--ギアギアギア XG
function c19891310.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,aux.XyzFilterFunction(c,3),3)
	c:EnableReviveLimit()
	--disable
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_BATTLE_PHASE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c19891310.condition)
	e1:SetCost(c19891310.cost)
	e1:SetOperation(c19891310.operation)
	c:RegisterEffect(e1)
	--tohand
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCondition(c19891310.thcon)
	e2:SetTarget(c19891310.thtg)
	e2:SetOperation(c19891310.thop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_REMOVE)
	c:RegisterEffect(e3)
	local e4=e2:Clone()
	e4:SetCode(EVENT_TO_DECK)
	c:RegisterEffect(e4)
end
function c19891310.condition(e,tp,eg,ep,ev,re,r,rp)
	local bt=Duel.GetAttacker()
	if bt and bt:IsControler(tp) then return bt:IsRace(RACE_MACHINE) end
	bt=Duel.GetAttackTarget()
	return bt and bt:IsControler(tp) and bt:IsRace(RACE_MACHINE)
end
function c19891310.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c19891310.operation(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetTargetRange(0,LOCATION_ONFIELD)
	e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetTargetRange(0,1)
	e2:SetValue(c19891310.aclimit)
	e2:SetReset(RESET_PHASE+PHASE_DAMAGE)
	Duel.RegisterEffect(e2,tp)
end
function c19891310.aclimit(e,re,tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsActiveType(TYPE_MONSTER)
end
function c19891310.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousPosition(POS_FACEUP) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c19891310.thfilter(c)
	return c:IsSetCard(0x72) and c:IsAbleToHand()
end
function c19891310.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c19891310.thfilter(chkc) and chkc~=e:GetHandler() end
	if chk==0 then return Duel.IsExistingTarget(c19891310.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,c19891310.thfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c19891310.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	end
end
