--ギアギアギア
function c6148016.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,6148016+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(c6148016.sptg)
	e1:SetOperation(c6148016.spop)
	c:RegisterEffect(e1)
end
function c6148016.filter(c,e,tp)
	return c:IsSetCard(0x1072) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c6148016.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and Duel.IsExistingMatchingCard(c6148016.filter,tp,LOCATION_DECK,0,2,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function c6148016.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local g=Duel.GetMatchingGroup(c6148016.filter,tp,LOCATION_DECK,0,nil,e,tp)
	if g:GetCount()>=2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,2,2,nil)
		local tc=sg:GetFirst()
		Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		e1:SetValue(1)
		tc:RegisterEffect(e1)
		tc=sg:GetNext()
		Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
		local e2=e1:Clone()
		tc:RegisterEffect(e2)
		Duel.SpecialSummonComplete()
	end
end
