--Recettes de Nouvellez～ヌーベルズのレシピ帳～
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	c:RegisterEffect(e1)
	--Pos Change
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SET_POSITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.poscon)
	e2:SetTarget(s.target)
	e2:SetTargetRange(0,LOCATION_MZONE)
	e2:SetValue(POS_FACEUP_ATTACK)
	c:RegisterEffect(e2)
	--lp
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_RELEASE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(s.lpcon)
	e3:SetOperation(s.lpop)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_CUSTOM+id)
	e4:SetRange(LOCATION_SZONE)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e4:SetCountLimit(1)
	e4:SetCondition(s.thcon)
	e4:SetTarget(s.thtg)
	e4:SetOperation(s.thop)
	c:RegisterEffect(e4)
	aux.RegisterMergedDelayedEvent(c,id,EVENT_SPSUMMON_SUCCESS)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x196) and c:GetOriginalType()&TYPE_MONSTER==TYPE_MONSTER
end
function s.poscon(e)
	return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.target(e,c)
	return c:IsFaceup()
end
function s.cfilter2(c)
	return c:IsType(TYPE_MONSTER)
end
function s.lpcon(e,tp,eg,ep,ev,re,r,rp)
	return re:GetHandler():GetType()&(TYPE_MONSTER+TYPE_RITUAL)==TYPE_MONSTER+TYPE_RITUAL
		and eg:IsExists(s.cfilter2,1,nil)
end
function s.lpop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLP(1-tp)>=850 then Duel.PayLPCost(1-tp,850) end
end
function s.cfilter3(c,tp,e)
	return c:IsLocation(LOCATION_MZONE) and c:IsSummonPlayer(tp) and c:IsCanBeEffectTarget(e) and c:IsType(TYPE_RITUAL) and c:IsLevelAbove(1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter3,1,nil,tp,e)
end
function s.thfilter(c)
	return c:IsSetCard(0x196,0x197) and c:GetType()~=TYPE_SPELL+TYPE_CONTINUOUS and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	local g=eg:Filter(s.cfilter3,nil,tp,e)
	if chkc then return g:IsContains(chkc) end
	if chk==0 then return #g>0 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	local sg
	if g:GetCount()==1 then
		sg=g:Clone()
		Duel.SetTargetCard(sg)
	else
		Duel.Hint(HINTMSG_DESTROY,tp,HINTMSG_TARGET)
		sg=Duel.SelectTarget(tp,aux.IsInGroup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,g)
	end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
		local tc=Duel.GetFirstTarget()
		if tc:IsFaceup() and tc:IsRelateToEffect(e) then
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_LEVEL)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetValue(1)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e1)
		end
	end
end