--罠封印の呪符
function c19312169.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c19312169.actcon)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EFFECT_SELF_DESTROY)
	e2:SetCondition(c19312169.descon)
	c:RegisterEffect(e2)
	--cannot trigger
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_TRIGGER)
	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(0xa,0xa)
	e3:SetTarget(c19312169.distg)
	c:RegisterEffect(e3)
	--disable
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_DISABLE)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
	e4:SetTarget(c19312169.distg)
	c:RegisterEffect(e4)
	--disable effect
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e5:SetCode(EVENT_CHAIN_SOLVING)
	e5:SetRange(LOCATION_SZONE)
	e5:SetOperation(c19312169.disop)
	c:RegisterEffect(e5)
	--disable trap monster
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_FIELD)
	e6:SetCode(EFFECT_DISABLE_TRAPMONSTER)
	e6:SetRange(LOCATION_SZONE)
	e6:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e6:SetTarget(c19312169.distg)
	c:RegisterEffect(e6)
end
function c19312169.filter(c)
	return c:IsFaceup() and c:IsCode(2468169)
end
function c19312169.actcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(c19312169.filter,tp,LOCATION_MZONE,0,1,nil)
end
function c19312169.descon(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(c19312169.filter,tp,LOCATION_MZONE,0,1,nil)
end
function c19312169.distg(e,c)
	return c:IsType(TYPE_TRAP)
end
function c19312169.disop(e,tp,eg,ep,ev,re,r,rp)
	local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	if tl==LOCATION_SZONE and re:IsActiveType(TYPE_TRAP) then
		Duel.NegateEffect(ev)
	end
end
