--援護射撃
function c74458486.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(c74458486.condition)
	e1:SetTarget(c74458486.target)
	e1:SetOperation(c74458486.activate)
	c:RegisterEffect(e1)
end
function c74458486.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_DAMAGE and not Duel.IsDamageCalculated()
		and Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()
end
function c74458486.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,Duel.GetAttackTarget()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,Duel.GetAttackTarget())
end
function c74458486.activate(e,tp,eg,ep,ev,re,r,rp)
	local at=Duel.GetAttackTarget()
	local tc=Duel.GetFirstTarget()
	if at:IsFaceup() and at:IsRelateToBattle() and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_DAMAGE_CAL)
		e1:SetValue(tc:GetAttack())
		at:RegisterEffect(e1)
	end
end
