Commit 41919acf authored by 赤子奈落's avatar 赤子奈落

add voice function: summon line

parent 69f098fd
......@@ -117,7 +117,7 @@ public class CardAnimation : MonoBehaviour
int cutinFrames = 96;
int landingFrames = 50;//50帧动画 10帧落地 在movetime的后50帧播放
public void CardLanding(int level)
public void CardLanding(int level, float extraDelay = 0f)
{
if (LoadSFX.spType == "RITUAL")
{
......@@ -156,23 +156,23 @@ public class CardAnimation : MonoBehaviour
StopAllCoroutines();
if (bigLanding && cutin && summon)
{
StartCoroutine(DelayCardLandingAnimation((showUnlitCardFrames + summonFrames1 + cutinFrames - landingFrames)/60f + landTime));
StartCoroutine(DelayActivateQuad((showUnlitCardFrames + summonFrames1 + cutinFrames) / 60f + landTime));
StartCoroutine(DelayCardLandingAnimation((showUnlitCardFrames + summonFrames1 + cutinFrames - landingFrames)/60f + landTime + extraDelay));
StartCoroutine(DelayActivateQuad((showUnlitCardFrames + summonFrames1 + cutinFrames) / 60f + landTime + extraDelay));
}
else if (bigLanding && cutin)
{
StartCoroutine(DelayCardLandingAnimation(VoiceHandler.voiceTime + (cutinFrames - landingFrames)/60f + landTime));
StartCoroutine(DelayActivateQuad(VoiceHandler.voiceTime + cutinFrames / 60f + landTime));
StartCoroutine(DelayCardLandingAnimation(VoiceHandler.voiceTime + (cutinFrames - landingFrames)/60f + landTime + extraDelay));
StartCoroutine(DelayActivateQuad(VoiceHandler.voiceTime + cutinFrames / 60f + landTime + extraDelay));
}
else if (bigLanding && summon)
{
StartCoroutine(DelayCardLandingAnimation((showUnlitCardFrames + summonFrames2 - landingFrames)/60f + landTime));
StartCoroutine(DelayActivateQuad((showUnlitCardFrames + summonFrames2) / 60f + landTime));
StartCoroutine(DelayCardLandingAnimation((showUnlitCardFrames + summonFrames2 - landingFrames)/60f + landTime + extraDelay));
StartCoroutine(DelayActivateQuad((showUnlitCardFrames + summonFrames2) / 60f + landTime + extraDelay));
}
else if (bigLanding)
{
StartCoroutine(DelayCardLandingAnimation(VoiceHandler.voiceTime + landTime - landingFrames/ 60f));
StartCoroutine(DelayActivateQuad(VoiceHandler.voiceTime + landTime));
StartCoroutine(DelayCardLandingAnimation(VoiceHandler.voiceTime + landTime - landingFrames/ 60f + extraDelay));
StartCoroutine(DelayActivateQuad(VoiceHandler.voiceTime + landTime + extraDelay));
}
bigLanding = false;
cutin = false;
......
......@@ -571,9 +571,6 @@ public class LoadSFX : MonoBehaviour
{
string type = spType;
if(type == "FUSION")
BlackBehaviour.FadeIn(0.25f);
GameObject ms;
switch (type)
{
......@@ -668,10 +665,7 @@ public class LoadSFX : MonoBehaviour
break;
cards.GetChild(i).GetChild(0).GetChild(0).GetChild(1).GetChild(1).GetComponent<Renderer>().material.mainTexture = GameTextureManager.GetCardPictureNow(materials[i].Id);
}
if (materials.Count > 2)
SEHandler.Play("SE_DUEL/SE_SMN_CMN_CARD_02");
else
SEHandler.Play("SE_DUEL/SE_SMN_CMN_CARD_01");
if (type == "SYNCHRO")
{
List<ParticleSystem> ps = new List<ParticleSystem>();
......@@ -701,6 +695,13 @@ public class LoadSFX : MonoBehaviour
yield return new WaitForSeconds(time);
if (type == "FUSION")
BlackBehaviour.FadeIn(0.25f);
if (materials.Count > 2)
SEHandler.Play("SE_DUEL/SE_SMN_CMN_CARD_02");
else
SEHandler.Play("SE_DUEL/SE_SMN_CMN_CARD_01");
ms.SetActive(true);
ms.transform.GetChild(0).GetComponent<PlayableDirector>().Play();
Destroy(ms, 2f);
......
