--月光舞踏会
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,24094653)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.reg)
	c:RegisterEffect(e1)
	--send to GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.tgcon)
	e2:SetTarget(s.tgtg)
	e2:SetOperation(s.tgop)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION+CATEGORY_HANDES)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,id+o)
	e3:SetCondition(s.thcon)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
function s.reg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)~=0
end
function s.tgfilter(c)
	return c:IsSetCard(0xdf) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoGrave(g,REASON_EFFECT)
	end
end
function s.cfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(0xdf) and c:IsSummonType(SUMMON_TYPE_FUSION) and c:IsSummonPlayer(tp)
		and c:IsAllTypes(TYPE_FUSION+TYPE_MONSTER)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thfilter(c)
	return c:IsFaceupEx() and c:IsCode(24094653) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
	local tc=g:GetFirst()
	if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
		Duel.ConfirmCards(1-tp,g)
		local sg=Duel.GetMatchingGroup(Card.IsDiscardable,tp,LOCATION_HAND,0,nil,REASON_EFFECT+REASON_DISCARD)
		if sg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
			local dg=sg:Select(tp,1,1,nil)
			Duel.ShuffleHand(tp)
			Duel.SendtoGrave(dg,REASON_EFFECT+REASON_DISCARD)
			--Once this turn, if you Fusion Summon a "Lunalight" monster, you can also banish monsters from your grave as material
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_FIELD)
			e1:SetCode(EFFECT_EXTRA_FUSION_MATERIAL)
			e1:SetCountLimit(1)
			e1:SetTargetRange(LOCATION_GRAVE,0)
			e1:SetTarget(function(_,c) return c:IsAbleToRemove() and c:IsType(TYPE_MONSTER) end)
			e1:SetOperation(function() return FusionSpell.FUSION_OPERATION_BANISH end)
			e1:SetValue(function(fusion_effect,c) return c and c:IsSetCard(0xdf) and c:IsControler(fusion_effect:GetHandlerPlayer()) end)
			e1:SetReset(RESET_PHASE|PHASE_END)
			Duel.RegisterEffect(e1,tp)
		end
	end
end

-- --月光舞踏会
-- local s,id=GetID()
-- function s.initial_effect(c)
-- 	--Activate
-- 	local e1=Effect.CreateEffect(c)
-- 	e1:SetType(EFFECT_TYPE_ACTIVATE)
-- 	e1:SetCode(EVENT_FREE_CHAIN)
-- 	c:RegisterEffect(e1)
-- 	--fake one, activate to get extra materials
-- 	local e2=Effect.CreateEffect(c)
-- 	e2:SetDescription(aux.Stringid(id,0))
-- 	e2:SetType(EFFECT_TYPE_IGNITION)
-- 	e2:SetRange(LOCATION_SZONE)
-- 	e2:SetOperation(s.op)
-- 	c:RegisterEffect(e2)
-- end

-- function s.op(e,tp,eg,ep,ev,re,r,rp)
--     --Once this turn, if you Fusion Summon a "Lunalight" monster, you can also banish monsters from your grave as material
--     local c=e:GetHandler()
--     local e1=Effect.CreateEffect(c)
--     e1:SetType(EFFECT_TYPE_FIELD)
--     e1:SetCode(EFFECT_EXTRA_FUSION_MATERIAL)
--     e1:SetCountLimit(1)
--     e1:SetTargetRange(LOCATION_GRAVE,0)
--     e1:SetTarget(function(e,c) return c:IsAbleToRemove() and c:IsType(TYPE_MONSTER) end)
--     e1:SetOperation(function() return FusionSpell.FUSION_OPERATION_BANISH end)
--     e1:SetValue(function(e,c) return c and c:IsSetCard(0xdf) and c:IsControler(e:GetHandlerPlayer()) end)
--     e1:SetReset(RESET_PHASE|PHASE_END)
--     Duel.RegisterEffect(e1,tp)
-- end

