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pre-release-database-cdb
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Vury Leo
pre-release-database-cdb
Commits
b74d9521
Commit
b74d9521
authored
Apr 11, 2025
by
wind2009
Browse files
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Fix
parent
3037a897
Changes
5
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Showing
5 changed files
with
14 additions
and
10 deletions
+14
-10
LPG1.cdb
LPG1.cdb
+0
-0
script/c100200271.lua
script/c100200271.lua
+1
-1
script/c100240201.lua
script/c100240201.lua
+1
-1
script/c100240202.lua
script/c100240202.lua
+5
-3
script/c100240203.lua
script/c100240203.lua
+7
-5
No files found.
LPG1.cdb
View file @
b74d9521
No preview for this file type
script/c100200271.lua
View file @
b74d9521
script/c100240201.lua
View file @
b74d9521
script/c100240202.lua
View file @
b74d9521
--錬金釜
-
カオス・ディスティル
--錬金釜
-
カオス・ディスティル
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
30241314
)
aux
.
AddCodeList
(
c
,
30241314
)
...
@@ -44,10 +44,11 @@ function s.rmtg(e,c)
...
@@ -44,10 +44,11 @@ function s.rmtg(e,c)
return
c
:
GetOwner
()
==
e
:
GetHandlerPlayer
()
return
c
:
GetOwner
()
==
e
:
GetHandlerPlayer
()
end
end
function
s
.
filter
(
c
)
function
s
.
filter
(
c
)
return
not
c
:
IsCode
(
id
)
and
(
c
:
IsCode
(
30241314
)
or
aux
.
IsCodeListed
(
c
,
30241314
)
)
and
c
:
IsAbleToHand
()
return
not
c
:
IsCode
(
id
)
and
aux
.
IsCodeOrListed
(
c
,
30241314
)
and
c
:
IsAbleToHand
()
end
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
@@ -66,6 +67,7 @@ function s.thfilter2(c)
...
@@ -66,6 +67,7 @@ function s.thfilter2(c)
end
end
function
s
.
thtg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
thtg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
end
function
s
.
thop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
thop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c100240203.lua
View file @
b74d9521
--ヒーローズルール
1
ファイブ・フリーダムス
--ヒーローズルール
1
ファイブ・フリーダムス
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_REMOVE
)
e1
:
SetCategory
(
CATEGORY_REMOVE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--Special Summon
--Special Summon
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
...
@@ -33,7 +35,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -33,7 +35,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
local
sg
=
g
:
Filter
(
Card
.
IsRelateTo
Effect
,
nil
,
e
)
local
sg
=
g
:
Filter
(
Card
.
IsRelateTo
Chain
,
nil
)
Duel
.
Remove
(
sg
,
POS_FACEUP
,
REASON_EFFECT
)
Duel
.
Remove
(
sg
,
POS_FACEUP
,
REASON_EFFECT
)
end
end
function
s
.
spfilter
(
c
,
e
,
tp
)
function
s
.
spfilter
(
c
,
e
,
tp
)
...
@@ -49,7 +51,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -49,7 +51,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateTo
Effect
(
e
)
then
if
tc
:
IsRelateTo
Chain
(
)
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP
)
end
end
end
end
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