--Mitsurugi no Miko, Wousu
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--tohand
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_HANDES)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_RELEASE)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.spfilter(c)
	return c:IsRace(RACE_REPTILE) and c:IsLocation(LOCATION_HAND)
end
function s.spfilter2(c)
	return c:IsReleasable(REASON_SPSUMMON)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.CheckReleaseGroupEx(tp,s.spfilter,1,REASON_SPSUMMON,true,c)
		and Duel.IsExistingMatchingCard(s.spfilter2,tp,0,LOCATION_MZONE,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=Duel.GetReleaseGroup(tp,true,REASON_SPSUMMON):Filter(s.spfilter,e:GetHandler())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local tc=g:SelectUnselect(nil,tp,false,true,1,1)
	if not tc then return false end
	local g2=Duel.GetMatchingGroup(s.spfilter2,tp,0,LOCATION_MZONE,nil,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local tc2=g2:SelectUnselect(nil,tp,false,true,1,1)
	if tc2 then
		local sg=Group.FromCards(tc,tc2)
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	else return false end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	Duel.Release(g,REASON_SPSUMMON)
	g:DeleteGroup()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,c:GetControler())
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e2:SetTargetRange(1,0)
	e2:SetValue(s.aclimit)
	e2:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e2,c:GetControler())
end
function s.splimit(e,c)
	return not c:IsRace(RACE_REPTILE)
end
function s.aclimit(e,re,tp)
	local rc=re:GetHandler()
	return re:IsActiveType(TYPE_MONSTER) and not rc:IsRace(RACE_REPTILE)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0
		and e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.DiscardHand(tp,nil,1,1,REASON_DISCARD+REASON_EFFECT,nil)>0 and c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,c)
	end
end