--ZW－一角獣皇槍
function c76080032.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(76080032,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c76080032.eqcon)
	e1:SetTarget(c76080032.eqtg)
	e1:SetOperation(c76080032.eqop)
	c:RegisterEffect(e1)
	--disable
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(c76080032.discon)
	e3:SetOperation(c76080032.disop)
	c:RegisterEffect(e3)
	--only 1 can exists
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_CANNOT_SUMMON)
	e4:SetCondition(c76080032.excon)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
	c:RegisterEffect(e5)
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_SINGLE)
	e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e6:SetCode(EFFECT_SPSUMMON_CONDITION)
	e6:SetValue(c76080032.splimit)
	c:RegisterEffect(e6)
	local e7=Effect.CreateEffect(c)
	e7:SetType(EFFECT_TYPE_SINGLE)
	e7:SetCode(EFFECT_SELF_DESTROY)
	e7:SetCondition(c76080032.descon)
	c:RegisterEffect(e7)
end
function c76080032.eqcon(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(c76080032.exfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c76080032.filter(c)
	return c:IsFaceup() and c:IsCode(56840427)
end
function c76080032.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c76080032.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(c76080032.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c76080032.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c76080032.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
		Duel.SendtoGrave(c,REASON_EFFECT)
		return
	end
	Duel.Equip(tp,c,tc,true)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EQUIP_LIMIT)
	e1:SetReset(RESET_EVENT+0x1fe0000)
	e1:SetValue(c76080032.eqlimit)
	c:RegisterEffect(e1)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(1900)
	e2:SetReset(RESET_EVENT+0x1fe0000)
	c:RegisterEffect(e2)
end
function c76080032.discon(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler():GetEquipTarget()
	return ec and (ec==Duel.GetAttacker() or ec==Duel.GetAttackTarget()) and ec:GetBattleTarget()
end
function c76080032.disop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetHandler():GetEquipTarget():GetBattleTarget()
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
	tc:RegisterEffect(e1)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_DISABLE_EFFECT)
	e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
	tc:RegisterEffect(e2)
end
function c76080032.eqlimit(e,c)
	return c:IsCode(56840427) and c:GetControler()==e:GetHandlerPlayer()
end
function c76080032.exfilter(c,fid)
	return c:IsFaceup() and c:GetCode()==76080032 and (fid==nil or c:GetFieldID()<fid)
end
function c76080032.excon(e)
	local c=e:GetHandler()
	return Duel.IsExistingMatchingCard(c76080032.exfilter,c:GetControler(),LOCATION_ONFIELD,0,1,nil)
end
function c76080032.splimit(e,se,sp,st,spos,tgp)
	if bit.band(spos,POS_FACEDOWN)~=0 then return true end
	return not Duel.IsExistingMatchingCard(c76080032.exfilter,tgp,LOCATION_ONFIELD,0,1,nil)
end
function c76080032.descon(e)
	local c=e:GetHandler()
	return Duel.IsExistingMatchingCard(c76080032.exfilter,c:GetControler(),LOCATION_ONFIELD,0,1,nil,c:GetFieldID())
end

