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pre-release-database-cdb
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Vury Leo
pre-release-database-cdb
Commits
508e83e7
Commit
508e83e7
authored
Aug 05, 2025
by
wind2009
Browse files
Options
Browse Files
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Plain Diff
Fix
parent
28e4c93a
Changes
8
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8 changed files
with
24 additions
and
21 deletions
+24
-21
DOOD.cdb
DOOD.cdb
+0
-0
script/c101302074.lua
script/c101302074.lua
+3
-2
script/c101302075.lua
script/c101302075.lua
+2
-1
script/c101302076.lua
script/c101302076.lua
+3
-2
script/c101302077.lua
script/c101302077.lua
+13
-12
script/c101302078.lua
script/c101302078.lua
+1
-1
script/c101302079.lua
script/c101302079.lua
+1
-1
script/c101302209.lua
script/c101302209.lua
+1
-2
No files found.
DOOD.cdb
View file @
508e83e7
No preview for this file type
script/c101302074.lua
View file @
508e83e7
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
@@ -108,13 +109,13 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -108,13 +109,13 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
Duel
.
IsExistingTarget
(
s
.
tgfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
IsExistingTarget
(
s
.
tgfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
s
.
eqfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
tp
)
end
and
Duel
.
IsExistingMatchingCard
(
s
.
eqfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
EQUIP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
TARGET
)
Duel
.
SelectTarget
(
tp
,
s
.
tgfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SelectTarget
(
tp
,
s
.
tgfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_EQUIP
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_EQUIP
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
end
function
s
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToChain
()
and
tc
:
IsFaceup
()
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
then
if
tc
:
IsRelateToChain
()
and
tc
:
IsFaceup
()
and
tc
:
IsType
(
TYPE_MONSTER
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
eqfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
eqfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
tp
)
local
ec
=
g
:
GetFirst
()
local
ec
=
g
:
GetFirst
()
...
...
script/c101302075.lua
View file @
508e83e7
...
@@ -73,7 +73,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -73,7 +73,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
end
end
if
rg
and
rg
:
GetCount
()
>
0
then
if
rg
and
rg
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
rg
)
Duel
.
HintSelection
(
rg
)
if
Duel
.
SendtoHand
(
rg
,
nil
,
REASON_EFFECT
)
~=
0
and
rg
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_HAND
+
LOCATION_EXTRA
)
and
tc
:
IsRelateToChain
()
if
Duel
.
SendtoHand
(
rg
,
nil
,
REASON_EFFECT
)
~=
0
and
rg
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_HAND
+
LOCATION_EXTRA
)
and
tc
:
IsRelateToChain
()
and
aux
.
NecroValleyFilter
()(
tc
)
and
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
then
and
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
script/c101302076.lua
View file @
508e83e7
...
@@ -20,7 +20,7 @@ function s.initial_effect(c)
...
@@ -20,7 +20,7 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
drtg
)
e2
:
SetTarget
(
s
.
drtg
)
e2
:
SetOperation
(
s
.
drop
)
e2
:
SetOperation
(
s
.
drop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--di
d
--di
sable
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_DISABLE
)
e3
:
SetCategory
(
CATEGORY_DISABLE
)
...
@@ -66,6 +66,7 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -66,6 +66,7 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
if
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
>
0
and
g
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
)
then
if
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
>
0
and
g
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
)
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
BreakEffect
()
end
end
end
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
...
@@ -84,7 +85,7 @@ function s.atktg(e,c)
...
@@ -84,7 +85,7 @@ function s.atktg(e,c)
return
c
:
IsAttribute
(
ATTRIBUTE_WIND
)
return
c
:
IsAttribute
(
ATTRIBUTE_WIND
)
end
end
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
:
GetHandler
():
IsCode
(
5318639
)
return
re
:
IsActivated
()
and
re
:
GetHandler
():
IsCode
(
5318639
)
end
end
function
s
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsOnField
()
and
aux
.
NegateAnyFilter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsOnField
()
and
aux
.
NegateAnyFilter
(
chkc
)
end
...
