--工作列車シグナル・レッド
function c34475451.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(34475451,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c34475451.condition)
	e1:SetTarget(c34475451.target)
	e1:SetOperation(c34475451.operation)
	c:RegisterEffect(e1)
end
function c34475451.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker():GetControler()~=tp
end
function c34475451.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c34475451.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local a=Duel.GetAttacker()
		if a:IsOnField() and a:IsFaceup() and not a:IsImmuneToEffect(e) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
			e1:SetValue(1)
			e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
			c:RegisterEffect(e1)
			Duel.CalculateDamage(a,c)
		end
	end
end
