--ジャンク・マイスター
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--reduce level
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_MZONE)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCountLimit(1,id+o*2)
	e4:SetTarget(s.lvtg)
	e4:SetOperation(s.lvop)
	c:RegisterEffect(e4)
end
function s.cfilter(c)
	return c:IsSetCard(0x66,0xa3) and c:IsAllTypes(TYPE_SYNCHRO+TYPE_MONSTER) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	Duel.ConfirmCards(1-tp,g)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1,0)
	e2:SetTarget(s.splimit)
	e2:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c)
	return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
function s.thfilter(c)
	return c:IsSetCard(0x43) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.lvfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x43) and c:IsLevelAbove(2)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsFaceup() and tc:IsRelateToChain() then
		local t={}
		for i=1,2 do
			if tc:GetLevel()-i>0 then table.insert(t,i) end
		end
		if #t==0 then return end
		local lv=Duel.AnnounceNumber(tp,table.unpack(t))
		local e1=Effect.CreateEffect(c)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(-lv)
		tc:RegisterEffect(e1)
	end
end