......@@ -53,7 +53,7 @@ public class VoiceHandler : MonoBehaviour
}
}
public static bool PlayCardLine(uint controller, string type, int card, bool sleep, bool firstOnField = true, uint location = (uint)CardLocation.Onfield, int chain = 1)
public static bool PlayCardLine(uint controller, string type, int card, bool sleep, bool firstOnField = true, uint location = (uint)CardLocation.Onfield, int chain = 1, bool summonline = false)
{
if (!Program.I().setting.setting.Vxyz.value)
{
......@@ -103,7 +103,12 @@ public class VoiceHandler : MonoBehaviour
if (clip != null)
{
if (type == "summon")
{
if(summonline)
PlayGroup(controller, clip, sleep, onlyPlayOne, hand, true, card);
else
PlayGroup(controller, clip, sleep, onlyPlayOne, hand, true);
}
else
PlayGroup(controller, clip, sleep, onlyPlayOne, hand, false);
return true;
......@@ -112,15 +117,35 @@ public class VoiceHandler : MonoBehaviour
return false;
}
static void PlayGroup(uint controller, AudioClip clip0, bool sleep, bool onlyPlayOne = false, bool hand = false,bool summon = false)
static void PlayGroup(uint controller, AudioClip clip0, bool sleep, bool onlyPlayOne = false, bool hand = false,bool summon = false, int card = 0)
{
AudioClip clip = clip0;
List<AudioClip> audioClips = new List<AudioClip>();
if (hand)
{
var clipFromHand = GetClipFromAB(controller, clip0.name.Substring(0,6) + "07_00_00_0");
audioClips.Add(clipFromHand);
}
AudioClip clip = clip0;
if(card != 0)
{
int voiceId = VoiceMap.Map(clip0.name.Substring(0,5), "summonline", card, true, (uint)CardLocation.Onfield, 1);
if( voiceId >= 0)
{
string sl = "";
if (voiceId > 9)
sl = clip0.name.Substring(0, 5) + "_37_00_" + voiceId + "_0";
if (voiceId <= 9)
sl = clip0.name.Substring(0, 5) + "_37_00_0" + voiceId + "_0";
AudioClip clipSL = GetClipFromAB(controller, sl);
int k = 0;
while (clipSL != null)
{
audioClips.Add(clipSL);
k++;
clipSL = GetClipFromAB(controller, clipSL.name.Substring(0, 15) + k);
}
}
}
audioClips.Add(clip);
if(!onlyPlayOne)
{
......@@ -520,6 +545,10 @@ public class VoiceHandler : MonoBehaviour
return "_07_13_00_0";
case "ActivatePendulum":
return "_07_14_00_0";
case "ActivateEffects":
return "_08_00_00_0";
case "ActivateMonsterEffects":
return "_09_00_00_0";
case "PreSummon":
return "_10_00_00_0";
case "Summon":
......@@ -544,6 +573,8 @@ public class VoiceHandler : MonoBehaviour
return "_11_09_00_0";
case "LinkSummon":
return "_11_10_00_0";
case "SummonMonsters":
return "_13_10_00_0";
case "BattlePhase":
return "_14_00_00_0";
case "PreAttack":
......@@ -554,6 +585,8 @@ public class VoiceHandler : MonoBehaviour
return "_17_00_00_0";
case "DirectAttack":
return "_18_00_00_0";
case "MonstersAttack":
return "_19_00_00_0";
case "SetCard":
return "_20_00_00_0";
case "SetMonster":
......@@ -590,8 +623,28 @@ public class VoiceHandler : MonoBehaviour
return "_35_00_00_0";
case "Tag":
return "_36_00_00_0";
case "SummonLine":
case "SummonLines":
return "_37_00_00_0";
case "RidingDuel":
return "_38_00_00_0";
case "CoinEffect":
return "_39_00_00_0";
case "CoinEffect2":
return "_40_00_00_0";
case "PreDimensionDuel":
return "_41_00_00_0";
case "DimensionDuel":
return "_42_00_00_0";
case "HenShinn":
return "_43_00_00_0";
case "ActionDuel":
return "_44_00_00_0";
case "ActionCard":
return "_45_00_00_0";
case "Reincarnation":
return "_46_00_00_0";
case "AfterReincarnation":
return "_47_00_00_0";
}
}
......
