--E·HERO アイスエッジ
function c41077745.initial_effect(c)
	--direct attack
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(41077745,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c41077745.datcon)
	e1:SetCost(c41077745.datcost)
	e1:SetOperation(c41077745.datop)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(41077745,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_DAMAGE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCondition(c41077745.descon)
	e2:SetTarget(c41077745.destg)
	e2:SetOperation(c41077745.desop)
	c:RegisterEffect(e2)
end
function c41077745.datcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1
end
function c41077745.datcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c41077745.datop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DIRECT_ATTACK)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
	end
end
function c41077745.descon(e,tp,eg,ep,ev,re,r,rp,chk)
	return ep~=tp and Duel.GetAttackTarget()==nil
end
function c41077745.filter(c)
	return c:IsFacedown() and c:GetSequence()~=5 and c:IsDestructable()
end
function c41077745.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(1-tp) and c41077745.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c41077745.filter,tp,0,LOCATION_SZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c41077745.filter,tp,0,LOCATION_SZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c41077745.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFacedown() and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
