--镌刻魔的镇魂棺
local s,id,o=GetID()
function s.initial_effect(c)
	c:SetSPSummonOnce(id)
	aux.AddLinkProcedure(c,s.mfilter,1,1)
	c:EnableReviveLimit()
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e1:SetCondition(s.spcon)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE+LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
end
function s.mfilter(c)
	return c:IsLinkRace(RACE_FIEND) and c:IsLinkAttribute(ATTRIBUTE_LIGHT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsReleasable() and Duel.GetMZoneCount(tp,c)>0 end
	Duel.Release(c,REASON_COST)
end
function s.filter(c,e,tp)
	return c:IsSetCard(0x2b0) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.eqfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_FIEND) and c:IsAttribute(ATTRIBUTE_LIGHT) and not c:IsType(TYPE_LINK)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and c:IsFaceup() and c:IsControler(tp) and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(tp) then
		if not Duel.Equip(tp,c,tc) then return end
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetLabelObject(tc)
		e1:SetValue(s.eqlimit)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		c:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_EQUIP)
		e2:SetCode(EFFECT_UPDATE_ATTACK)
		e2:SetValue(600)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		c:RegisterEffect(e2)
	end
end
function s.eqlimit(e,c)
	return c==e:GetLabelObject()
end