......@@ -147,6 +147,49 @@ public class VoiceMap : MonoBehaviour
return Random.Range(0, 2);
}
return V0501("summon", card) +1;
case "summonline":
switch (card)
{
case 16178681:
return 0;
case 53025096:
return 1;
case 19221310:
return 2;
case 21770839:
return 3;
case 83347294:
return 4;
case 72378329:
return 5;
case 88305705:
return 6;
case 1516510:
return 7;
case 82044279:
return 8;
case 41209827:
return 9;
case 16195942:
return 10;
case 1621413:
return 11;
case 86238081:
return 12;
case 45627618:
return 13;
case 45014450:
return 14;
case 58074177:
return 15;
case 16306932:
return 16;
case 59123194:
return 17;
case 80896940:
return 18;
}
break;
case "activate":
switch (card)
{
......
......@@ -905,7 +905,7 @@ public class gameCard : OCGobject
((p_moveBefore.location & (uint)CardLocation.Extra) > 0 || LoadSFX.spType == "RITUAL")
)
{
if (!VoiceHandler.PlayCardLine(p.controller, "summon", data.Alias == 0 ? data.Id : data.Alias, false))
if (!VoiceHandler.PlayCardLine(p.controller, "summon", data.Alias == 0 ? data.Id : data.Alias, false, true, 12, 1, true))
{
if (LoadSFX.spType == "RITUAL")
VoiceHandler.PlayFixedLine(p.controller, "RitualSummon", false);
......@@ -918,28 +918,37 @@ public class gameCard : OCGobject
else if (LoadSFX.spType == "LINK")
VoiceHandler.PlayFixedLine(p.controller, "LinkSummon", false);
}
//主程序暂停
Program.I().ocgcore.Sleep(showUnlitCardFrames + summonFrames1 + cutinFrames + (int)(landTime * 60) - 12);
//卡片延时移动
TweenTo(gived_position, gived_rotation, (showUnlitCardFrames + summonFrames1 + cutinFrames)/60f, landTime);
//卡片延时动画
gameObject.GetComponent<CardAnimation>().position = p.position;
gameObject.GetComponent<CardAnimation>().bigLanding = true;
gameObject.GetComponent<CardAnimation>().cutin = true;
gameObject.GetComponent<CardAnimation>().summon = true;
gameObject.GetComponent<CardAnimation>().landTime = landTime;
gameObject.GetComponent<CardAnimation>().type = LoadSFX.spType;
gameObject.GetComponent<CardAnimation>().CardLanding(get_data().Level);
//加载素材动画
if(VoiceHandler.voiceTime <= (showUnlitCardFrames + summonFrames1 + cutinFrames + (int)(landTime * 60) - 12) / 60f)
{
Program.I().ocgcore.Sleep(showUnlitCardFrames + summonFrames1 + cutinFrames + (int)(landTime * 60) - 12);
TweenTo(gived_position, gived_rotation, (showUnlitCardFrames + summonFrames1 + cutinFrames) / 60f, landTime);
ls.MaterialShow(0, true, landTime, this);
//加载summon动画
ls.SummonAnimation(showUnlitCardFrames/60f, this);
ls.SummonAnimation(showUnlitCardFrames / 60f, this);
gameObject.GetComponent<CardAnimation>().CardLanding(get_data().Level);
}
else
{
float extraDelay = VoiceHandler.voiceTime - (showUnlitCardFrames + summonFrames1 + cutinFrames + (int)(landTime * 60) - 12) / 60f;
Program.I().ocgcore.Sleep((int)(extraDelay * 60) +showUnlitCardFrames + summonFrames1 + cutinFrames + (int)(landTime * 60) - 12);
TweenTo(gived_position, gived_rotation, extraDelay + (showUnlitCardFrames + summonFrames1 + cutinFrames) / 60f, landTime);
ls.MaterialShow(extraDelay, true, landTime, this);
ls.SummonAnimation(extraDelay + showUnlitCardFrames / 60f, this);
gameObject.GetComponent<CardAnimation>().CardLanding(get_data().Level, extraDelay);
}
}
else//仅有Cutin动画
{
if (!VoiceHandler.PlayCardLine(p.controller, "summon", data.Alias == 0 ? data.Id : data.Alias, false))
bool summonline = true;
if (IsExtraCard())
summonline = false;
if (!VoiceHandler.PlayCardLine(p.controller, "summon", data.Alias == 0 ? data.Id : data.Alias, false, true, 12, 1, summonline))
