--百鬼羅刹大収監
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--atk down
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id+o)
	e2:SetCost(s.atkcost)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,tp) end
	local g=Duel.SelectReleaseGroup(tp,s.costfilter,1,1,nil,tp)
	Duel.Release(g,REASON_COST)
end
function s.costfilter(c,tp)
	return Duel.GetMZoneCount(tp,c)>0
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0xac) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
	Duel.SpecialSummonComplete()
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local mg=Duel.GetMatchingGroup(aux.AND(Card.IsSetCard,Card.IsFaceup),tp,LOCATION_MZONE,0,nil,0xac)
	local xg=Group.FromCards()
	local cg=Group.FromCards()
	for tc in aux.Next(mg) do
		local og=tc:GetOverlayGroup()
		if og:GetCount()>0 then
			cg:AddCard(tc)
			for oc in aux.Next(og) do
				xg:AddCard(oc)
			end
		end
	end
	if chk==0 then return xg:GetCount()>0 and aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) end
	aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local sg=xg:FilterSelect(tp,aux.TRUE,1,xg:GetCount(),nil)
	local at=Duel.SendtoGrave(sg,REASON_COST)
	for tc in aux.Next(cg) do
		Duel.RaiseSingleEvent(tc,EVENT_DETACH_MATERIAL,e,0,0,0,0)
	end
	e:SetLabel(at)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local atk=e:GetLabel()*1000
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e1:SetValue(-atk)
		tc:RegisterEffect(e1)
	end
end