsed.
Click to expand it.
gframe/game.h
View file @
d5241b5c
...
@@ -2,12 +2,25 @@
...
@@ -2,12 +2,25 @@
#define GAME_H
#define GAME_H
#include "config.h"
#include "config.h"
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else //__APPLE__
#include <GL/gl.h>
#include <GL/glu.h>
#endif //__APPLE__
#include "CGUIImageButton.h"
#include "CGUITTFont.h"
#include "mysignal.h"
#include "client_field.h"
#include "client_field.h"
#include "deck_con.h"
#include "deck_con.h"
#include "menu_handler.h"
#include "menu_handler.h"
#include <time.h>
#include <unordered_map>
#include <unordered_map>
#include <vector>
#include <vector>
#include <list>
#include <list>
#include <mutex>
#include <functional>
#define DEFAULT_DUEL_RULE 5
#define DEFAULT_DUEL_RULE 5
...
...
gframe/gframe.cpp
View file @
d5241b5c
...
@@ -38,7 +38,7 @@ int main(int argc, char* argv[]) {
...
@@ -38,7 +38,7 @@ int main(int argc, char* argv[]) {
#ifdef _WIN32
#ifdef _WIN32
#ifndef _DEBUG
#ifndef _DEBUG
char
*
pstrext
;
char
*
pstrext
;
if
(
argc
==
2
&&
(
pstrext
=
strrchr
(
argv
[
1
],
'.'
))
if
(
argc
==
2
&&
(
pstrext
=
st
d
::
st
rrchr
(
argv
[
1
],
'.'
))
&&
(
!
mystrncasecmp
(
pstrext
,
".ydk"
,
4
)
||
!
mystrncasecmp
(
pstrext
,
".yrp"
,
4
)))
{
&&
(
!
mystrncasecmp
(
pstrext
,
".ydk"
,
4
)
||
!
mystrncasecmp
(
pstrext
,
".yrp"
,
4
)))
{
wchar_t
exepath
[
MAX_PATH
];
wchar_t
exepath
[
MAX_PATH
];
GetModuleFileNameW
(
NULL
,
exepath
,
MAX_PATH
);
GetModuleFileNameW
(
NULL
,
exepath
,
MAX_PATH
);
...
...
gframe/image_manager.cpp
View file @
d5241b5c
#include "image_manager.h"
#include "image_manager.h"
#include "game.h"
#include "game.h"
#include <thread>
namespace
ygo
{
namespace
ygo
{
...
...
gframe/image_manager.h
View file @
d5241b5c
...
@@ -5,6 +5,7 @@
...
@@ -5,6 +5,7 @@
#include "data_manager.h"
#include "data_manager.h"
#include <unordered_map>
#include <unordered_map>
#include <queue>
#include <queue>
#include <mutex>
namespace
ygo
{
namespace
ygo
{
...
...
gframe/menu_handler.cpp
View file @
d5241b5c
#include "config.h"
#include "config.h"
#include "menu_handler.h"
#include "menu_handler.h"
#include "myfilesystem.h"
#include "netserver.h"
#include "netserver.h"
#include "duelclient.h"
#include "duelclient.h"
#include "deck_manager.h"
#include "deck_manager.h"
...
@@ -96,7 +97,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -96,7 +97,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
evutil_freeaddrinfo
(
answer
);
evutil_freeaddrinfo
(
answer
);
}
}
}
}
unsigned
int
remote_port
=
_wtoi
(
mainGame
->
ebJoinPort
->
getText
()
);
unsigned
int
remote_port
=
wcstol
(
mainGame
->
ebJoinPort
->
getText
(),
nullptr
,
10
);
BufferIO
::
CopyWStr
(
pstr
,
mainGame
->
gameConf
.
lasthost
,
100
);
BufferIO
::
CopyWStr
(
pstr
,
mainGame
->
gameConf
.
lasthost
,
100
);
BufferIO
::
CopyWStr
(
mainGame
->
ebJoinPort
->
getText
(),
mainGame
->
gameConf
.
lastport
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
ebJoinPort
->
getText
(),
mainGame
->
gameConf
.
lastport
,
20
);
if
(
DuelClient
::
StartClient
(
remote_addr
,
remote_port
,
false
))
{
if
(
DuelClient
::
StartClient
(
remote_addr
,
remote_port
,
false
))
{
...
