--蛇眼の断罪龍
local s,id,o=GetID()
function s.initial_effect(c)
	--Synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	c:EnableReviveLimit()
	--move
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCondition(s.mvcon)
	e1:SetTarget(s.mvtg)
	e1:SetOperation(s.mvop)
	c:RegisterEffect(e1)
	--Destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
function s.mvcon(e,tp,eg,ep,ev,re,r,rp)
	return (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
		and e:GetHandler():GetFlagEffect(id)==0
end
function s.mvfilter(c,tp)
	local r=LOCATION_REASON_TOFIELD
	if not c:IsControler(c:GetOwner()) then r=LOCATION_REASON_CONTROL end
	return (c:IsType(TYPE_MONSTER) or c:IsLocation(LOCATION_MZONE)) and c:IsFaceupEx()
		and Duel.GetLocationCount(c:GetOwner(),LOCATION_SZONE,tp,r)>0
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_MZONE) and s.mvfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.mvfilter,tp,LOCATION_GRAVE+LOCATION_MZONE,LOCATION_GRAVE+LOCATION_MZONE,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=aux.SelectTargetFromFieldFirst(tp,s.mvfilter,tp,LOCATION_GRAVE+LOCATION_MZONE,LOCATION_GRAVE+LOCATION_MZONE,1,1,nil,tp)
	if g:GetFirst():IsLocation(LOCATION_GRAVE) then
		Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
	end
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e)
		and aux.NecroValleyFilter()(tc)
		and not tc:IsImmuneToEffect(e)
		and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
	end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2)
	end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function s.desfilter1(c)
	return c:IsFaceup() and c:GetType()&TYPE_SPELL+TYPE_CONTINUOUS==TYPE_SPELL+TYPE_CONTINUOUS
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.desfilter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
		and Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g1=Duel.SelectTarget(tp,s.desfilter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g2=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	g1:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,g1:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local tg=g:Filter(Card.IsRelateToEffect,nil,e)
	if tg:GetCount()>0 then
		Duel.Destroy(tg,REASON_EFFECT)
	end
end