--エルフェンノーツ～狂奏のラプソディア～
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--cannot attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	e2:SetCondition(s.atkcon)
	e2:SetValue(s.atklimit)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_SZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetHintTiming(TIMING_END_PHASE)
	e3:SetCountLimit(1,id)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.atkfilter(c)
	return c:GetSequence()==2
end
function s.atkcon(e)
	return Duel.IsExistingMatchingCard(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.atklimit(e,c)
	return c:GetSequence()~=2
end
function s.costfilter(c,e,tp)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c:GetOriginalAttribute())
end
function s.spfilter(c,e,tp,attr)
	return c:IsSetCard(0x2d8) and c:GetOriginalAttribute()&attr==0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	e:SetLabel(tc:GetOriginalAttribute())
	Duel.SendtoGrave(tc,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local attr=e:GetLabel()
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,attr) end
	if chk==0 then return e:IsCostChecked() end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,attr)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc)
		and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0
		and Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsAllTypes),tp,LOCATION_MZONE,0,1,nil,TYPE_SYNCHRO+TYPE_MONSTER)
		and Duel.IsExistingMatchingCard(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
		local g=Duel.SelectMatchingCard(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,1,nil)
		local dc=g:GetFirst()
		if dc then
			Duel.HintSelection(g)
			Duel.BreakEffect()
			Duel.NegateRelatedChain(dc,RESET_TURN_SET)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			dc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			dc:RegisterEffect(e2)
			if dc:IsType(TYPE_TRAPMONSTER) then
				local e3=Effect.CreateEffect(c)
				e3:SetType(EFFECT_TYPE_SINGLE)
				e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
				e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
				dc:RegisterEffect(e3)
			end
		end
	end
end
