--煉獄の氾爛
function c34822850.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e2:SetCountLimit(1)
	e2:SetCondition(c34822850.spcon)
	e2:SetTarget(c34822850.sptg)
	e2:SetOperation(c34822850.spop)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_FZONE)
	e3:SetTargetRange(LOCATION_HAND+LOCATION_GRAVE,0)
	e3:SetTarget(c34822850.efftg)
	e3:SetCode(34822850)
	c:RegisterEffect(e3)
	--cannot be target
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
	e4:SetRange(LOCATION_FZONE)
	e4:SetTargetRange(LOCATION_MZONE,0)
	e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e4:SetTarget(c34822850.tgtg)
	e4:SetValue(c34822850.tgval)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	c:RegisterEffect(e5)
end
function c34822850.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c34822850.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,34822851,0xbb,0x4011,0,0,1,RACE_FIEND,ATTRIBUTE_FIRE) end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c34822850.spop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e)
		or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
		or not Duel.IsPlayerCanSpecialSummonMonster(tp,34822851,0xbb,0x4011,0,0,1,RACE_FIEND,ATTRIBUTE_FIRE) then return end
	local token=Duel.CreateToken(tp,34822851)
	Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
function c34822850.efftg(e,c)
	return c:IsSetCard(0xbb)
end
function c34822850.filter(c,lv)
	return c:IsFaceup() and c:IsSetCard(0xbb) and c:GetLevel()>lv
end
function c34822850.tgtg(e,c)
	return c:IsSetCard(0xbb) and Duel.IsExistingMatchingCard(c34822850.filter,c:GetControler(),LOCATION_MZONE,0,1,nil,c:GetLevel())
end
function c34822850.tgval(e,re,tp)
	return e:GetHandlerPlayer()~=tp
end