{
if ((p.reason & (uint)CardReason.SPSUMMON) > 0)
VoiceHandler.PlayFixedLine(p.controller, "SpecialSummon", false);
......@@ -983,7 +992,7 @@ public class gameCard : OCGobject
(p.position & (uint)CardPosition.FaceUp) > 0
)
{
if (!VoiceHandler.PlayCardLine(p.controller, "summon", data.Alias == 0 ? data.Id : data.Alias, false))
if (!VoiceHandler.PlayCardLine(p.controller, "summon", data.Alias == 0 ? data.Id : data.Alias, false, true, 12, 1, true))
{
if (LoadSFX.spType == "RITUAL")
VoiceHandler.PlayFixedLine(p.controller, "RitualSummon", false);
......@@ -996,23 +1005,30 @@ public class gameCard : OCGobject
else if (LoadSFX.spType == "LINK")
VoiceHandler.PlayFixedLine(p.controller, "LinkSummon", false);
}
//主程序暂停
Program.I().ocgcore.Sleep(showUnlitCardFrames + summonFrames2 + (int)(landTime * 60) - 12);
//卡片延时移动
TweenTo(gived_position, gived_rotation, (showUnlitCardFrames + summonFrames2) / 60f, landTime);
//卡片延时动画
gameObject.GetComponent<CardAnimation>().position = p.position;
gameObject.GetComponent<CardAnimation>().bigLanding = true;
gameObject.GetComponent<CardAnimation>().summon = true;
gameObject.GetComponent<CardAnimation>().landTime = landTime;
gameObject.GetComponent<CardAnimation>().type = LoadSFX.spType;
if (VoiceHandler.voiceTime <= (showUnlitCardFrames + summonFrames2 + (int)(landTime * 60) - 12) / 60f)
{
Program.I().ocgcore.Sleep(showUnlitCardFrames + summonFrames2 + (int)(landTime * 60) - 12);
TweenTo(gived_position, gived_rotation, (showUnlitCardFrames + summonFrames2) / 60f, landTime);
ls.MaterialShow(0, true, landTime, this);
ls.SummonAnimation(showUnlitCardFrames / 60f, this);
gameObject.GetComponent<CardAnimation>().CardLanding(get_data().Level);
}
else
{
float extraDelay = VoiceHandler.voiceTime - (showUnlitCardFrames + summonFrames2 + (int)(landTime * 60) - 12) / 60f;
Program.I().ocgcore.Sleep((int)(extraDelay * 60) + showUnlitCardFrames + summonFrames2 + (int)(landTime * 60) - 12);
TweenTo(gived_position, gived_rotation, extraDelay + (showUnlitCardFrames + summonFrames2) / 60f, landTime);
ls.MaterialShow(extraDelay, true, landTime, this);
ls.SummonAnimation(extraDelay + showUnlitCardFrames / 60f, this);
gameObject.GetComponent<CardAnimation>().CardLanding(get_data().Level, extraDelay);
}
//加载素材动画
ls.MaterialShow(0, false, landTime, this);
//加载summon动画
ls.SummonAnimation(showUnlitCardFrames/60f, this);
}
//是否需要BigLanding
else if (
......@@ -1030,7 +1046,10 @@ public class gameCard : OCGobject
&&
!Ocgcore.inSkiping)
{
if (!VoiceHandler.PlayCardLine(p.controller, "summon", data.Alias == 0 ? data.Id : data.Alias, false))
bool summonline = true;
if(IsExtraCard())
summonline = false;
if (!VoiceHandler.PlayCardLine(p.controller, "summon", data.Alias == 0 ? data.Id : data.Alias, false, true, 12, 1, summonline))
{
if ((p.reason & (uint)CardReason.SPSUMMON) > 0)
VoiceHandler.PlayFixedLine(p.controller, "SpecialSummon", false);
......@@ -1060,7 +1079,10 @@ public class gameCard : OCGobject
&&
!Ocgcore.inSkiping)
{
if (!VoiceHandler.PlayCardLine(p.controller, "summon", data.Alias == 0 ? data.Id : data.Alias, false))
bool summonline = true;
if (IsExtraCard())
summonline = false;
if (!VoiceHandler.PlayCardLine(p.controller, "summon", data.Alias == 0 ? data.Id : data.Alias, false, true, 12, 1, summonline))
{
if ((p.reason & (uint)CardReason.SPSUMMON) > 0)
VoiceHandler.PlayFixedLine(p.controller, "SpecialSummon", false);
......
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