--千年の十字
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,101205033)
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
	return c:IsFaceupEx() and c:IsSetCard(0x40) and bit.band(c:GetOriginalType(),TYPE_MONSTER)~=0
end
function s.spfilter(c,e,tp)
	return c:IsCode(101205033)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,5,nil)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.dfilter(c)
	return c:IsFaceup() and bit.band(c:GetOriginalType(),TYPE_MONSTER)~=0
		and not (c:GetOriginalLevel()>=10 and c:IsSetCard(0xde) or c:IsSetCard(0x2ae))
end
function s.tdfilter(c)
	return s.dfilter(c) and c:IsAbleToDeck()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,5,nil) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
		local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,5,5,nil,e,tp)
		Duel.ConfirmCards(tp,g)
		Duel.ConfirmCards(1-tp,g)
		if g:FilterCount(Card.IsLocation,nil,LOCATION_HAND)>=1 then
			Duel.ShuffleHand(tp)
		end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
		local tc=sg:GetFirst()
		if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) then
			local tg=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_ONFIELD,0,nil)
			if #tg>0 then
				Duel.BreakEffect()
				Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
			end
		end
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	Duel.RegisterEffect(e2,tp)
	local e3=e1:Clone()
	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
	Duel.RegisterEffect(e3,tp)
	if c:IsRelateToEffect(e) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT,tp,true)
	end
end