...
script/c101302077.lua
View file @
508e83e7
...
@@ -33,9 +33,9 @@ end
...
@@ -33,9 +33,9 @@ end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rg
=
Duel
.
GetTargetsRelateToChain
():
Filter
(
aux
.
NecroValleyFilter
(),
nil
)
local
rg
=
Duel
.
GetTargetsRelateToChain
():
Filter
(
aux
.
NecroValleyFilter
(),
nil
)
if
#
rg
==
0
then
return
end
if
#
rg
==
0
then
return
end
if
Duel
.
Remove
(
rg
,
POS_FACEUP
,
REASON_EFFECT
)
>
0
then
local
dg
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
local
dg
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
if
Duel
.
Remove
(
rg
,
POS_FACEUP
,
REASON_EFFECT
)
>
0
if
dg
:
GetCount
()
>
0
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
dg
:
GetCount
()
>
0
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
sg
=
dg
:
Select
(
tp
,
1
,
1
,
nil
)
local
sg
=
dg
:
Select
(
tp
,
1
,
1
,
nil
)
...
@@ -49,4 +49,5 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -49,4 +49,5 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
end
end
end
end
end
script/c101302078.lua
View file @
508e83e7
...
@@ -19,7 +19,7 @@ function s.spfilter(c,e,tp)
...
@@ -19,7 +19,7 @@ function s.spfilter(c,e,tp)
and
Duel
.
IsExistingMatchingCard
(
s
.
tgfilter
,
tp
,
LOCATION_EXTRA
+
LOCATION_DECK
,
0
,
1
,
nil
,
c
:
GetAttack
())
and
Duel
.
IsExistingMatchingCard
(
s
.
tgfilter
,
tp
,
LOCATION_EXTRA
+
LOCATION_DECK
,
0
,
1
,
nil
,
c
:
GetAttack
())
end
end
function
s
.
tgfilter
(
c
,
atk
)
function
s
.
tgfilter
(
c
,
atk
)
return
(
c
:
IsSetCard
(
0x145
)
or
c
:
IsLocation
(
LOCATION_EXTRA
))
return
(
c
:
IsSetCard
(
0x145
)
or
c
:
IsLocation
(
LOCATION_EXTRA
))
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAttackAbove
(
atk
)
and
c
:
IsAbleToGrave
()
and
c
:
IsAttackAbove
(
atk
)
and
c
:
IsAbleToGrave
()
end
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
...
...
script/c101302079.lua
View file @
508e83e7
...
@@ -24,7 +24,7 @@ function s.initial_effect(c)
...
@@ -24,7 +24,7 @@ function s.initial_effect(c)
end
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
e
:
SetLabel
(
0
)
e
:
SetLabel
(
0
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsAbleToHand
()
or
chkc
:
IsAbleToExtra
(
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
1
-
tp
)
and
(
chkc
:
IsAbleToHand
()
or
chkc
:
IsAbleToExtra
()
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
aux
.
OR
(
Card
.
IsAbleToHand
,
Card
.
IsAbleToExtra
),
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
aux
.
OR
(
Card
.
IsAbleToHand
,
Card
.
IsAbleToExtra
),
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
local
g
=
Duel
.
SelectTarget
(
tp
,
aux
.
OR
(
Card
.
IsAbleToHand
,
Card
.
IsAbleToExtra
),
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectTarget
(
tp
,
aux
.
OR
(
Card
.
IsAbleToHand
,
Card
.
IsAbleToExtra
),
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
...
...
script/c101302209.lua
View file @
508e83e7
...
@@ -87,8 +87,7 @@ function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -87,8 +87,7 @@ function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
recop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
recop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
Duel
.
Recover
(
p
,
d
,
REASON_EFFECT
)
if
Duel
.
Recover
(
p
,
d
,
REASON_EFFECT
)
>
0
and
rp
==
1
-
tp
then
if
rp
==
1
-
tp
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
Duel
.
Recover
(
p
,
500
,
REASON_EFFECT
)
Duel
.
Recover
(
p
,
500
,
REASON_EFFECT
)
end
end
...
...
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