--青き眼の祈り
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,89631139)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--equip
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id+o)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD,nil)
end
function s.thfilter1(c,tp)
	return aux.IsCodeListed(c,89631139) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
		and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,c)
end
function s.thfilter2(c)
	return c:IsLevel(1) and c:IsType(TYPE_TUNER) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local tc=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst()
	if tc and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,tc) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil,tp)
		g:AddCard(tc)
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.tgfilter(c)
	return c:IsFaceup() and c:IsCode(89631139)
end
function s.eqfilter(c)
	return c:IsSetCard(0xdd) and c:IsType(TYPE_MONSTER)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_EXTRA)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
		local g=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_EXTRA,0,1,1,nil)
		local ec=g:GetFirst()
		if ec then
			if not Duel.Equip(tp,ec,tc) then return end
			--equip limit
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_EQUIP_LIMIT)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetLabelObject(tc)
			e1:SetValue(s.eqlimit)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			ec:RegisterEffect(e1)
			local e2=Effect.CreateEffect(e:GetHandler())
			e2:SetType(EFFECT_TYPE_EQUIP)
			e2:SetCode(EFFECT_UPDATE_ATTACK)
			e2:SetValue(400)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD)
			ec:RegisterEffect(e2)
		end
	end
end
function s.eqlimit(e,c)
	return c==e:GetLabelObject()
end