@@ -161,20 +162,20 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -161,20 +162,20 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_HP_KICK
:
{
case
BUTTON_HP_KICK
:
{
int
i
d
=
0
;
int
i
ndex
=
0
;
while
(
i
d
<
4
)
{
while
(
i
ndex
<
4
)
{
if
(
mainGame
->
btnHostPrepKick
[
i
d
]
==
caller
)
if
(
mainGame
->
btnHostPrepKick
[
i
ndex
]
==
caller
)
break
;
break
;
id
++
;
++
index
;
}
}
CTOS_Kick
csk
;
CTOS_Kick
csk
;
csk
.
pos
=
i
d
;
csk
.
pos
=
i
ndex
;
DuelClient
::
SendPacketToServer
(
CTOS_HS_KICK
,
csk
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_KICK
,
csk
);
break
;
break
;
}
}
case
BUTTON_HP_READY
:
{
case
BUTTON_HP_READY
:
{
if
(
mainGame
->
cbCategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
if
(
mainGame
->
cbCategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
!
deckManager
.
LoadDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
))
{
!
deckManager
.
Load
Current
Deck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
))
{
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1406
));
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1406
));
...
@@ -252,7 +253,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -252,7 +253,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
dField
.
Clear
();
mainGame
->
dField
.
Clear
();
mainGame
->
HideElement
(
mainGame
->
wReplay
);
mainGame
->
HideElement
(
mainGame
->
wReplay
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
unsigned
int
start_turn
=
_wtoi
(
mainGame
->
ebRepStartTurn
->
getText
()
);
unsigned
int
start_turn
=
wcstol
(
mainGame
->
ebRepStartTurn
->
getText
(),
nullptr
,
10
);
if
(
start_turn
==
1
)
if
(
start_turn
==
1
)
start_turn
=
0
;
start_turn
=
0
;
ReplayMode
::
StartReplay
(
start_turn
);
ReplayMode
::
StartReplay
(
start_turn
);
...
@@ -294,40 +295,40 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -294,40 +295,40 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
if
(
mainGame
->
lstReplayList
->
getSelected
()
==
-
1
)
if
(
mainGame
->
lstReplayList
->
getSelected
()
==
-
1
)
break
;
break
;
Replay
replay
;
Replay
replay
;
wchar_t
ex_filename
[
256
];
wchar_t
ex_filename
[
256
]
{}
;
wchar_t
namebuf
[
4
][
20
];
wchar_t
namebuf
[
4
][
20
]
{}
;
wchar_t
filename
[
256
];
wchar_t
filename
[
256
]
{}
;
myswprintf
(
ex_filename
,
L"%ls"
,
mainGame
->
lstReplayList
->
getListItem
(
mainGame
->
lstReplayList
->
getSelected
()));
myswprintf
(
ex_filename
,
L"%ls"
,
mainGame
->
lstReplayList
->
getListItem
(
mainGame
->
lstReplayList
->
getSelected
()));
if
(
!
replay
.
OpenReplay
(
ex_filename
))
if
(
!
replay
.
OpenReplay
(
ex_filename
))
break
;
break
;
const
ReplayHeader
&
rh
=
replay
.
pheader
;
const
ReplayHeader
&
rh
=
replay
.
pheader
;
if
(
rh
.
flag
&
REPLAY_SINGLE_MODE
)
if
(
rh
.
flag
&
REPLAY_SINGLE_MODE
)
break
;
break
;
int
max
=
(
rh
.
flag
&
REPLAY_TAG
)
?
