--ZW－風神雲龍剣
function c81471108.initial_effect(c)
	c:SetUniqueOnField(1,0,81471108)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(81471108,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
	e1:SetCondition(c81471108.eqcon)
	e1:SetTarget(c81471108.eqtg)
	e1:SetOperation(c81471108.eqop)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetValue(c81471108.indval)
	c:RegisterEffect(e2)
	--destroy sub
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e3:SetCode(EFFECT_DESTROY_SUBSTITUTE)
	e3:SetValue(c81471108.repval)
	c:RegisterEffect(e3)
end
function c81471108.eqcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():CheckUniqueOnField(tp)
end
function c81471108.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x7f)
end
function c81471108.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c81471108.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(c81471108.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c81471108.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c81471108.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then
		Duel.SendtoGrave(c,REASON_EFFECT)
		return
	end
	Duel.Equip(tp,c,tc,true)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EQUIP_LIMIT)
	e1:SetReset(RESET_EVENT+0x1fe0000)
	e1:SetValue(c81471108.eqlimit)
	c:RegisterEffect(e1)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(1300)
	e2:SetReset(RESET_EVENT+0x1fe0000)
	c:RegisterEffect(e2)
end
function c81471108.eqlimit(e,c)
	return c:IsSetCard(0x7f)
end
function c81471108.indval(e,re,tp)
	return e:GetHandler():GetControler()~=tp
end
function c81471108.repval(e,re,r,rp)
	return bit.band(r,REASON_BATTLE)~=0
end
