--進化への懸け橋
function c93504463.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_BE_BATTLE_TARGET)
	e1:SetCondition(c93504463.condition)
	e1:SetTarget(c93504463.target)
	e1:SetOperation(c93504463.activate)
	c:RegisterEffect(e1)
end
function c93504463.condition(e,tp,eg,ep,ev,re,r,rp)
	local d=Duel.GetAttackTarget()
	return d and d:IsControler(tp)
end
function c93504463.spfilter(c,e,tp)
	return c:IsSetCard(0x304e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c93504463.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c93504463.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c93504463.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c93504463.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c93504463.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local a=Duel.GetAttacker()
		if a:IsOnField() and a:IsFaceup() then
			Duel.CalculateDamage(a, tc)
		end
	end
end
