--始祖の竜王
local s,id,o=GetID()
function s.initial_effect(c)
	--material
	aux.AddFusionProcFunRep(c,s.ffilter,3,true)
	c:EnableReviveLimit()
	c:SetUniqueOnField(1,0,id)
	--spsummon condition
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	e0:SetValue(aux.fuslimit)
	c:RegisterEffect(e0)
	--indes
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--immune
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_IMMUNE_EFFECT)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(s.immval)
	c:RegisterEffect(e2)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetCountLimit(1,id)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
function s.ffilter(c)
	return c:IsFusionType(TYPE_NORMAL)
end
function s.immval(e,te)
	return te:GetOwner()~=e:GetHandler() and te:IsActiveType(TYPE_MONSTER)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	return re:IsActiveType(TYPE_SPELL+TYPE_TRAP)
end
function s.desfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	e:GetHandler():RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
	local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.Destroy(sg,REASON_EFFECT)
end