--マッド・デーモン
function c94664694.initial_effect(c)
	--pierce
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_PIERCE)
	c:RegisterEffect(e1)
	--pos
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(94664694,0))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BE_BATTLE_TARGET)
	e2:SetTarget(c94664694.target)
	e2:SetOperation(c94664694.operation)
	c:RegisterEffect(e2)
end
function c94664694.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAttackPos() end
	Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function c94664694.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsPosition(POS_FACEUP_ATTACK) then
		Duel.ChangePosition(c,POS_FACEUP_DEFENCE)
	end
end
