--黑魔术的护符
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,46986414)
	--act in set turn
	local e0=Effect.CreateEffect(c)
	e0:SetDescription(aux.Stringid(id,0))
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetValue(id)
	e0:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
	e0:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCondition(s.condition)
	e0:SetCost(s.cost)
	c:RegisterEffect(e0)
	--disable
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.discon)
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(s.setcon)
	e2:SetCost(s.setcost)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
end
function s.condition(e)
	return e:GetHandler():IsStatus(STATUS_SET_TURN) and e:GetHandler():IsLocation(LOCATION_ONFIELD)
end
function s.costfilter(c)
	return c:IsRace(RACE_SPELLCASTER) and not c:IsPublic()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
	Duel.ConfirmCards(1-tp,g)
	Duel.ShuffleHand(tp)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsChainDisablable(ev) then return false end
	local te=Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT)
	return Duel.GetCurrentChain()>=2
		and te and aux.IsCodeListed(te:GetHandler(),46986414) and re:IsActiveType(TYPE_MONSTER)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=re:GetHandler()
	if Duel.NegateEffect(ev) and rc:IsRelateToEffect(re) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_CHAIN_SOLVING)
		e1:SetCondition(s.discon1)
		e1:SetOperation(s.disop1)
		e1:SetLabelObject(rc)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.discon1(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	return re:GetHandler():IsOriginalCodeRule(tc:GetOriginalCodeRule()) and re:IsActiveType(TYPE_MONSTER)
end
function s.disop1(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateEffect(ev)
end
function s.setfilter(c,tp)
	return c:IsFaceup() and c:IsCode(46986414) and c:IsSummonPlayer(tp)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.setfilter,1,nil,tp)
end
function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,2500) end
	Duel.PayLPCost(tp,2500)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsSSetable() end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SSet(tp,c)
	end
end