--イグナイト・リロード
function c76751255.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,76751255+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(c76751255.target)
	e1:SetOperation(c76751255.activate)
	c:RegisterEffect(e1)
end
function c76751255.filter(c)
	return c:IsType(TYPE_PENDULUM) and c:IsAbleToDeck() and not c:IsPublic()
end
function c76751255.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp)
		and Duel.IsExistingMatchingCard(c76751255.filter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.SetTargetPlayer(tp)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function c76751255.activate(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(p,c76751255.filter,p,LOCATION_HAND,0,1,63,nil)
	if g:GetCount()>0 then
		Duel.ConfirmCards(1-p,g)
		local ct=Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
		Duel.ShuffleDeck(p)
		Duel.BreakEffect()
		Duel.Draw(p,ct+1,REASON_EFFECT)
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_DRAW)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE+RESET_END)
	Duel.RegisterEffect(e1,tp)
end