4
:
2
;
int
player_count
=
(
rh
.
flag
&
REPLAY_TAG
)
?
4
:
2
;
//player name
//player name
for
(
int
i
=
0
;
i
<
max
;
++
i
)
for
(
int
i
=
0
;
i
<
player_count
;
++
i
)
replay
.
ReadName
(
namebuf
[
i
]);
replay
.
ReadName
(
namebuf
[
i
]);
//skip pre infos
//skip pre infos
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
replay
.
ReadInt32
();
replay
.
ReadInt32
();
//deck
//deck
for
(
int
i
=
0
;
i
<
max
;
++
i
)
{
std
::
vector
<
int
>
deckbuf
;
for
(
int
i
=
0
;
i
<
player_count
;
++
i
)
{
deckbuf
.
clear
();
int
main
=
replay
.
ReadInt32
();
int
main
=
replay
.
ReadInt32
();
Deck
tmp_deck
;
deckbuf
.
push_back
(
main
)
;
for
(
int
j
=
0
;
j
<
main
;
++
j
)
{
for
(
int
j
=
0
;
j
<
main
;
++
j
)
{
auto
card
=
dataManager
.
GetCodePointer
(
replay
.
ReadInt32
());
deckbuf
.
push_back
(
replay
.
ReadInt32
());
if
(
card
!=
dataManager
.
datas_end
)
tmp_deck
.
main
.
push_back
(
card
);
}
}
int
extra
=
replay
.
ReadInt32
();
int
extra
=
replay
.
ReadInt32
();
deckbuf
.
push_back
(
extra
);
for
(
int
j
=
0
;
j
<
extra
;
++
j
)
{
for
(
int
j
=
0
;
j
<
extra
;
++
j
)
{
auto
card
=
dataManager
.
GetCodePointer
(
replay
.
ReadInt32
());
deckbuf
.
push_back
(
replay
.
ReadInt32
());
if
(
card
!=
dataManager
.
datas_end
)
tmp_deck
.
extra
.
push_back
(
card
);
}
}
deckbuf
.
push_back
(
0
);
FileSystem
::
SafeFileName
(
namebuf
[
i
]);
FileSystem
::
SafeFileName
(
namebuf
[
i
]);
myswprintf
(
filename
,
L"deck/%ls-%d %ls.ydk"
,
ex_filename
,
i
+
1
,
namebuf
[
i
]);
myswprintf
(
filename
,
L"deck/%ls-%d %ls.ydk"
,
ex_filename
,
i
+
1
,
namebuf
[
i
]);
deckManager
.
SaveDeck
(
tmp_deck
,
filename
);
deckManager
.
SaveDeck
Buffer
(
deckbuf
.
data
()
,
filename
);
}
}
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1335
));
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1335
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
...
@@ -425,7 +426,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -425,7 +426,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
}
case
BUTTON_DECK_EDIT
:
{
case
BUTTON_DECK_EDIT
:
{
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
if
(
open_file
&&
deckManager
.
LoadDeck
(
open_file_name
))
{
if
(
open_file
&&
deckManager
.
Load
Current
Deck
(
open_file_name
))
{
#ifdef WIN32
#ifdef WIN32
wchar_t
*
dash
=
wcsrchr
(
open_file_name
,
L'\\'
);
wchar_t
*
dash
=
wcsrchr
(
open_file_name
,
L'\\'
);
#else
#else
...
@@ -463,7 +464,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -463,7 +464,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
}
open_file
=
false
;
open_file
=
false
;
}
else
if
(
mainGame
->
cbDBCategory
->
getSelected
()
!=
-
1
&&
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
{
}
else
if
(
mainGame
->
cbDBCategory
->
getSelected
()
!=
-
1
&&
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
{
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
deckManager
.
Load
Current
Deck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
ebDeckname
->
setText
(
L""
);
mainGame
->
ebDeckname
->
setText
(
L""
);
}
}
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
...
