Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Vury Leo
pre-release-database-cdb
Commits
2a56e423
You need to sign in or sign up before continuing.
Commit
2a56e423
authored
Nov 24, 2025
by
wind2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fix
parent
ea78aec2
Changes
7
Show whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
16 additions
and
14 deletions
+16
-14
script/c100250018.lua
script/c100250018.lua
+5
-4
script/c100250019.lua
script/c100250019.lua
+1
-2
script/c100250020.lua
script/c100250020.lua
+1
-0
script/c100250021.lua
script/c100250021.lua
+1
-1
script/c100250022.lua
script/c100250022.lua
+1
-2
script/c100250044.lua
script/c100250044.lua
+5
-3
script/c100250204.lua
script/c100250204.lua
+2
-2
No files found.
script/c100250018.lua
View file @
2a56e423
...
@@ -60,10 +60,11 @@ function s.bfilter(c)
...
@@ -60,10 +60,11 @@ function s.bfilter(c)
and
(
c
:
IsAbleToHand
()
or
c
:
IsAbleToExtra
())
and
(
c
:
IsAbleToHand
()
or
c
:
IsAbleToExtra
())
end
end
function
s
.
bstg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
bstg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_ONFIELD
)
and
chkc
:
IsControler
(
tp
)
and
s
.
bfilter
(
chkc
)
and
chkc
~=
e
:
GetHandler
()
end
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
bfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
e
:
GetHandler
())
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_ONFIELD
)
and
chkc
:
IsControler
(
tp
)
and
s
.
bfilter
(
chkc
)
and
chkc
~=
c
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
bfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
c
)
end
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
bfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
e
:
GetHandler
())
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
bfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
c
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
if
tc
:
IsAbleToExtra
()
then
if
tc
:
IsAbleToExtra
()
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOEXTRA
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOEXTRA
,
g
,
1
,
0
,
0
)
...
...
script/c100250019.lua
View file @
2a56e423
...
@@ -4,7 +4,6 @@ function s.initial_effect(c)
...
@@ -4,7 +4,6 @@ function s.initial_effect(c)
--equip
--equip
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetRange
(
LOCATION_GRAVE
+
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_GRAVE
+
LOCATION_HAND
)
...
@@ -44,7 +43,7 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -44,7 +43,7 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
end
function
s
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToChain
()
and
tc
:
IsFaceup
()
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
then
if
tc
:
IsRelateToChain
()
and
tc
:
IsFaceup
()
and
tc
:
IsType
(
TYPE_MONSTER
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
eqfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
eqfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
tp
)
local
ec
=
g
:
GetFirst
()
local
ec
=
g
:
GetFirst
()
...
...
script/c100250020.lua
View file @
2a56e423
...
@@ -19,6 +19,7 @@ function s.initial_effect(c)
...
@@ -19,6 +19,7 @@ function s.initial_effect(c)
local
e2
=
e1
:
Clone
()
local
e2
=
e1
:
Clone
()
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e2
:
SetCondition
(
s
.
discon2
)
e2
:
SetCondition
(
s
.
discon2
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--spsummon
--spsummon
...
...
script/c100250021.lua
View file @
2a56e423
...
@@ -82,7 +82,7 @@ end
...
@@ -82,7 +82,7 @@ end
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
then
return
false
end
if
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
then
return
false
end
return
ep
==
1
-
tp
return
ep
==
1
-
tp
and
re
:
IsActiveType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
Duel
.
IsChain
Negat
able
(
ev
)
and
re
:
IsActiveType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
Duel
.
IsChain
Disabl
able
(
ev
)
end
end
function
s
.
cgfilter
(
c
)
function
s
.
cgfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
GetEquipTarget
()
and
c
:
IsAbleToGraveAsCost
()
return
c
:
IsFaceup
()
and
c
:
GetEquipTarget
()
and
c
:
IsAbleToGraveAsCost
()
...
...
script/c100250022.lua
View file @
2a56e423
...
@@ -10,7 +10,7 @@ function s.initial_effect(c)
...
