--王者の鼓動
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,39765958,70902743)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER+CATEGORY_DISABLE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE+TIMING_CHAIN_END)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.spfilter(c,e,tp)
	return c:IsCode(39765958,70902743) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and (c:IsLocation(LOCATION_GRAVE) and Duel.GetMZoneCount(tp)>0
			or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.GetTurnPlayer()~=tp and Duel.IsBattlePhase()
	local ch=Duel.GetCurrentChain()
	local b2=false
	local og=Group.CreateGroup()
	local tsp=-1
	local tse=nil
	if ch>0 then
		tsp,tse=Duel.GetChainInfo(ch,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_EFFECT)
		og:AddCard(tse:GetHandler())
		if tsp==1-tp and tse:IsActiveType(TYPE_MONSTER) and Duel.IsChainDisablable(ev) then
			b2=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)
				and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil,e,tp)
		end
	end
	if chk==0 then return b1 or b2 end
	local op=aux.SelectFromOptions(tp,
		{b1,aux.Stringid(id,1),1},
		{b2,aux.Stringid(id,2),2})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_RECOVER)
		Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,1000)
	else
		e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE+CATEGORY_DESTROY)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_EXTRA)
		Duel.SetOperationInfo(0,CATEGORY_DISABLE,og,1,0,0)
		if tse and tse:GetHandler():IsDestructable() and tse:GetHandler():IsRelateToEffect(tse) then
			Duel.SetOperationInfo(0,CATEGORY_DESTROY,og,1,0,0)
		end
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabel()==1 then
		if Duel.Recover(1-tp,1000,REASON_EFFECT)>0 then
			Duel.BreakEffect()
			Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
		end
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,e,tp)
		if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
			local ch=Duel.GetCurrentChain()
			local tse=Duel.GetChainInfo(ch-1,CHAININFO_TRIGGERING_EFFECT)
			if Duel.NegateEffect(ch-1) and tse:GetHandler():IsRelateToEffect(tse) then
				Duel.Destroy(tse:GetHandler(),REASON_EFFECT)
			end
		end
	end
end