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Vury Leo
pre-release-database-cdb
Commits
432d68e9
You need to sign in or sign up before continuing.
Commit
432d68e9
authored
Sep 27, 2024
by
Amiya
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新卡
parent
5664b030
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script/c101207037.lua
script/c101207037.lua
+93
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script/c101207079.lua
script/c101207079.lua
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script/c101207037.lua
0 → 100644
View file @
432d68e9
--刻まれし魔レクストレメンデ
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--fusion material
aux
.
AddFusionProcFun2
(
c
,
s
.
mfilter1
,
s
.
mfilter2
,
true
)
c
:
EnableReviveLimit
()
--to grave
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TOGRAVE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCondition
(
s
.
tgcon
)
e1
:
SetCost
(
s
.
tgcost
)
e1
:
SetTarget
(
s
.
tgtg
)
e1
:
SetOperation
(
s
.
tgop
)
c
:
RegisterEffect
(
e1
)
--immune
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCondition
(
s
.
imcon
)
e2
:
SetValue
(
s
.
efilter
)
c
:
RegisterEffect
(
e2
)
--to hand
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_TOHAND
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
EVENT_TO_GRAVE
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e3
:
SetCountLimit
(
1
,
id
+
o
)
e3
:
SetTarget
(
s
.
thtg
)
e3
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
mfilter1
(
c
)
return
c
:
IsFusionSetCard
(
0x1b0
)
and
c
:
IsFusionType
(
TYPE_FUSION
)
end
function
s
.
mfilter2
(
c
)
return
c
:
IsFusionType
(
TYPE_FUSION
+
TYPE_LINK
)
end
function
s
.
tgcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_FUSION
)
end
function
s
.
tgcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsDiscardable
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
DiscardHand
(
tp
,
Card
.
IsDiscardable
,
1
,
1
,
REASON_COST
+
REASON_DISCARD
)
end
function
s
.
tgfilter
(
c
)
return
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
and
c
:
IsRace
(
RACE_FIEND
)
and
c
:
IsAbleToGrave
()
end
function
s
.
tgtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
tgfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
)
end
function
s
.
tgop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
tgfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoGrave
(
g
,
REASON_EFFECT
)
end
end
function
s
.
eqfilter
(
c
)
return
c
:
IsSetCard
(
0x1b0
)
and
bit
.
band
(
c
:
GetType
(),
TYPE_SPELL
+
TYPE_EQUIP
)
==
TYPE_SPELL
+
TYPE_EQUIP
end
function
s
.
imcon
(
e
)
local
sg
=
e
:
GetHandler
():
GetEquipGroup
()
return
sg
:
IsExists
(
s
.
eqfilter
,
1
,
nil
)
end
function
s
.
efilter
(
e
,
te
)
return
not
te
:
GetOwner
():
IsSetCard
(
0x1b0
)
end
function
s
.
thfilter
(
c
)
return
c
:
IsFaceupEx
()
and
c
:
IsSetCard
(
0x1b0
)
and
c
:
IsAbleToHand
()
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
s
.
thfilter
(
chkc
)
and
chkc
~=
e
:
GetHandler
()
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
thfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
1
,
e
:
GetHandler
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
1
,
0
,
0
)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
end
end
\ No newline at end of file
script/c101207079.lua
0 → 100644
View file @
432d68e9
--刻まれし魔の憐歌
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
--special summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
s
.
fstg
)
e2
:
SetOperation
(
s
.
fsop
)
c
:
RegisterEffect
(
e2
)
end
s
.
fusion_effect
=
true
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFlagEffect
(
tp
,
id
)
==
0
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetTarget
(
s
.
ptfilter
)
e1
:
SetValue
(
1
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_CHANGE_BATTLE_DAMAGE
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetTargetRange
(
1
,
0
)
e2
:
SetValue
(
HALF_DAMAGE
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
s
.
ptfilter
(
e
,
c
)
return
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
and
c
:
IsRace
(
RACE_FIEND
)
end
function
s
.
mttg
(
e
,
c
)
local
tc
=
c
:
GetEquipTarget
()
return
tc
and
tc
:
IsSetCard
(
0x1b0
)
and
c
:
GetOriginalType
()
&
TYPE_MONSTER
~=
0
end
function
s
.
fuslimit
(
e
,
c
,
sumtype
)
if
not
c
then
return
false
end
return
c
:
IsControler
(
e
:
GetHandlerPlayer
())
end
function
s
.
filter
(
c
,
e
,
tp
,
m
,
f
,
chkf
)
return
c
:
IsSetCard
(
0x1b0
)
and
c
:
IsType
(
TYPE_FUSION
)
and
(
not
f
or
f
(
c
))
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_FUSION
,
tp
,
false
,
false
)
and
c
:
CheckFusionMaterial
(
m
,
nil
,
chkf
)
end
function
s
.
filter2
(
c
,
e
)
return
not
c
:
IsImmuneToEffect
(
e
)
end
function
s
.
fcheck
(
tp
,
sg
,
fc
)
return
sg
:
IsExists
(
Card
.
