--廻る罪宝
local s,id,o=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.thtg2)
	e2:SetOperation(s.thop2)
	c:RegisterEffect(e2)
end
function s.sfilter(c,e,tp)
	return c:IsRace(RACE_ILLUSION) and c:IsLevelAbove(5) and (c:IsAbleToHand()
		or (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
	local tc=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
	if tc then
		local th=tc:IsAbleToHand()
		local sp=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
		local op=0
		if th and sp then op=Duel.SelectOption(tp,1190,1152)
		elseif th then op=0
		else op=1 end
		if op==0 then
			Duel.SendtoHand(tc,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,tc)
		else
			if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
				local e1=Effect.CreateEffect(e:GetHandler())
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetCode(EFFECT_CANNOT_TRIGGER)
				e1:SetCondition(s.condition)
				e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
				tc:RegisterEffect(e1)
			end
			Duel.SpecialSummonComplete()
		end
	end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.thfilter(c)
	return c:IsFacedown() and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_ONFIELD) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
		local g=Duel.GetMatchingGroup(Card.IsSSetable,tp,LOCATION_HAND,0,nil)
		if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.ShuffleHand(tp)
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
			local sg=g:Select(tp,1,1,nil)
			Duel.SSet(tp,sg,tp,false)
		end
	end
end