@@ -546,7 +547,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -546,7 +547,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
tm
*
st
=
localtime
(
&
curtime
);
tm
*
st
=
localtime
(
&
curtime
);
wcsftime
(
infobuf
,
256
,
L"%Y/%m/%d %H:%M:%S
\n
"
,
st
);
wcsftime
(
infobuf
,
256
,
L"%Y/%m/%d %H:%M:%S
\n
"
,
st
);
repinfo
.
append
(
infobuf
);
repinfo
.
append
(
infobuf
);
wchar_t
namebuf
[
4
][
20
];
wchar_t
namebuf
[
4
][
20
]
{}
;
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
0
]);
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
0
]);
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
1
]);
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
1
]);
if
(
ReplayMode
::
cur_replay
.
pheader
.
flag
&
REPLAY_TAG
)
{
if
(
ReplayMode
::
cur_replay
.
pheader
.
flag
&
REPLAY_TAG
)
{
...
@@ -586,9 +587,9 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -586,9 +587,9 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
std
::
wstring
message
=
L""
;
std
::
wstring
message
=
L""
;
bool
in_message
=
false
;
bool
in_message
=
false
;
while
(
fgets
(
linebuf
,
1024
,
fp
))
{
while
(
fgets
(
linebuf
,
1024
,
fp
))
{
if
(
!
strncmp
(
linebuf
,
"--[[message"
,
11
))
{
if
(
!
st
d
::
st
rncmp
(
linebuf
,
"--[[message"
,
11
))
{
size_t
len
=
strlen
(
linebuf
);
size_t
len
=
st
d
::
st
rlen
(
linebuf
);
char
*
msgend
=
strrchr
(
linebuf
,
']'
);
char
*
msgend
=
st
d
::
st
rrchr
(
linebuf
,
']'
);
if
(
len
<=
13
)
{
if
(
len
<=
13
)
{
in_message
=
true
;
in_message
=
true
;
continue
;
continue
;
...
@@ -599,7 +600,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -599,7 +600,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
}
}
if
(
!
strncmp
(
linebuf
,
"]]"
,
2
))
{
if
(
!
st
d
::
st
rncmp
(
linebuf
,
"]]"
,
2
))
{
in_message
=
false
;
in_message
=
false
;
break
;
break
;
}
}
...
@@ -632,7 +633,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -632,7 +633,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
env
->
setFocus
(
mainGame
->
wHostPrepare
);
mainGame
->
env
->
setFocus
(
mainGame
->
wHostPrepare
);
if
(
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
isChecked
())
{
if
(
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
isChecked
())
{
if
(
mainGame
->
cbCategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
if
(
mainGame
->
cbCategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
!
deckManager
.
LoadDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
))
{
!
deckManager
.
Load
Current
Deck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
))
{
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
setChecked
(
false
);
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
setChecked
(
false
);
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
...
...
gframe/netserver.cpp
View file @
d5241b5c
#include "netserver.h"
#include "netserver.h"
#include "single_duel.h"
#include "single_duel.h"
#include "tag_duel.h"
#include "tag_duel.h"
#include <thread>
namespace
ygo
{
namespace
ygo
{
std
::
unordered_map
<
bufferevent
*
,
DuelPlayer
>
NetServer
::
users
;
std
::
unordered_map
<
bufferevent
*
,
DuelPlayer
>
NetServer
::
users
;
...
...
gframe/network.h
View file @
d5241b5c
...
@@ -253,7 +253,7 @@ public:
...
