--X－セイバー ガトムズ
local s,id,o=GetID()
function s.initial_effect(c)
	--synchro summon
	aux.AddSynchroMixProcedure(c,aux.Tuner(nil),nil,nil,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_EARTH),1,99)
	c:EnableReviveLimit()
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--discard
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_HANDES)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_DAMAGE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.dhcon)
	e2:SetTarget(s.dhtg)
	e2:SetOperation(s.dhop)
	c:RegisterEffect(e2)
	--negate attack
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,id+o*2)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--double tuner check
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_MATERIAL_CHECK)
	e4:SetValue(s.valcheck)
	c:RegisterEffect(e4)
end
function s.valcheck(e,c)
	local g=c:GetMaterial()
	if g:IsExists(Card.IsType,2,nil,TYPE_TUNER) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
		e1:SetCode(21142671)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.thfilter(c)
	return c:IsSetCard(0xd,0xb0) and c:IsAbleToHand() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.dhcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp
end
function s.dhtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMatchingGroupCount(Card.IsDiscardable,tp,0,LOCATION_HAND,nil,REASON_EFFECT)>0 end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1)
end
function s.dhop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsDiscardable,tp,0,LOCATION_HAND,nil,REASON_EFFECT)
	local sg=g:RandomSelect(1-tp,1)
	Duel.SendtoGrave(sg,REASON_DISCARD+REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local d=Duel.GetAttackTarget()
	return d and d:IsControler(tp) and d:IsFaceup() and d:IsSetCard(0x100d)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local a=Duel.GetAttacker()
	if c:IsRelateToChain() and aux.NecroValleyFilter()(c) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0
		and a:IsAttackable() and a:IsRelateToBattle() and not a:IsImmuneToEffect(e) then
		Duel.ChangeAttackTarget(c)
	end
end
