--OToNaRiサンダー
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--attach
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.xtg)
	e2:SetOperation(s.xop)
	c:RegisterEffect(e2)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_THUNDER)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,2,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
		c:RegisterEffect(e1,true)
	end
end
function s.xfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.xyzfilter(c,tp,e)
	return c:IsControler(tp) and c:IsFaceupEx() and c:IsLevel(4) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_THUNDER) and c:IsCanOverlay() and not c:IsImmuneToEffect(e)
end
function s.xtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.xfilter(chkc) and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(s.xfilter,tp,LOCATION_MZONE,0,1,c)
		and s.xyzfilter(c,tp,e) and Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE,0,1,c,tp,e) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.xfilter,tp,LOCATION_MZONE,0,1,1,c)
end
function s.xop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or not c:IsLocation(LOCATION_ONFIELD) or not s.xyzfilter(c,tp,e) then return end
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end
	local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.xyzfilter),tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE,0,1,c,tp,e)
	if g:GetCount()>0 then
		local mg=Group.__add(c,g:Select(tp,1,1,c))
		if mg:GetCount()==2 then Duel.Overlay(tc,mg) end
	end
end