@@ -10,7 +10,7 @@ function s.initial_effect(c)
--apply effect
--apply effect
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_
EQUIP
+
CATEGORY_
GRAVE_ACTION
)
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_GRAVE_ACTION
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_FZONE
)
e2
:
SetRange
(
LOCATION_FZONE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCountLimit
(
1
,
id
)
...
@@ -31,7 +31,6 @@ function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -31,7 +31,6 @@ function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local
b1
=
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
local
b2
=
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
if
chk
==
0
then
return
b1
or
b2
end
if
chk
==
0
then
return
b1
or
b2
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
end
end
function
s
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
script/c100250044.lua
View file @
2a56e423
...
@@ -13,9 +13,12 @@ function s.initial_effect(c)
...
@@ -13,9 +13,12 @@ function s.initial_effect(c)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
function
s
.
racefilter
(
c
,
sc
)
return
c
:
IsFaceup
()
and
aux
.
SameValueCheck
(
Group
.
FromCards
(
c
,
sc
),
Card
.
GetRace
)
end
function
s
.
spfilter
(
c
,
e
,
tp
)
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x9c
,
0x53
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
return
c
:
IsSetCard
(
0x9c
,
0x53
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
not
Duel
.
IsExistingMatchingCard
(
aux
.
AND
(
Card
.
IsFaceup
,
Card
.
IsRace
),
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
c
:
GetRace
()
)
and
not
Duel
.
IsExistingMatchingCard
(
s
.
racefilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
c
)
end
end
function
s
.
cfilter
(
c
)
function
s
.
cfilter
(
c
)
return
c
:
IsSetCard
(
0x9c
,
0x53
)
and
c
:
IsFaceup
()
return
c
:
IsSetCard
(
0x9c
,
0x53
)
and
c
:
IsFaceup
()
...
@@ -25,7 +28,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -25,7 +28,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsDiscardable
,
tp
,
LOCATION_HAND
,
0
,
e
:
GetHandler
(),
REASON_EFFECT
+
REASON_DISCARD
)
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsDiscardable
,
tp
,
LOCATION_HAND
,
0
,
e
:
GetHandler
(),
REASON_EFFECT
+
REASON_DISCARD
)
local
b1
=
sg
:
GetCount
()
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
local
b1
=
sg
:
GetCount
()
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetMZoneCount
(
tp
)
>
0
and
Duel
.
GetMZoneCount
(
tp
)
>
0
local
ct
=
Duel
.
Get
FieldGroup
(
tp
,
LOCATION_MZONE
,
0
):
FilterCount
(
s
.
cfilter
,
nil
)
local
ct
=
Duel
.
Get
MatchingGroupCount
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
b2
=
ct
>
0
and
Duel
.
IsExistingTarget
(
aux
.
NegateMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
local
b2
=
ct
>
0
and
Duel
.
IsExistingTarget
(
aux
.
NegateMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
if
chk
==
0
then
return
b1
or
b2
end
if
chk
==
0
then
return
b1
or
b2
end
local
op
=
0
local
op
=
0
...
@@ -59,7 +62,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -59,7 +62,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
if
sg
:
GetCount
()
>
0
then
if
sg
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
local
dg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
local
dg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
ShuffleHand
(
tp
)
if
Duel
.
SendtoGrave
(
dg
,
REASON_EFFECT
+
REASON_DISCARD
)
~=
0
if
Duel
.
SendtoGrave
(
dg
,
REASON_EFFECT
+
REASON_DISCARD
)
~=
0
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
then
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
...
...
script/c100250204.lua
View file @
2a56e423
...
@@ -4,7 +4,7 @@ function s.initial_effect(c)
...
@@ -4,7 +4,7 @@ function s.initial_effect(c)
--xyz summon
--xyz summon
aux
.
AddXyzProcedure
(
c
,
nil
,
4
,
3
,
nil
,
nil
,
99
)
aux
.
AddXyzProcedure
(
c
,
nil
,
4
,
3
,
nil
,
nil
,
99
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
--Cannot be effect
--Cannot be effect
target
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
...
@@ -17,7 +17,7 @@ function s.initial_effect(c)
...
@@ -17,7 +17,7 @@ function s.initial_effect(c)
--Search
--Search
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCountLimit
(
1
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment