Commit 936f9d36 authored by wind2009's avatar wind2009

Fix 至鋼の玉 ルーベサフィルス

parent 22346c1b
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...@@ -75,7 +75,7 @@ function s.indcon(e) ...@@ -75,7 +75,7 @@ function s.indcon(e)
end end
function s.cfilter(c,tp,rp) function s.cfilter(c,tp,rp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousSetCard(0x1a2) return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousSetCard(0x1a2)
and (rp==1-tp and c:IsReason(REASON_EFFECT)) and rp==1-tp and c:IsReason(REASON_EFFECT)
end end
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp,rp) and not eg:IsContains(e:GetHandler()) return eg:IsExists(s.cfilter,1,nil,tp,rp) and not eg:IsContains(e:GetHandler())
......
...@@ -80,8 +80,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -80,8 +80,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,LOCATION_HAND+LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,LOCATION_HAND+LOCATION_GRAVE)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE)),3) if Duel.GetLocationCount(tp,LOCATION_MZONE)<3 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if ft<3 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,nil,e,tp)<3 then return end if Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,nil,e,tp)<3 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,3,3,nil,e,tp) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,3,3,nil,e,tp)
......
...@@ -36,11 +36,14 @@ function s.initial_effect(c) ...@@ -36,11 +36,14 @@ function s.initial_effect(c)
e3:SetOperation(s.drepop) e3:SetOperation(s.drepop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function s.ofilter(c,attr)
return c:IsType(TYPE_MONSTER) and c:IsAttribute(attr)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp) function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local bc=Duel.GetAttackTarget() local bc=Duel.GetAttackTarget()
return bc and bc:IsFaceup() and bc:GetAttack()>c:GetAttack() return bc and bc:IsFaceup() and bc:GetAttack()>c:GetAttack()
and c:GetOverlayGroup():IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_FIRE) and c:GetOverlayGroup():IsExists(s.ofilter,1,nil,ATTRIBUTE_FIRE)
end end
function s.atkop(e,tp,eg,ep,ev,re,r,rp) function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -55,7 +58,7 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -55,7 +58,7 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp)
end end
function s.negcon(e,tp,eg,ep,ev,re,r,rp) function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return c:GetOverlayGroup():IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_WATER) return c:GetOverlayGroup():IsExists(s.ofilter,1,nil,ATTRIBUTE_WATER)
and Duel.GetTurnPlayer()==1-tp and Duel.GetTurnPlayer()==1-tp
end end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...@@ -67,12 +70,14 @@ end ...@@ -67,12 +70,14 @@ end
function s.negop(e,tp,eg,ep,ev,re,r,rp) function s.negop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,1)
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_SOLVING) e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetLabelObject(tc)
e1:SetOperation(s.disop) e1:SetOperation(s.disop)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(tc)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
end end
...@@ -81,8 +86,7 @@ function s.disfilter(c,e,tp) ...@@ -81,8 +86,7 @@ function s.disfilter(c,e,tp)
end end
function s.disop(e,tp,eg,ep,ev,re,r,rp) function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=re:GetHandler() local tc=re:GetHandler()
if not Duel.IsChainDisablable(ev) then return end if ep==tp or not Duel.IsChainDisablable(ev) then return end
if ep==tp then return end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if g and g:IsExists(s.disfilter,1,nil,e,tp) then Duel.NegateEffect(ev,true) end if g and g:IsExists(s.disfilter,1,nil,e,tp) then Duel.NegateEffect(ev,true) end
......
...@@ -53,7 +53,7 @@ function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -53,7 +53,7 @@ function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.disop(e,tp,eg,ep,ev,re,r,rp) function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e) then if tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET) Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -65,7 +65,6 @@ function s.thop2(e,tp,eg,ep,ev,re,r,rp) ...@@ -65,7 +65,6 @@ function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.BreakEffect() Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
......
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