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wangbiao
MDPro2
Commits
d3976df6
Commit
d3976df6
authored
Jun 15, 2023
by
赤子奈落
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Plain Diff
update hand card position
parent
83d92956
Changes
2
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2 changed files
with
16 additions
and
8 deletions
+16
-8
Assets/MD/main.unity
Assets/MD/main.unity
+8
-0
Assets/SibylSystem/Ocgcore/Ocgcore.cs
Assets/SibylSystem/Ocgcore/Ocgcore.cs
+8
-8
No files found.
Assets/MD/main.unity
View file @
d3976df6
...
@@ -4251,6 +4251,14 @@ PrefabInstance:
...
@@ -4251,6 +4251,14 @@ PrefabInstance:
m_Modification:
m_Modification:
m_TransformParent: {fileID: 737802523}
m_TransformParent: {fileID: 737802523}
m_Modifications:
m_Modifications:
- target: {fileID: 100916, guid: dd57848b7cec7c441b1e5e16bfaf237f, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 191502, guid: dd57848b7cec7c441b1e5e16bfaf237f, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 194658, guid: dd57848b7cec7c441b1e5e16bfaf237f, type: 3}
- target: {fileID: 194658, guid: dd57848b7cec7c441b1e5e16bfaf237f, type: 3}
propertyPath: m_Name
propertyPath: m_Name
value: new_cardDescriptionRemaster
value: new_cardDescriptionRemaster
...
...
Assets/SibylSystem/Ocgcore/Ocgcore.cs
View file @
d3976df6
...
@@ -66,9 +66,9 @@ public class Ocgcore : ServantWithCardDescription
...
@@ -66,9 +66,9 @@ public class Ocgcore : ServantWithCardDescription
private arrow Arrow;
private arrow Arrow;
private autoForceChainHandlerType autoForceChainHandler = autoForceChainHandlerType.manDoAll;
private autoForceChainHandlerType autoForceChainHandler = autoForceChainHandlerType.manDoAll;
private
float
camera_max
=
-
15f
;
//-5.5f;
private float camera_max = -15f;
private
float
camera_min
=
-
28
f
;
//-17
.5f;
private float camera_min = -28.5f;
public bool cantCheckGrave;
public bool cantCheckGrave;
public List<gameCard> cards = new List<gameCard>();
public List<gameCard> cards = new List<gameCard>();
...
@@ -5440,7 +5440,7 @@ public class Ocgcore : ServantWithCardDescription
...
@@ -5440,7 +5440,7 @@ public class Ocgcore : ServantWithCardDescription
Vector3 position;
Vector3 position;
if (cards[i].p.controller == 0)
if (cards[i].p.controller == 0)
{
{
position
=
new
Vector3
(
0
,
12
,
-
28
);
//mark 洗牌
position = new Vector3( 0
f, 20f, -28.5f
);//mark 洗牌
cards[i].animation_rush_to(position, new Vector3(-20, 0, 180));
cards[i].animation_rush_to(position, new Vector3(-20, 0, 180));
}
}
else
else
...
@@ -6320,14 +6320,14 @@ public class Ocgcore : ServantWithCardDescription
...
@@ -6320,14 +6320,14 @@ public class Ocgcore : ServantWithCardDescription
for (var index = 0; index < lines[line_index].Count; index++)
for (var index = 0; index < lines[line_index].Count; index++)
{
{
var want_position = Vector3.zero;
var want_position = Vector3.zero;
want_position
.
y
=
12
f
;
//mark 我方手卡默认高度
want_position.y =
20
f;//mark 我方手卡默认高度
if ((lines[line_index][index].p.location & (int)CardLocation.Hand) > 0)
if ((lines[line_index][index].p.location & (int)CardLocation.Hand) > 0)
want_position
.
z
=
-
line_index
*
8
+
-
28
f
;
//target -28
want_position.z = -line_index * 8 + -28
.5f;
else if (upMode.lineShift)
else if (upMode.lineShift)
want_position
.
z
=
line_index
*
8
+
-
28f
;
want_position.z = line_index * 8 + -28
.5
f;
else
else
want_position
.
z
=
-
line_index
*
8
+
-
28f
;
want_position.z = -line_index * 8 + -28
.5
f;
if (line_index == 0 && (lines[line_index][index].p.location & (int)CardLocation.Hand) > 0)
if (line_index == 0 && (lines[line_index][index].p.location & (int)CardLocation.Hand) > 0)
want_position.x = UIHelper.get_left_right_indexEnhanced(-16, 16, index, lines[line_index].Count, 6); //(-10, 10, index, lines[line_index].Count, 5);
want_position.x = UIHelper.get_left_right_indexEnhanced(-16, 16, index, lines[line_index].Count, 6); //(-10, 10, index, lines[line_index].Count, 5);
else
else
...
@@ -6954,7 +6954,7 @@ public class Ocgcore : ServantWithCardDescription
...
@@ -6954,7 +6954,7 @@ public class Ocgcore : ServantWithCardDescription
if (nearest_z > cards[i].UA_get_accurate_position().z)
if (nearest_z > cards[i].UA_get_accurate_position().z)
nearest_z = cards[i].UA_get_accurate_position().z;
nearest_z = cards[i].UA_get_accurate_position().z;
camera_max = -37f;//-3.5f - 15f * Program.fieldSize;
camera_max = -37f;//-3.5f - 15f * Program.fieldSize;
camera_min
=
nearest_z
-
9
f
;
//target -37
camera_min = nearest_z -
8.5
f;//target -37
if (camera_min > camera_max) camera_min = camera_max;
if (camera_min > camera_max) camera_min = camera_max;
if (InAI == false)
if (InAI == false)
...
...
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