--ドラグニティロード－ゲオルギアス
local s,id,o=GetID()
function s.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c,nil,2,99,s.lcheck)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.spcon2)
	c:RegisterEffect(e2)
	--cannot activate
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCode(EFFECT_CANNOT_ACTIVATE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(0,1)
	e3:SetCondition(s.condition)
	e3:SetValue(s.aclimit)
	c:RegisterEffect(e3)
	--disable
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_DISABLE)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_CHAINING)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,id+o)
	e4:SetCondition(s.discon)
	e4:SetCost(s.discost)
	e4:SetTarget(s.distg)
	e4:SetOperation(s.disop)
	c:RegisterEffect(e4)
end
function s.lcheck(g,lc)
	return g:IsExists(Card.IsLinkType,1,nil,TYPE_TUNER)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsSummonPlayer,1,e:GetHandler(),1-tp)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x29) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and c:IsLevelAbove(5)
		and (c:IsLocation(LOCATION_GRAVE) and Duel.GetMZoneCount(tp)>0
			or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_EXTRA)
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.condition(e)
	return e:GetHandler():GetEquipGroup():IsExists(aux.AND(Card.IsSetCard,Card.IsFaceup),1,nil,0x29)
end
function s.aclimit(e,re,tp)
	local loc=re:GetActivateLocation()
	return loc==LOCATION_GRAVE and re:IsActiveType(TYPE_MONSTER)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	return ep==1-tp
		and re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and Duel.IsChainNegatable(ev)
end
function s.cgfilter(c)
	return c:IsFaceup() and c:GetEquipTarget() and c:IsAbleToGraveAsCost()
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cgfilter,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cgfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateEffect(ev)
end
