--螢焅聖 アレクウス
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--destroy & draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--Attach
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCountLimit(1,id+o)
	e3:SetTarget(s.xyztg)
	e3:SetOperation(s.xyzop)
	c:RegisterEffect(e3)
end
function s.spcfilter(c)
	return c:IsFaceup() and c:GetSequence()<5
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_SZONE,0,1,nil)
end
function s.desfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc~=c and s.desfilter(chkc) end
	if chk==0 then return c:IsDestructable()
		and Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,c)
		and Duel.IsPlayerCanDraw(tp,1) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,c)
	g:AddCard(c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToChain() and tc:IsRelateToChain() then
		local g=Group.FromCards(c,tc)
		if Duel.Destroy(g,REASON_EFFECT)==2 then
			Duel.BreakEffect()
			Duel.Draw(tp,1,REASON_EFFECT)
		end
	end
end
function s.xyzfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.xyzfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil)
		and e:GetHandler():IsCanOverlay() end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil)
	if c:IsLocation(LOCATION_GRAVE) then
		Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
	end
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() and not tc:IsImmuneToEffect(e)
		and c:IsRelateToChain() and c:IsCanOverlay() and aux.NecroValleyFilter()(c) then
		Duel.Overlay(tc,Group.FromCards(c))
	end
end