IsRace
,
nil
,
1
,
RACE_SPELLCASTER
)
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
local
me
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
me
:
SetType
(
EFFECT_TYPE_FIELD
)
me
:
SetCode
(
EFFECT_EXTRA_FUSION_MATERIAL
)
me
:
SetTargetRange
(
LOCATION_SZONE
,
0
)
me
:
SetTarget
(
s
.
mttg
)
me
:
SetValue
(
s
.
fuslimit
)
Duel
.
RegisterEffect
(
me
,
tp
)
local
chkf
=
tp
local
mg1
=
Duel
.
GetFusionMaterial
(
tp
):
Filter
(
Card
.
IsOnField
,
nil
)
aux
.
FCheckAdditional
=
s
.
fcheck
local
res
=
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
,
mg1
,
nil
,
chkf
)
if
not
res
then
local
ce
=
Duel
.
GetChainMaterial
(
tp
)
if
ce
~=
nil
then
local
fgroup
=
ce
:
GetTarget
()
local
mg3
=
fgroup
(
ce
,
e
,
tp
)
local
mf
=
ce
:
GetValue
()
res
=
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
,
mg3
,
mf
,
chkf
)
end
end
aux
.
FCheckAdditional
=
nil
me
:
Reset
()
return
res
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
me
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
me
:
SetType
(
EFFECT_TYPE_FIELD
)
me
:
SetCode
(
EFFECT_EXTRA_FUSION_MATERIAL
)
me
:
SetTargetRange
(
LOCATION_SZONE
,
0
)
me
:
SetTarget
(
s
.
mttg
)
me
:
SetValue
(
s
.
fuslimit
)
Duel
.
RegisterEffect
(
me
,
tp
)
local
chkf
=
tp
local
mg1
=
Duel
.
GetFusionMaterial
(
tp
):
Filter
(
Card
.
IsOnField
,
nil
):
Filter
(
s
.
filter2
,
nil
,
e
)
aux
.
FCheckAdditional
=
s
.
fcheck
local
sg1
=
Duel
.
GetMatchingGroup
(
s
.
filter
,
tp
,
LOCATION_EXTRA
,
0
,
nil
,
e
,
tp
,
mg1
,
nil
,
chkf
)
local
mg3
=
nil
local
sg2
=
nil
local
ce
=
Duel
.
GetChainMaterial
(
tp
)
if
ce
~=
nil
then
local
fgroup
=
ce
:
GetTarget
()
mg3
=
fgroup
(
ce
,
e
,
tp
)
local
mf
=
ce
:
GetValue
()
sg2
=
Duel
.
GetMatchingGroup
(
s
.
filter
,
tp
,
LOCATION_EXTRA
,
0
,
nil
,
e
,
tp
,
mg3
,
mf
,
chkf
)
end
if
sg1
:
GetCount
()
>
0
or
(
sg2
~=
nil
and
sg2
:
GetCount
()
>
0
)
then
local
sg
=
sg1
:
Clone
()
if
sg2
then
sg
:
Merge
(
sg2
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
tg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
local
tc
=
tg
:
GetFirst
()
if
sg1
:
IsContains
(
tc
)
and
(
sg2
==
nil
or
not
sg2
:
IsContains
(
tc
)
or
not
Duel
.
SelectYesNo
(
tp
,
ce
:
GetDescription
()))
then
local
mat1
=
Duel
.
SelectFusionMaterial
(
tp
,
tc
,
mg1
,
nil
,
chkf
)
tc
:
SetMaterial
(
mat1
)
Duel
.
SendtoGrave
(
mat1
,
REASON_EFFECT
+
REASON_MATERIAL
+
REASON_FUSION
)
Duel
.
BreakEffect
()
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_FUSION
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
else
local
mat2
=
Duel
.
SelectFusionMaterial
(
tp
,
tc
,
mg3
,
nil
,
chkf
)
local
fop
=
ce
:
GetOperation
()
fop
(
ce
,
e
,
tp
,
tc
,
mat2
)
end
tc
:
CompleteProcedure
()
end
aux
.
FCheckAdditional
=
nil
me
:
Reset
()
end
\ No newline at end of file
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