@@ -253,7 +253,7 @@ public:
#define NETPLAYER_TYPE_OBSERVER 7
#define NETPLAYER_TYPE_OBSERVER 7
#define CTOS_RESPONSE 0x1 // byte array
#define CTOS_RESPONSE 0x1 // byte array
#define CTOS_UPDATE_DECK 0x2 //
int32_t array
#define CTOS_UPDATE_DECK 0x2 //
mainc, sidec, int32_t[mainc + sidec]
#define CTOS_HAND_RESULT 0x3 // CTOS_HandResult
#define CTOS_HAND_RESULT 0x3 // CTOS_HandResult
#define CTOS_TP_RESULT 0x4 // CTOS_TPResult
#define CTOS_TP_RESULT 0x4 // CTOS_TPResult
#define CTOS_PLAYER_INFO 0x10 // CTOS_PlayerInfo
#define CTOS_PLAYER_INFO 0x10 // CTOS_PlayerInfo
...
...
gframe/replay.cpp
View file @
d5241b5c
#include "replay.h"
#include "replay.h"
#include "myfilesystem.h"
#include "lzma/LzmaLib.h"
#include "lzma/LzmaLib.h"
namespace
ygo
{
namespace
ygo
{
...
...
gframe/replay_mode.cpp
View file @
d5241b5c
...
@@ -3,6 +3,7 @@
...
@@ -3,6 +3,7 @@
#include "game.h"
#include "game.h"
#include "../ocgcore/common.h"
#include "../ocgcore/common.h"
#include "../ocgcore/mtrandom.h"
#include "../ocgcore/mtrandom.h"
#include <thread>
namespace
ygo
{
namespace
ygo
{
...
...
gframe/single_duel.cpp
View file @
d5241b5c
...
@@ -440,7 +440,7 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
...
@@ -440,7 +440,7 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
pduel
=
create_duel
(
duel_seed
);
pduel
=
create_duel
(
duel_seed
);
set_player_info
(
pduel
,
0
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
0
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
1
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
1
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
int
opt
=
(
int
)
host_info
.
duel_rule
<<
16
;
unsigned
int
opt
=
(
unsigned
int
)
host_info
.
duel_rule
<<
16
;
if
(
host_info
.
no_shuffle_deck
)
if
(
host_info
.
no_shuffle_deck
)
opt
|=
DUEL_PSEUDO_SHUFFLE
;
opt
|=
DUEL_PSEUDO_SHUFFLE
;
last_replay
.
WriteInt32
(
host_info
.
start_lp
,
false
);
last_replay
.
WriteInt32
(
host_info
.
start_lp
,
false
);
...
...
gframe/single_mode.cpp
View file @
d5241b5c
...
@@ -3,6 +3,7 @@
...
@@ -3,6 +3,7 @@
#include "game.h"
#include "game.h"
#include "../ocgcore/common.h"
#include "../ocgcore/common.h"
#include "../ocgcore/mtrandom.h"
#include "../ocgcore/mtrandom.h"
#include <thread>
namespace
ygo
{
namespace
ygo
{
...
...
gframe/sound_manager.cpp
View file @
d5241b5c
#include "sound_manager.h"
#include "sound_manager.h"
#include "myfilesystem.h"
#ifdef IRRKLANG_STATIC
#ifdef IRRKLANG_STATIC
#include "../ikpmp3/ikpMP3.h"
#include "../ikpmp3/ikpMP3.h"
#endif
#endif
...
...
gframe/tag_duel.cpp
View file @
d5241b5c
...
@@ -417,7 +417,7 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
...
@@ -417,7 +417,7 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
pduel
=
create_duel
(
duel_seed
);
pduel
=
create_duel
(
duel_seed
);
set_player_info
(
pduel
,
0
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
0
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
1
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
1
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
int
opt
=
(
int
)
host_info
.
duel_rule
<<
16
;
unsigned
int
opt
=
(
unsigned
int
)
host_info
.
duel_rule
<<
16
;
if
(
host_info
.
no_shuffle_deck
)
if
(
host_info
.
no_shuffle_deck
)
opt
|=
DUEL_PSEUDO_SHUFFLE
;
opt
|=
DUEL_PSEUDO_SHUFFLE
;
opt
|=
DUEL_TAG_MODE
;
opt
|=
DUEL_TAG_MODE
;
...
...
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