--纹章兽 间柱鲸4
local s,id,o=GetID()
function s.initial_effect(c)
	--
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCost(s.thcost)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,id+o)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCost(aux.bfgcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.thfilter(c)
	return c:IsSetCard(0x92) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if sg:GetCount()<2 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=sg:Select(tp,2,2,nil)
	Duel.SendtoHand(g,nil,REASON_EFFECT)
	Duel.ConfirmCards(1-tp,g)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x76) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
		and c:IsCanBeEffectTarget(e)
end
function s.fselect(g)
	return g:GetClassCount(Card.GetCode)==1
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,c,e,tp)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc~=c and s.spfilter(chkc,e,tp) end
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133) and g:CheckSubGroup(s.fselect,2,2) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tg=g:SelectSubGroup(tp,s.fselect,false,2,2)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,tg:GetCount(),0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	--splimit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
	e2:SetProperty(EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetTargetRange(0xff,0)
	e2:SetTarget(s.tlmtg)
	e2:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e2,tp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft<=0 then return end
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	if #g==0 then return end
	if #g>1 and Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
	if #g>ft then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		g=g:Select(tp,ft,ft,nil)
	end
	Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP,POS_FACEUP_DEFENSE)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return c:IsLocation(LOCATION_EXTRA) and bit.band(sumtype,SUMMON_TYPE_XYZ)~=SUMMON_TYPE_XYZ
end
function s.tlmtg(e,c)
	return not c:IsOriginalSetCard(0x76,0x48)
end