--No.88 ギミック·パペット－デステニー·レオ
function c48995978.initial_effect(c)
	c:EnableCounterPermit(0x302b)
	--xyz summon
	aux.AddXyzProcedure(c,aux.XyzFilterFunction(c,8),3)
	c:EnableReviveLimit()
	--counter
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_COUNTER)
	e1:SetDescription(aux.Stringid(48995978,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c48995978.condition)
	e1:SetCost(c48995978.cost)
	e1:SetTarget(c48995978.target)
	e1:SetOperation(c48995978.operation)
	c:RegisterEffect(e1)
end
c48995978.xyz_number=88
function c48995978.filter(c)
	return c:GetSequence()~=5
end
function c48995978.condition(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(c48995978.filter,tp,LOCATION_SZONE,0,1,nil)
end
function c48995978.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetCurrentPhase()==PHASE_MAIN1 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_BP)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function c48995978.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT)
		and e:GetHandler():IsCanAddCounter(0x302b,1) end
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0x302b)
end
function c48995978.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() and c:RemoveOverlayCard(tp,1,1,REASON_EFFECT) then
		c:AddCounter(0x302b,1)
		if c:GetCounter(0x302b)==3 then
			local WIN_REASON_DESTINY_LEO=0x17
			Duel.Win(c:GetControler(),WIN_REASON_DESTINY_LEO)
		end
	end
end
